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Tyrone Burton

Education Week: Scaling Up a Video Game-Learning Link - 0 views

  • caling Up a Video Game-Learning Link Isn't it time we leveled up? By Michael H. Levine & Alan Gershenfeld
    • Tyrone Burton
       
      video games
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    Scaling Up a Video Game-Learning Link Isn't it time we leveled up? By Michael H. Levine & Alan Gershenfeld At an event at the White House in September, U.S. Secretary of Education Arne Duncan announced the establishment of the Digital Promise , a nonprofit initiative created to promote digital technologies with the potential to transform teaching and learning. Experts on digital media and learning cheered this latest signal that robust experimentation with technology based on rigorous research and development would take a more prominent place in the national education reform debate. In tandem with the Digital Promise rollout, our organizations-the Joan Ganz Cooney Center and E-Line Media-announced the second year of the National STEM Video Game Challenge . This video-game-design competition is intended to motivate interest in science, technology, engineering, and math, or STEM, learning among America's young people by tapping into students' natural passion for playing and making video games. Why games? Are video games really a key element of an untapped "digital promise"? We believe the answer is yes. But we are also acutely aware that realizing this promise will take a concentrated effort by dedicated scientists, game designers, teachers, supervisors, educational publishers,... This article is available to subscribers only. To keep reading this article and more, subscribe now or purchase this article. Already have an account? Please login. Subscribe to Education Week and Save Get a full year and save up to 45%! Premium Online + Print 37 issues + Online Access $89 You Save 45% SUBSCRIBE NOW (See details.) Premium Online 12 Months Online Access $74 You Save 38% SUBSCRIBE NOW (See details.) EDUCATION WEEK EVENTS Bringing the Community to Schools WEBINAR MARCH 27, 2:00 P.M. EASTERN REGISTER NOW. Beyond Seat-Time Requirements WEBINAR MARCH 29, 2:00 P.M. EASTERN REGISTER NOW. The Accountability Push in Virtual Learning CHAT APRIL 9, 2:00 P.M. E
Brian Brotschul

Handbook of Computer Game Studies - The MIT Press - 0 views

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    A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy.
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    New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others.
Brian Brotschul

Khan Academy - 0 views

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    Content Math Tutorials
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    Khan Academy is on a mission to provide a free world-class education to anyone anywhere. With over 2,600 videos covering everything from arithmetic to physics, finance, and history and 200 practice exercises, we're helping students learn whatever they want, whenever they want, at their own pace.
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    With a library of over 3,000 videos covering everything from arithmetic to physics, finance, and history and 311 practice exercises, we're on a mission to help you learn what you want, when you want, at your own pace.
Jennifer Carne

Sir Ken Robinson: Do schools kill creativity? - 0 views

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    This is a comical yet insightful video that echos Dr. Tienken and Dr. Zhao's lectures. He also discusses what Alan said this past weekend about why students enjoy video games - there are no personal penalties.
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