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Tiberius Brastaviceanu

Decision making - Wikipedia, the free encyclopedia - 1 views

  • mental processes
  • examine individual decisions in the context of a set of needs, preferences an individual has and values they seek.
  • psychological perspective
  • ...59 more annotations...
  • cognitive perspective
  • continuous process integrated in the interaction with the environment
  • normative perspective
  • logic of decision making
  • and rationality
  • decision making is a reasoning or emotional process which can be rational or irrational, can be based on explicit assumptions or tacit assumptions.
  • Logical decision making
  • making informed decisions
  • recognition primed decision approach
  • without weighing alternatives
  • integrated uncertainty into the decision making process
  • A major part of decision making involves the analysis of a finite set of alternatives described in terms of some evaluative criteria.
  • multi-criteria decision analysis (MCDA) also known as multi-criteria decision making (MCDM).
  • differentiate between problem analysis and decision making
  • Problem analysis must be done first, then the information gathered in that process may be used towards decision making.[4]
  • decision making techniques people use in everyday life
  • Pros and Cons
  • Simple Prioritization:
  • Decision-Making Stages
  • Orientation stage
  • Conflict stage
  • Emergence stage
  • Reinforcement stage
  • Decision-Making Steps
  • Outline your goal and outcome
  • Gather data
  • Brainstorm to develop alternatives
  • List pros and cons of each alternative
  • Make the decision
  • take action
  • Learn from, and reflect on the decision making
  • Cognitive and personal biases
  • Selective search for evidence
  • Premature termination of search for evidence
  • Inertia
  • Selective perception
  • Wishful thinking or optimism bias
  • Choice-supportive bias
  • Recency
  • Repetition bias
  • Anchoring and adjustment
  • Group think – Peer pressure
  • Source credibility bias
  • Incremental decision making and escalating commitment
  • Attribution asymmetry
  • Role fulfillment
  • Underestimating uncertainty and the illusion of control
  • a person's decision making process depends to a significant degree on their cognitive style
  • thinking and feeling; extroversion and introversion; judgment and perception; and sensing and intuition.
  • someone who scored near the thinking, extroversion, sensing, and judgment
  • would tend to have a logical, analytical, objective, critical, and empirical decision making style.
  • national or cross-cultural differences
  • distinctive national style of decision making
  • human decision-making is limited by available information, available time, and the information-processing ability of the mind.
  • two cognitive styles: maximizers
  • satisficers
    • Tiberius Brastaviceanu
       
      I think we are at the CONFLICT stage at this moment
    • Tiberius Brastaviceanu
       
      These are the steps we need to go through to make a decision of the 4 items proposed by Ivan
    • Tiberius Brastaviceanu
       
      This is also interesting, where are you on these 4 dimensions? 
Tiberius Brastaviceanu

ICT-37-2014 - 0 views

  • provide support to a large set of early stage high risk innovative SMEs in the ICT sector
  • Focus will be on SME proposing innovative ICT concept, product and service applying new sets of rules, values and models which ultimately disrupt existing markets.
  • disruptive ideas
  • ...27 more annotations...
  • prototyping
  • validation and demonstration
  • deployment
  • Proposed projects should have a potential for disruptive innovation and fast market up-take in ICT.
  • interesting for entrepreneurs and young innovative companies
  • bearing a strong EU dimension.
  • Participants can apply to Phase 1 with a view to applying to Phase 2 at a later date, or directly to Phase 2.
  • In phase 1, a feasibility study
  • services and technologies or new market applications of existing technologies
  • Intellectual Property (IP) management
  • increase profitability
  • The proposal should contain an initial business plan based on the proposed idea/concept.
  • EUR 50.000. Projects should last around 6 months
    • Tiberius Brastaviceanu
       
      I don't understand why they call it Open (ODI) when they also talk about Intellectual Property. 
  • company competitiveness
  • prototyping
  • demonstration
  • readiness and maturity for market introduction
  • may also include some research
  • For technological innovation a Technology Readiness Levels of 6 or above
  • Proposals shall be based on an elaborated business plan
  • Proposals shall contain a specification for the outcome of the project, including a first commercialisation plan, and criteria for success.
    • Tiberius Brastaviceanu
       
      We are not a SME and have no classical commercialization plan. We can form an Exchange Firm for example, and offer services for OVNi for example, helping local food networks, providing them infrastructure. But in that case, the business plan for the Exchange Firm should contain a revenue model. Who is going to pay for the deployment of the OVNi in order to make the Exchange Firm commercially viable in the eyes of the Commission?  
  • coaching and mentoring support during phase 1 and phase 2
  • growth plan and maximising it through internationalisation
  • Enhancing profitability and growth performance of SMEs by combining and transferring new and existing knowledge into innovative, disruptive and competitive solutions
  • Open Disruptive Innovation Scheme
  •  
    "Specific Challenge: The challenge is to provide support to a large set of early stage high risk innovative SMEs in the ICT sector. Focus will be on SME proposing innovative ICT concept, product and service applying new sets of rules, values and models which ultimately disrupt existing markets."
Tiberius Brastaviceanu

Manual stage - SENSORICA - 0 views

  •  
    "project_manual_stage"
Francois Bergeron

Aerotech  Motion Positioning Stages and Systems - 1 views

  •  
    suggestion from Mathieu Riendeau - Optech Montreal
Kurt Laitner

Digital Reality | Edge.org - 0 views

  • When you snap the bricks together, you don't need a ruler to play Lego; the geometry comes from the parts
  • first attribute is metrology that comes from the parts
  • digitizing composites into little linked loops of carbon fiber instead of making giant pieces
  • ...75 more annotations...
  • In a 3D printer today, what you can make is limited by the size of the machine. The geometry is external
  • is the Lego tower is more accurate than the child because the constraint of assembling the bricks lets you detect and correct errors
  • That's the exponential scaling for working reliably with unreliable parts
  • Because the parts have a discrete state, it means in joining them you can detect and correct errors
  • detect and correct state to correct errors to get an exponential reduction in error, which gives you an exponential increase in complexity
  • The next one is you can join Lego bricks made out of dissimilar materials.
  • The last one is when you're done with Lego you don't put it in the trash; you take it apart and reuse it because there's state in the materials. In a forest there's no trash; you die and your parts get disassembled and you're made into new stuff. When you make a 3D print or laser cut, when you're done there's recycling attempts but there's no real notion of reusing the parts
  • The metrology coming from the parts, detecting and correcting errors, joining dissimilar materials, disconnecting, reusing the components
  • On the very smallest scale, the most exciting work on digital fabrication is the creation of life from scratch. The cell does everything we're talking about. We've had a great collaboration with the Venter Institute on microfluidic machinery to load designer genomes into cells. One step up from that we're developing tabletop chip fab instead of a billion dollar fab, using discrete assembly of blocks of electronic materials to build things like integrated circuits in a tabletop process
  • a child can make a Lego structure bigger than themself
  • There's a series of books by David Gingery on how to make a machine shop starting with charcoal and iron ore.
  • There are twenty amino acids. With those twenty amino acids you make the motors in the molecular muscles in my arm, you make the light sensors in my eye, you make my neural synapses. The way that works is the twenty amino acids don't encode light sensors, or motors. They’re very basic properties like hydrophobic or hydrophilic. With those twenty properties you can make you. In the same sense, digitizing fabrication in the deep sense means that with about twenty building blocks—conducting, insulating, semiconducting, magnetic, dielectric—you can assemble them to create modern technology
  • By discretizing those three parts we can make all those 500,000 resistors, and with a few more parts everything else.
  • Now, there's a casual sense, which means a computer controls something to make something, and then there's the deep sense, which is coding the materials. Intellectually, that difference is everything but now I'm going to explain why it doesn't matter.
  • Then in turn, the next surprise was they weren't there for research, they weren't there for theses, they wanted to make stuff. I taught additive, subtractive, 2D, 3D, form, function, circuits, programming, all of these skills, not to do the research but just using the existing machines today
  • What they were answering was the killer app for digital fabrication is personal fabrication, meaning, not making what you can buy at Walmart, it’s making what you can't buy in Walmart, making things for a market of one person
  • The minicomputer industry completely misread PCs
  • the Altair was life changing for people like me. It was the first computer you could own as an individual. But it was almost useless
  • It was hard to use but it brought the cost from a million dollars to 100,000 and the size from a warehouse down to a room. What that meant is a workgroup could have one. When a workgroup can have one it meant Ken Thompson and Dennis Ritchie at Bell Labs could invent UNIX—which all modern operating systems descend from—because they didn't have to get permission from a whole corporation to do it
  • At the PC stage what happened is graphics, storage, processing, IO, all of the subsystems got put in a box
  • To line that up with fabrication, MIT's 1952 NC Mill is similar to the million-dollar machines in my lab today. These are the mainframes of fab. You need a big organization to have them. The fab labs I'll tell you about are exactly analogous to the cost and complexity of minicomputers. The machines that make machines I'll tell you about are exactly analogous to the cost and complexity of the hobbyist computers. The research we're doing, which is leading up to the Star Trek Replicator, is what leads to the personal fabricator, which is the integrated unit that makes everything
  • conducting, resistive, insulating.
  • The fab lab is 2 tons, a $100,000 investment. It fills a few thousand square feet, 3D scanning and printing, precision machining, you can make circuit boards, molding and casting tooling, computer controlled cutting with a knife, with a laser, large format machining, composite layup, surface mount rework, sensors, actuators, embedded programming— technology to make technology.
  • Ten years you can just plot this doubling. Today, you can send a design to a fab lab and you need ten different machines to turn the data into something. Twenty years from now, all of that will be in one machine that fits in your pocket.
  • We've been living with this notion that making stuff is an illiberal art for commercial gain and it's not part of the means of expression. But, in fact, today, 3D printing, micromachining, and microcontroller programming are as expressive as painting paintings or writing sonnets but they're not means of expression from the Renaissance. We can finally fix that boundary between art and artisans
  • You don't go to a fab lab to get access to the machine; you go to the fab lab to make the machine.
  • Over the next maybe five years we'll be transitioning from buying machines to using machines to make machines. Self-reproducing machines
  • But they still have consumables like the motors, and they still cut or squirt. Then the interesting transition comes when we go from cutting or printing to assembling and disassembling, to moving to discretely assembled materials
  • because if anybody can make anything anywhere, it challenges everything
    • Kurt Laitner
       
      great quote (replace challenges with changes for effect)
  • Now, the biggest surprise for me in this is I thought the research was hard. It's leading to how to make the Star Trek Replicator. The insight now is that's an exercise in embodied computation—computation in materials, programming their construction. Lots of work to come, but we know what to do
  • And that's when you do tabletop chip fab or make airplanes. That's when technical trash goes away because you can disassemble. 
  • irritated by the maker movement for the failure in mentoring
  • At something like a Maker Faire, there's hall after hall of repeated reinventions of bad 3D printers and there isn't an easy process to take people from easy to hard
  • We started a project out of desperation because we kept failing to succeed in working with existing schools, called the Fab Academy. Now, to understand how that works, MIT is based on scarcity. You assume books are scarce, so you have to go there for the library; you assume tools are scarce, so you have to go there for the machines; you assume people are scarce, so you have to go there to see them; and geography is scarce. It adds up to we can fit a few thousand people at a time. For those few thousand people it works really well. But the planet is a few billion people. We're off by six orders of magnitude. 
  • Next year we're starting a new class with George Church that we've called "How to Grow Almost Anything", which is using fab labs to make bio labs and then teach biotech in it. What we're doing is we're making a new global kind of university
  • Amusingly, I went to my friends at Educause about accrediting the Fab Academy and they said, "We love it. Where are you located?" And I said, "Yes" and they said, "No." Meaning, "We're all over the earth." And they said, "We have no mechanism. We're not allowed to do that. There's no notion of global accreditation."
  • Then they said something really helpful: "Pretend."
  • Once you have a basic set of tools, you can make all the rest of the tools
  • The way the Fab Academy works, in computing terms, it's like the Internet. Students have peers in workgroups, with mentors, surrounded by machines in labs locally. Then we connect them globally by video and content sharing and all of that. It's an educational network. There are these critical masses of groups locally and then we connect them globally
  • You still have Microsoft or IBM now but, with all respect to colleagues there, arguably that's the least interesting part of software
  • To understand the economic and social implications, look at software and look at music to understand what's happening now for fabrication
  • There's a core set of skills a place like MIT can do but it alone doesn't scale to a billion people. This is taking the social engineering—the character of MIT—but now doing it on this global scale.
  • Mainframes didn't go away but what opened up is all these tiers of software development that weren't economically viable
  • If you look at music development, the most interesting stuff in music isn't the big labels, it's all the tiers of music that weren't viable before
  • You can make music for yourself, for one, ten, 100, 1,000, a million. If you look at the tracks on your device, music is now in tiers that weren't economically viable before. In that example it's a string of data and it becomes a sound. Now in digital fab, it's a string of data and it becomes a thing.
  • What is work? For the average person—not the people who write for Edge, but just an average person working—you leave home to go to a place you'd rather not be, doing a repetitive operation you'd rather not do, making something designed by somebody you don't know for somebody you'll never see, to get money to then go home and buy something. But what if you could skip that and just make the thing?
    • Kurt Laitner
       
      !!!
  • It took about ten years for the dot com industry to realize pretty much across the board you don't directly sell the thing. You sell the benefits of the thing
  • 2016 it's in Shenzhen because they're pivoting from mass manufacturing to enabling personal fabrication. We've set Shenzhen as the goal in 2016 for Fab Lab 2.0, which is fab labs making fab labs
  • To rewind now, you can send something to Shenzhen and mass manufacture it. There's a more interesting thing you can do, which is you go to market by shipping data and you produce it on demand locally, and so you produce it all around the world.
  • But their point was a lot of printers producing beautiful pages slowly scales if all the pages are different
  • In the same sense it scales to fabricate globally by doing it locally, not by shipping the products but shipping the data.
  • It doesn't replace mass manufacturing but mass manufacturing becomes the least interesting stuff where everybody needs the same thing. Instead, what you open up is all these tiers that weren't viable before
  • There, they consider IKEA the enemy because IKEA defines your taste. Far away they make furniture and flat pack it and send it to a big box store. Great design sense in Barcelona, but 50 percent youth unemployment. A whole generation can't work. Limited jobs. But ships come in from the harbor, you buy stuff in a big box store. And then after a while, trucks go off to a trash dump. They describe it as products in, trash out. Ships come in with products, trash goes out
    • Kurt Laitner
       
      worse actually.. the trash stays
  • The bits come and go, globally connected for knowledge, but the atoms stay in the city.
  • instead of working to get money to buy products made somewhere else, you can make them locally
    • Kurt Laitner
       
      this may solve greece's problem, walk away from debt, you can't buy other people's (country's) stuff anymore, so make it all yourself
  • The biggest tool is a ShotBot 4'x8'x1' NC mill, and you can make beautiful furniture with it. That's what furniture shops use
  • Anything IKEA makes you can make in a fab lab
  • it means you can make many of the things you consume directly rather than this very odd remote economic loop
  • the most interesting part of the DIY phone projects is if you're making a do-it-yourself phone, you can also start to make the things that the phones talk to. You can start to build your own telco providers where the users provide the network rather than spending lots of money on AT&T or whoever
  • Traditional manufacturing is exactly replaying the script of the computer companies saying, "That's a toy," and it's shining a light to say this creates entirely new economic activity. The new jobs don't come back to the old factories. The ability to make stuff on demand is creating entirely new jobs
  • To keep playing that forward, when I was in Barcelona for the meeting of all these labs hosted by the city architect and the city, the mayor, Xavier Trias, pushed a button that started a forty-year countdown to self-sufficiency. Not protectionism
  • I need high-torque efficient motors with integrated lead screws at low cost, custom-produced on demand. All sorts of the building blocks that let us do what I'm doing currently rest on a global supply chain including China's manufacturing agility
  • The short-term answer is you can't get rid of them because we need them in the supply chain. But the long-term answer is Shenzhen sees the future isn't mass producing for everybody. That's a transitional stage to producing locally
  • My description of MIT's core competence is it's a safe place for strange people
  • The real thing ultimately that's driving the fab labs ... the vacuum we filled is a technical one. The means to make stuff. Nobody was providing that. But in turn, the spaces become magnets. Everybody talks about innovation or knowledge economy, but then most things that label that strangle it. The labs become vehicles for bright inventive people who don't fit locally. You can think about the culture of MIT but on this global scale
  • My allegiance isn't to any one border, it's to the brainpower of the planet and this is building the infrastructure to scale to that brainpower
  • If you zoom from transistors to microcode to object code to a program, they don't look like each other. But if we take this room and go from city, state, country, it's hierarchical but you preserve geometry
  • Computation violates geometry unlike most anything else we do
  • The reason that's so important for the digital fabrication piece is once we build molecular assemblers to build arbitrary systems, you don't want to then paste a few lines of code in it. You need to overlay computation with geometry. It's leading to this complete do-over of computer science
  • If you take digital fab, plus the real sense of Internet of Things—not the garbled sense—plus the real future of computing aligning hardware and software, it all adds up to this ability to program reality
  • I run a giant video infrastructure and I have collaborators all over the world that I see more than many of my colleagues at MIT because we're all too busy on campus. The next Silicon Valley is a network, it's not a place. Invention happens in these networks.
  • When Edwin Land was kicked out of Polaroid, he made the Rowland Institute, which was making an ideal research institute with the best facilities and the best people and they could do whatever they want. But almost nothing came from it because there was no turnover of the gene pool, there was no evolutionary pressure.  
  • the wrong way to do research, which is to believe there's a privileged set of people that know more than anybody else and to create a barrier that inhibits communication from the inside to the outside
  • you need evolutionary pressure, you need traffic, you need to be forced to deal with people you don't think you need to encounter, and you need to recognize that to be disruptive it helps to know what people know
  • For me the hardest thing isn't the research. That's humming along nicely. It's that we're finding we have to build a completely new kind of social order and that social entrepreneurship—figuring out how you live, learn, work, play—is hard and there's a very small set of people who can do that kind of organizational creation.
    • Kurt Laitner
       
      our challenge in the OVN space
  •  
    what is heavy is local, what is light is global, and increasingly manufacturing is being recreated along this principle
Tiberius Brastaviceanu

How Peer to Peer Communities will change the World - 0 views

  • role of p2p movement
  • historical role
  • horizontalisation of human relationships
  • ...55 more annotations...
  • allowing the free aggregation of individuals around shared values or common value creation
  • a huge sociological shift
  • new life forms, social practices and human institutions
  • emergent communities of practice are developing new social practices that are informed by the p2p paradigm
  • ethical revolution
  • openness
  • participation
  • inclusivity
  • cooperation
  • commons
  • the open content industry in the U.S. to reach one sixth of GDP.
  • political expressions
  • the movement has two wings
  • constructive
  • building new tools and practices
  • resistance to neoliberalism
  • we are at a stage of emergence
  • difficulty of implementing full p2p solutions in the current dominant system
  • At this stage, there is a co-dependency between peer producers creating value, and for-profit firms ‘capturing that value’, but they both need each other.
  • Peer producers need a business ecology to insure the social reproduction of their system and financial sustainability of its participants, and capital needs the positive externalities of social cooperation which flow from p2p collaboration.
  • peer producing communities should create their own ‘mission-oriented’ social businesses, so that the surplus value remains with the value creators, i.e. the commoners themselves, but this is hardly happening now.
  • Instead what we see is a mutual accomodation between netarchical capital on one side, and peer production communities on the other.
  • the horizontal meets the vertical
  • mostly hybrid ‘diagonal’ adaptations
  • For peer producers the question becomes, if we cannot create our own fully autonomous institutions, how can we adapt while maintaining maximum autonomy and sustainability as a commons and as a community.
  • Why p2p have failed to create successful alternatives in some areas?
  • In commons-oriented peer production, where people aggegrate around a common object which requires deep cooperation, they usually have their own infrastructures of cooperation and a ecology combining community, a for-benefit association managing the infrastructure, and for-profit companies operating on the market place; in the sharing economy, where individuals merely share their own expressions, third party platforms are the norm. It is clear that for-profit companies have different priorities, and want to enclose value so that it can be sold on the marketplace. This in fact the class struggle of the p2p era, the struggle between communities and corporations around various issues because of partly differential interests.
  • Even commercially controlled platforms are being used for a massive horizontalisation and self-aggregation of human relationships, and communities, including political and radical groups are effectively using them to mobilize. What’s important is not just to focus on the limitations and intentions of the platform owners, but to use whatever we can to strengthen the autonomy of peer communities.
  • requires a clever adaptation
  • use for our own benefit
  • The fact today is that capital is still capable of marshaling vast financial and material resources, so that it can create,
  • platforms that can easily and quickly offer services, creating network effects
  • without network effects, there is no ‘there’ there, just an empty potential platform.
  • p2p activists should work on both fronts
  • using mainstream platforms for spreading their ideas and culture and reach greater numbers of people, while also developing their own autonomous media ecologies, that can operate independently, and the latter is an engagement for the ‘long haul’, i.e. the slow construction of an alternative lifeworld.
  • The commons and p2p are really just different aspects of the same phenomena; the commons is the object that p2p dynamics are building; and p2p takes place wherever there are commons.
  • So both p2p and the commons, as they create abundant (digital) or sufficient (material) value for the commoners, at the same time create opportunities to create added value for the marketplace. There is no domain that is excluded from p2p, no field that can say, “we wouldn’t be stronger by opening up to participation and community dynamics”. And there is no p2p community that can say, we are in the long term fully sustainable within the present system, without extra resources coming from the market sector.
  • One trend is the distribution of current infrastructures and practices, i.e. introducing crowdsourcing, crowdfunding, social lending, digital currencies, in order to achieve wider participation in current practices. That is a good thing, but not sufficient. All the things that I mention above, move to a distributed infrastructure, but do not change the fundamental logic of what they are doing.
  • we are talking about the distribution of capitalism, not about a deeper change in the logic of our economy.
  • No matter how good you are, no matter how much capital you have to hire the best people, you cannot compete with the innovative potential of open global communities.
  • the p2p dynamics
  • the new networked culture
  • the opposite is also happening, as we outlined above, more and more commons-oriented value communities are creating their own entrepreneurial coalitions. Of course, some type of companies, because of their monopoly positions and legacy systems, may have a very difficult time undergoing that adaptation, in which case new players will appear that can do it more effectively.
  • the corporate form is unable to deal with ecological and sustainability issues, because its very DNA, the legal obligation to enrich the shareholders, makes its strive to lower input costs,  and ignore externalities.
  • we need new corporate structures, a new type of market entity, for which profit is a means, but not an end, dedicated to a ‘benefit‘, a ‘mission’, or the sustenance of a particular community and/or commons.
  • abundance destroys scarcity and therefore markets
  • open design community
  • will inherently design for sustainability
  • for inclusion
  • conceive more distributed forms of manufacturing
  • entrepreneurs attaching themselves to open design projects start working from an entirely different space, even if they still use the classic corporate form. Prevent the sharing of sustainability designs through IP monopolies is also in my view unethical and allowing such patents should be a minimalist option, not a maximalist one.
  • The high road scenario proposes an enlightened government that ‘enables and empowers’ social production and value creation and allows a much smoother transition to p2p models; the low road scenario is one in which no structural reforms take place, the global situation descends into various forms of chaos, and p2p becomes a survival and resilience tactic in extremely difficult social, political and economic circumstances.
  • accelerated end of capitalism
  • Making sure that we get a better alternative is actually the historical task of the p2p movement. In other words, it depends on us!
  • I don’t really think in terms of technological breakthroughs, because the essential one, globally networked collective intelligence enabled by the internetworks, is already behind us; that is the major change, all other technological breakthroughs will be informed by this new social reality of the horizontalisation of our civilisation. The important thing now is to defend and extend our communication and organisation rights, against a concerted attempt to turn back the clock. While the latter is really an impossibility, this does not mean that the attempts by governments and large corporations cannot create great harm and difficulties. We need p2p technology to enable the global solution finding and implementation of the systemic crises we are facing.
Tiberius Brastaviceanu

Fostering creativity. A model for developing a culture of collective creativity in science - 0 views

  • Scientific progress depends on both conceptual and technological advances, which in turn depend on the creativity of scientists
  • creative processes behind these discoveries rely on mechanisms that are similar across disciplines as diverse as art and science
  • research into the nature of creativity indicates that it depends strongly on the cultural environment
  • ...48 more annotations...
  • create optimal conditions in a research organization with the aim of enhancing the creativity of its scientific staff
  • Creativity has been traditionally associated with art and literature but since the early twentieth century, science has also been regarded as a creative activity
  • Measuring creativity is a challenging task owing to its complex and elusive nature
  • Measurement of brain activity showed that creativity correlates with two brain states: a quiescent, relaxed state corresponding to the inspiration stage, and a much more active state corresponding to the elaboration stage
  • models of creativity
  • have a common feature: they depend on a balance between analytical and synthetic thinking, and usually describe the creative process as a sequence of phases that alternate between these states
  • Most research on creativity has focused on the individual
  • However, more recent studies suggest that creativity also depends strongly on the social and cultural context
  • breakthroughs depended on collaboration and social support
  • social environment in business organizations affects the creativity of their employees
  • Although creative individuals are essential, the strong link with the environment indicates that creativity might be greatly enhanced by generating a culture that supports the creative process.
  • Many of the interviewees repeatedly emphasized three main qualities necessary to be a good scientist: rigorous intellect, the ability to get the job done and the ability to have creative ideas.
  • almost all interviewees characterized their breakthrough moment as an abrupt leap in understanding
  • Although breakthroughs in science depend on such an ‘internal' conceptual shift, they also rely on ‘external' experimental results. However, most interviewees described their breakthroughs as largely internal:
  • Only two scientists expressed the view that their breakthroughs were purely external events, based on the observation of novel data.
  • intuition
  • must be combined with rational thinking to be effective
  • Although the synthesis of a new concept relies on intuition, which is based on subconscious mental processing, it must be subjected to conscious examination and analysis
  • specific mental skills or attitudes
  • ability to make unexpected connections
  • ability to choose relevant possibilities from an infinite set of irrelevant ones
  • interest in the unknown'
  • enjoyment of the creative process
  • stimulation by interacting with colleagues
  • undoubtedly the most crucial trait for creativity, which thrives on the exchange of ideas
  • The majority felt that the individual and the collective are equally important:
  • what interactions are optimal for creativity
  • The majority of interviewees answered that other people provided them with ‘inspiration to do something new'
  • positive feedback after the emergence of a new idea is almost as important as the inspiration that triggered it
  • collective provides the individual with technical expertise
  • Therefore, scientists would value a culture of interaction and mutual inspiration more highly than access to technology, although the latter is essential for their experiments.
  • At the end of the interviews, each scientist was asked to describe the best possible conditions for generating creativity at a research institute.
  • Cross-fertilization is absolutely essential
  • These results indicate strongly that an interactive environment is the single most important factor for stimulating creativity
  • interacting with people doing very different things
  • interacting with colleagues informally
  • interactions within any institution are strongly affected by its organization
  • Several interviewees described ‘an open hierarchy' as an important factor for creativity
  • hierarchy is based on genuine respect because people are great scientists, but at the same time they're very approachable and open towards what you have to say
  • These results suggest that the best conditions for scientific creativity come with a free-flowing hierarchy and a highly developed culture of interaction to guarantee the exchange of ideas and inspiration.
  • Furthermore, interdisciplinary interactions lead to the generation of new and unusual ideas
  • Finally, because of the freedom to try new things, these ideas can be tested and eventually generate new insights.
  • Creativity can be described as an emergent phenomenon
  • nonlinear phenomena
  • Emergence depends on dynamic interactions between individual agents within the system
  • The importance of a ‘freedom to try new things' and a ‘free-flowing hierarchy' further supports the idea that individual components in an emergent system must be able to interact flexibly without central control
  • During the interviews, it became apparent that although a culture of interaction and creativity exists at EMBL, this itself is not often the subject of discussion. The values on which this culture is based are seemingly implicit rather than explicit
  • Potentially, the EMBL culture of interaction could be strengthened further by consciously expressing and discussing the values on which it is based
Francois Bergeron

Cell Tester Opens the Window of Discovery | Product Information | Articles - 0 views

  • Written by Lisa J Fulghum    Physiologic Mechanisms in Cardiac Myocytes and Skeletal Muscle Cells The revolutionary Cell Tester SI-CTS200 is a new research tool for cellular investiga
  • The revolutionary Cell Tester SI-CTS200 is a new research tool for cellular investigation that can (without any changes) be used for one single living cell, for a small multi-cellular preparation and for single or larger skinned muscle strip preparations. Translational experiments from the single living cells to the intact multi-cellular level can be accomplished.
  • The Cell Tester offers: Integral microtweezer apparatus that facilitates cellular attachment Two integrated piezo manipulators are included Bio-compatible adhesive (MyoTak™) included Unique rotational stage that allows for easy cellular alignment, improved experimental throughput (shown in the image above) Ultra-quiet force transducer included Linear displacement motor stretches or compresses cells with 25nm precision Fits ANY inverted microscope Use native cuvette or ANY 35mm glass bottom dish
  •  
    The revolutionary Cell Tester SI-CTS200 is a new research tool
Francois Bergeron

A model for device development | Researchers at the Stanford University Program in Biod... - 2 views

  • clinical need.
  • estimated market size and clinical impact associated with each.
  • prior art related
  • ...4 more annotations...
  • barriers to further development exist from an intellectual property perspective
  • Inventors must also determine if they are in a position to efficiently seize the market opportunity.
  • regulatory considerations, reimbursement strategies, intellectual property, and business development objectives. This leads to Phase I of the development model.
  • R&D in Phase II is responsible for generating early concepts. Brainstorming sessions are often held during this stage of development with members of R&D, marketing, and physician consultants. Computational analyses, such as stress and flow studies, are conducted to further understand the behavior of a proposed device. The team often develops a 3D CAD model of a proposed device
  •  
    medical device development steps
Francois Bergeron

The Way Companies Are Getting Financed Is Completely Changing - 0 views

  • There are many new financing options for growing companies that weren't available a decade ago.
  • Crowdfunding Accelerators Super-angels Late-stage private equity The long-delayed IPO
Tiberius Brastaviceanu

Home - Review of Federal Support to Research and Development - 1 views

  • 5 billion worth of R&D funding provided by the federal government every year
  • helping our innovative SMEs grow into larger, world-competitive companies in Canada
  • government support for business R&D in Canada is among the most generous in the world, yet we're near the bottom of the pack when it comes to seeing business R&D investment
  • ...7 more annotations...
  • What we found was a funding system that is unnecessarily complicated and confusing to navigate
  • significant gaps that hinder the ability of our businesses to grow
  • The encouragement of home-grown innovation a part of government procurement is commonsense
  • the NRC can play a unique role, linking its large-scale, long-term research activity with the academic and business communities
  • challenges in getting start-up funding and late stage risk capital financing
  • the gap is filled by foreign investors, which means that too many commercial benefits and intellectual property end up leaving the country
  • government-wide clarity when it comes to innovation
Tiberius Brastaviceanu

Innovation Canada: A Call to Action - Review of Federal Support to Research and Develop... - 1 views

  • Canada has a solid foundation on which to build success as a leader in the knowledge economy of tomorrow
  • innovation in Canada lags behind other highly developed countries
  • innovation is the ultimate source of the long-term competitiveness of businesses and the quality of life of Canadians
  • ...28 more annotations...
  • We heard that the government should be more focussed on helping innovative firms to grow and, particularly, on serving the needs of small and medium-sized enterprises (SMEs)
  • greater cooperation with provincial programs
  • innovation support is too narrowly focussed on R&D – more support is needed for other activities along the continuum from ideas to commercially useful innovation
  • more productive and internationally competitive economy
  • whole-of-government program delivery vehicle – the Industrial Research and Innovation Council (IRIC)
  • SR&ED program should be simplified
  • includes non-labour costs, such as materials and capital equipment, the calculation of which can be highly complex
  • the base for the tax credit should be labour-related costs, and the tax credit rate should be adjusted upward
  • fund direct support measures for SMEs
  • promoting the growth of firms
  • facilitating access by such firms to an increased supply of risk capital at both the start-up and later stages of their growth.
  • building public–private research collaborations
  • National Research Council (NRC) should become independent collaborative research organizations
  • become affiliates of universities
  • create opportunity and demand for leading-edge goods
  • encouragement of innovation in the Canadian economy should become a stated objective of procurement policies and programs.
  • the government needs to establish business innovation as a whole-of-government priority
  • put innovation at the centre of the government's economic strategy
  • Innovation Advisory Committee (IAC) – a body with a whole-of-government focus that would oversee the realization of our proposed action plan, as well as serve as a permanent mechanism to promote the refinement and improvement of the government's business innovation programs going forward.
  • focus resources where market forces are unlikely to operate effectively or efficiently and, in that context, address the full range of business innovation activities, including research, development, commercialization and collaboration with other key actors in the innovation ecosystem
  • the closer the activity being supported is to market, and therefore the more likely it is that the recipient firm will capture most of the benefit for itself.
  • specific sectors
  • of strategic importance
  • concentrated in particular regions
  • succeed in the arena of global competition
    • Tiberius Brastaviceanu
       
      They don't go beyond the firm
    • Tiberius Brastaviceanu
       
      they are still stuck in the competitive paradigm
    • Tiberius Brastaviceanu
       
      Still stack with the old paradigm of the "knowledge economy"  http://en.wikipedia.org/wiki/Knowledge_economy  My opinion is that we're moving into a know-how economy. 
Tiberius Brastaviceanu

POWER-CURVE SOCIETY: The Future of Innovation, Opportunity and Social Equity in the Eme... - 1 views

  • how technological innovation is restructuring productivity and the social and economic impact resulting from these changes
  • concern about the technological displacement of jobs, stagnant middle class income, and wealth disparities in an emerging "winner-take-all" economy
  • personal data ecosystems that could potentially unlock a revolutionary wave of individual economic empowerment
  • ...70 more annotations...
  • the bell curve described the wealth and income distribution of American society
  • As the technology boom of the 1990s increased productivity, many assumed that the rising water level of the economy was raising all those middle class boats. But a different phenomenon has also occurred. The wealthy have gained substantially over the past two decades while the middle class has remained stagnant in real income, and the poor are simply poorer.
  • America is turning into a power-curve society: one where there are a relative few at the top and a gradually declining curve with a long tail of relatively poorer people.
  • For the first time since the end of World War II, the middle class is apparently doing worse, not better, than previous generations.
  • an alarming trend
  • What is the role of technology in these developments?
  • a sweeping look at the relationship between innovation and productivity
  • New Economy of Personal Information
  • Power-Curve Society
  • the future of jobs
  • the report covers the social, policy and leadership implications of the “Power-Curve Society,”
  • World Wide Web
  • as businesses struggle to come to terms with this revolution, a new set of structural innovations is washing over businesses, organizations and government, forcing near-constant adaptation and change. It is no exaggeration to say that the explosion of innovative technologies and their dense interconnections is inventing a new kind of economy.
  • the new technologies are clearly driving economic growth and higher productivity, the distribution of these benefits is skewed in worrisome ways.
  • the networked economy seems to be producing a “power-curve” distribution, sometimes known as a “winner-take-all” economy
  • Economic and social insecurity is widespread.
  • major component of this new economy, Big Data, and the coming personal data revolution fomenting beneath it that seeks to put individuals, and not companies or governments, at the forefront. Companies in the power-curve economy rely heavily on big databases of personal information to improve their marketing, product design, and corporate strategies. The unanswered question is whether the multiplying reservoirs of personal data will be used to benefit individuals as consumers and citizens, or whether large Internet companies will control and monetize Big Data for their private gain.
  • Why are winner-take-all dynamics so powerful?
  • appear to be eroding the economic security of the middle class
  • A special concern is whether information and communications technologies are actually eliminating more jobs than they are creating—and in what countries and occupations.
  • How is the power-curve economy opening up opportunities or shutting them down?
  • Is it polarizing income and wealth distributions? How is it changing the nature of work and traditional organizations and altering family and personal life?
  • many observers fear a wave of social and political disruption if a society’s basic commitments to fairness, individual opportunity and democratic values cannot be honored
  • what role government should play in balancing these sometimes-conflicting priorities. How might educational policies, research and development, and immigration policies need to be altered?
  • The Innovation Economy
  • Conventional economics says that progress comes from new infusions of capital, whether financial, physical or human. But those are not necessarily the things that drive innovation
  • What drives innovation are new tools and then the use of those new tools in new ways.”
  • at least 50 percent of the acceleration of productivity over these years has been due to ICT
  • economists have developed a number of proxy metrics for innovation, such as research and development expenditures.
  • Atkinson believes that economists both underestimate and overestimate the scale and scope of innovation.
  • Calculating the magnitude of innovation is also difficult because many innovations now require less capital than they did previously.
  • Others scholars
  • see innovation as going in cycles, not steady trajectories.
  • A conventional approach is to see innovation as a linear, exponential phenomenon
  • leads to gross errors
  • Atkinson
  • believes that technological innovation follows the path of an “S-curve,” with a gradual increase accelerating to a rapid, steep increase, before it levels out at a higher level. One implication of this pattern, he said, is that “you maximize the ability to improve technology as it becomes more diffused.” This helps explain why it can take several decades to unlock the full productive potential of an innovation.
  • innovation keeps getting harder. It was pretty easy to invent stuff in your garage back in 1895. But the technical and scientific challenges today are huge.”
  • costs of innovation have plummeted, making it far easier and cheaper for more people to launch their own startup businesses and pursue their unconventional ideas
  • innovation costs are plummeting
  • Atkinson conceded such cost-efficiencies, but wonders if “the real question is that problems are getting more complicated more quickly than the solutions that might enable them.
  • we may need to parse the different stages of innovation: “The cost of innovation generally hasn’t dropped,” he argued. “What has become less expensive is the replication and diffusion of innovation.”
  • what is meant by “innovation,”
  • “invention plus implementation.”
  • A lot of barriers to innovation can be found in the lack of financing, organizational support systems, regulation and public policies.
  • 90 percent of innovation costs involve organizational capital,”
  • there is a serious mismatch between the pace of innovation unleashed by Moore’s Law and our institutional and social capacity to adapt.
  • This raises the question of whether old institutions can adapt—or whether innovation will therefore arise through other channels entirely. “Existing institutions are often run by followers of conventional wisdom,”
  • The best way to identify new sources of innovation, as Arizona State University President Michael Crow has advised, is to “go to the edge and ignore the center.”
  • Paradoxically, one of the most potent barriers to innovation is the accelerating pace of innovation itself.
  • Institutions and social practice cannot keep up with the constant waves of new technologies
  • “We are moving into an era of constant instability,”
  • “and the half-life of a skill today is about five years.”
  • Part of the problem, he continued, is that our economy is based on “push-based models” in which we try to build systems for scalable efficiencies, which in turn demands predictability.
  • The real challenge is how to achieve radical institutional innovations that prepare us to live in periods of constant two- or three-year cycles of change. We have to be able to pick up new ideas all the time.”
  • pace of innovation is a major story in our economy today.
  • The App Economy consists of a core company that creates and maintains a platform (such as Blackberry, Facebook or the iPhone), which in turn spawns an ecosystem of big and small companies that produce apps and/or mobile devices for that platform
  • tied this success back to the open, innovative infrastructure and competition in the U.S. for mobile devices
  • standard
  • The App Economy illustrates the rapid, fluid speed of innovation in a networked environment
  • crowdsourcing model
  • winning submissions are
  • globally distributed in an absolute sense
  • problem-solving is a global, Long Tail phenomenon
  • As a technical matter, then, many of the legacy barriers to innovation are falling.
  • small businesses are becoming more comfortable using such systems to improve their marketing and lower their costs; and, vast new pools of personal data are becoming extremely useful in sharpening business strategies and marketing.
  • Another great boost to innovation in some business sectors is the ability to forge ahead without advance permission or regulation,
  • “In bio-fabs, for example, it’s not the cost of innovation that is high, it’s the cost of regulation,”
  • This notion of “permissionless innovation” is crucial,
  • “In Europe and China, the law holds that unless something is explicitly permitted, it is prohibited. But in the U.S., where common law rather than Continental law prevails, it’s the opposite
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