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Jack Park

Wonderland - A Tool for Online Collaboration | Leading Virtually - 0 views

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    Businesses are moving beyond marketing in virtual worlds and are exploring other applications of virtual worlds (see a recent BusinessWeek article & slideshow). Enabling collaboration among remote workers is one such application (see our past posts and paper on this topic). A variety of virtual world options or platforms have been available for supporting remote work and these include Second Life, Qwaq, Forterra, and Tixeo. Last week I had the rare opportunity to see an emerging virtual world called Wonderland, the product of an open source project, Project Wonderland, sponsored by Sun Microsystems. During a conference call with our colleague Nicole Yankelovich, Principal Investigator of the Collaborative Environments Project at Sun Microsystems, Becky Jestice and I were lucky enough to get a tour of Wonderland. Nicole graciously spent over an hour to show us some of the impressive features of Wonderland. The tour was so impressive that I want to devote a post to some key aspects of Wonderland: * Virtual meeting participants can use voice to communicate with one another; * If necessary, participants can connect to a Wonderland meeting via telephone; * Private conversations between participants are possible in a virtual meeting; * Participants can share applications; and * Anyone can try out Wonderland (see instructions below).
Jack Park

Qwaq Forums: Virtual Worlds Collaboration Solutions for Program Management, Virtual Ope... - 0 views

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    Qwaq provides 3-D virtual collaboration solutions for enterprises. Qwaq Forums are virtual environments used to facilitate interactive online meetings, workflow, project and program management processes, real-time document editing, document sharing, and online training. Qwaq Forums are deployed as virtual workspaces for virtual offices, program management, virtual operations centers, facilitated meetings, and corporate training.
Jack Park

Grimes - 0 views

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    Virtual worlds are governed not only by the source code used to develop the world, but also by civil code documents that establish a governance structure that constrains the interactions of users of the virtual world and regulates relationships among stakeholders of the virtual world. While previous research has examined specific aspects of these documents, this paper analyzes these governing documents as a totality. By examining the totality of and the interplay among the governing documents of a number of established social worlds, this paper seeks to discover insights that can prove valuable both for scholarly understanding of social world governance and for the various stakeholders of social worlds. Following this analysis, the paper offers a set of policy recommendations and considerations to facilitate the development of governing documents that more democratically and equally serve the needs and rights of all stakeholders in virtual worlds. The paper concludes that virtual worlds and their governing documents are boundary objects with agency, in that they are the result of interactions among stakeholder groups and in turn reshape the relationships among those stakeholder groups.
Jack Park

Virtual Worlds Roadmap - 0 views

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    The Virtual Worlds Roadmap seeks to increase the success rate of virtual world-based ventures and the productivity of investment through the publication and distribution of state-of-the-art thinking and analysis on Visions of what value virtual world technology will bring to specific applications Technical and business barriers to achieving that value Case studies on successes to date A roadmap and timeline for achieving mass adoption of specific applications. The Virtual Worlds Roadmap is a commons-based peer production effort. Everyone is invited to take part by commenting on published drafts, volunteering as an author or working group participant, and attending workshops.
Jack Park

Cobalt - 0 views

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    "Cobalt" is an open source virtual world browser and construction toolkit application being developed at Duke University. Cobalt will make it possible for people to easily create, publish, access, and participate in a network of linked virtual worlds. Currently in pre-alpha and built using the Croquet open source software platform, Cobalt uses peer-based messaging to eliminate the need for virtual world servers and makes it very simple to create and share secure virtual worlds that run on all major software operating systems.
Jack Park

Development Informatics Working Paper No. 32 - Current Analysis and Future Research Age... - 0 views

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    From the start of the 21st century, a new form of employment has emerged in developing countries. It employs hundreds of thousands of people and earns hundreds of millions of dollars annually. Yet it has been almost invisible to both the academic and development communities. It is the phenomenon of "gold farming": the production of virtual goods and services for players of online games. China is the employment epicentre but the sub-sector has spread to other Asian nations and will spread further as online games-playing grows. It is the first example of a likely future development trend in online employment. It is also one of a few emerging examples in developing countries of "liminal ICT work"; jobs associated with digital technologies that are around or just below the threshold of what is deemed socially-acceptable and/or formally-legal.
Jack Park

Glasshouse injects 3D representation of data into a virtual world | CyberTech News - 0 views

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    Glasshouse by Green Phosphor is a gateway which can take a database query or a spreadsheet and place a 3D representation of it into a virtual world. Users can see data, and drill into it; re-sort it; explore it interactively - all from within a virtual world. Glasshouse produces graphs which are avatars of the data itself.
Jack Park

Welcome to the web site of the OKKAM Large-Scale Integrating Project (GA#215032) - The ... - 0 views

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    The OKKAM project aims at enabling the Web of Entities, namely a virtual space where any collection of data and information about any type of entities (e.g. people, locations, organizations, events, products, ...) published on the Web can be integrated into a single virtual, decentralized, open knowledge base
Jack Park

Main Page - Croquet Consortium - 0 views

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    Croquet is a powerful open source software technology that, in the form of the Croquet Software Developer's Kit (Croquet SDK), can be used by experienced software developers to create and deploy deeply collaborative multi-user online vitual world applications on and across multiple operating systems and devices. Derived from Squeak, the Croquet system features a peer-based messaging protocol that dramatically reduces the need for server infrastructures to support virtual world deployment and makes it easy for software developers to create deeply collaborative applications. Cobalt is a National Science Foundation-sponsored effort to develop an open source virtual world browser and authoring toolkit application based on the Croquet technology.
Jack Park

Slashdot | IRS Eyeballing Virtual World Tax Policies - 0 views

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    The IRS soon may keep a closer watch on the thousands, if not millions, of small firms and the self-employed that have sprouted up in virtual worlds.
Jack Park

SciLands Virtual Continent » About - 0 views

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    The SciLands is a mini-continent and user community in the virtual world platform Second Life devoted exclusively to science and technology. There are over 20 science and technology related organizations in the SciLands, including government agencies, universities and museums.
Jack Park

Main Page - OpenSim - 0 views

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    OpenSimulator is a 3D Application Server. It can be used to create a 3D Virtual World (ala Second Life(tm)), and includes facilities for creating custom avatars, chatting with others in the environment, building 3D content in world, and creating complex 3D applications in world. OpenSimulator can also be extended via loadable modules or web service interfaces to build more custom 3D Applications. OpenSimulator is released under a BSD License, making it both open source, and commercially friendly to embed in products.
Jack Park

Intel using OpenSim for "Immersive Science" project | VintFalken.com - 0 views

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    Primarily, we want to create a new tool that uses the unique features of virtual environments to facilitate education, collaboration, and understanding. The output of many supercomputing applications - from astronomical simulations to medical models - is complex and often highly visual. Creating a persistent, standardized environment where these models can reside will make it easier to share and explore these data sets with other researchers. Also, for educators, ScienceSim will provide an interactive 3-D environment that can be used to explain complex concepts such as gravity in a highly intuitive manner.
Jack Park

Holmberg - 0 views

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    A course in information studies was partly held in the virtual world of Second Life. Second Life was used as a platform to deliver lectures and as a place for organizing group assignments and having discussions. Students' opinions about Second Life were studied and compared to their opinions about more traditional methods in education. The results show a lower threshold for participation in lectures. According to the students, Second Life should not replace face-to-face education, but it could serve as an excellent addition to other more traditional methods and platforms used in education. The students also considered that lectures held in Second Life were much more "fun" than those using other methods. This particular aspect, and its effect on learning outcomes, requires further research. This research demonstrates that Second Life has potential as a learning environment in distance education.
Jack Park

The death of Lively and some lessons about complexity - Massively - 0 views

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    Lively, for all its promise appears to be the shortest-lived entry thus far in launched commercial virtual environments. If you dumb something down far enough, very few people will actually want to use it. We're not ragging on Lively here. Instead, we're aiming to learn from its principles and performance. Let's introduce a new principle called necessary complexity.
Jack Park

Ludium 2: Synthetic Worlds Congress - 0 views

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    A Declaration of Virtual World Policy made by representatives of law, industry, and academia, assembled in full and free convention as the first Synthetic Worlds Congress.
Jack Park

System and method for enabling users ... - Google Patents - 0 views

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    System and method for enabling users to interact in a virtual space
Jack Park

The Bumble Bee - 0 views

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    To download the 34-page version of "The Bioteaming Manifesto - A new paradigm for virtual, networked business teams" published on ChangeThis click here
Jack Park

» Home ~ Akoha - Come Play it Forward - 0 views

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    Reality-based play-it-forward games Karma points are like experience points. Before launching in 2009, we'll be adding new game features including badges, rewards, and virtual currency. We'll also be improving our scoring system. So beta players should be prepared to see some changes as the game evolves. We appreciate your help in making sure the game is lots of fun.
Jack Park

ecai2008_naturalowl.pdf (application/pdf Object) - 0 views

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    See also: http://lists.w3.org/Archives/Public/semantic-web/2008Apr/0005.html NaturalOWL is an open-source natural language generation engine written in Java. It produces descriptions of individuals (e.g., items for sale, museum exhibits) and classes (e.g., types of exhibits) in English and Greek from OWL DL ontologies. The ontologies must have been annotated in RDF with linguistic and user modeling resources. We demonstrate a plug-in for Protege that can be used to produce these resources and to generate texts by invoking NaturalOWL. We also demonstrate how NaturalOWL can be used by robotic avatars in Second Life to describe the exhibits of virtual museums. NaturalOWL demonstrates the benefits of Natural Language Generation (NLG) on the Semantic Web. Organizations that need to publish information about objects, such as exhibits or products, can publish OWL ontologies instead of texts. NLG engines, embedded in browsers or Web servers, can then render the ontologies in multiple natural languages, whereas computer programs may access the ontologies directly.
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