"Game Changers: Education and Information Technologies is a collection of chapters and case studies contributed by college and university presidents, provosts, faculty, and other stakeholders. Institutions are finding new ways of achieving higher education's mission without being crippled by constraints or overpowered by greater expectations."
"The series of reports explores new forms of teaching, learning and assessment for an interactive world, to guide teachers and policy makers in productive innovation." The ten innovations are:
Assessment for learning
Badges to accredit learning
Learning analytics
MOOCs
New pedagogy for e-books
Personal inquiry learning
Publisher led mini-courses
Rebirth of academic publishing
Rhizomatic learning
Seamless learning
This blog posting deconstructs the recent infographic from the Envisioning Technology website - http://envisioningtech.com/ - and outlines some of the more interesting predictions.
Grade Change - Tracking Online Education in the United State is the eleventh annual report on the state of online learning in U.S. higher education. The survey is designed, administered and analyzed by the Babson Survey Research Group, with data collection conducted in partnership with the College Board. Using responses from more than 2,800 colleges and universities, this study is aimed at answering fundamental questions about the nature and extent of online education.