great video on building a project in virtual worlds. Mutlileteracy and collaboration. Educator Leigh Blackwell sets up a sustainable classroom in Second Life, linked to his blog about the experience and opportunities of it. Great stuff.
Nikos Theodosakis Across Curricular learning for meaning - lesson ideas morphing art, cooking,microcredit social ventures, geography,languages, gardening, science, seed saving, entrepreneurial,global social sciences education
At the core of FreshBrain is an open and free web site freshbrain.org that provides teens with the opportunity to explore, engage, and create through activities and projects. FreshBrain takes advantage of the latest technologies, such as web conferencing and social networking, to provide a very progressive environment where teens can complete activities and work together on projects. This experience is enhanced with Advisors, available to support and mentor teens who are working on projects, with the intention of increasing the likelihood of success. In addition, FreshBrain provides teens with tools and training in the latest technologies to complete these projects.
Providing the latest tools in technology, and a social interactive networking environment, has enabled teens to explore, create, and share with others. A result of pulling these two key online arenas together into one solution has enabled FreshBrain to attract teens comfortable with technology and communicating online. Creations from FreshBrain users range from music videos to logo designs.
This is a fantastic start page option for teachers and students. It has everything teachers want (widgets, privacy controls, booksmarks, calendar, RSS, mini blog(journal), notes, to-do, video, and more). The file upload is a big bonus. Students and teachers can personalize the designs and add/share tabs. You can make each tab public or private and grant specific privileges for the tools (widgets).invitIe students individually or bulk upload from a file.
From High Tech High, San Diego
In the project "Maxed Out," students spent six weeks learning about the credit card industry. They derived formulas to model credit card debt, and also researched various tactics employed by credit card companies to recruit and deceive customers. Each group of 2 to 4 students then chose how to create public awareness of the potential dangers of credit cards.
The final projects are very diverse, ranging from websites to films to rap videos. Below are links to each project. Please follow each link to see some of the fantastic work samples, and also maybe to educate yourself about credit cards as well. You may be suprised what you find out!
"High school students reflect on their experience of project based learning and describe how they not only learned a great deal of content, but also practiced the 21st century skills needed for personal and workplace success. [Time: 4:00]"
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