A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy.
New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others.
National Science Foundation Guidebook on Evaluation -- http://www.nsf.gov/pubs/2002/nsf02057/start.htm This guide book provides information on topics including: reasons for conducting evaluations, types of evaluations, evaluation steps/process, evaluation questions and measurable objectives, quantitive and qualitative data collection, and culturally responsive evaluation. AACPS Grants Office -- http://www.aacps.org/aacps/boe/admin/development/grants.htm This site provides the tools & services needed to turn grant ideas into reality.