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Don Doehla

Project Based Learning and the One to One Classroom - Home - 0 views

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    You are about to discover some amazing ways you can amplify your PBL experience in the 1 to 1 classroom. This workshop has been designed to meet the needs across the multiple device classrooms that are found all across the educational setting. For this reason there will be a lot of emphasis on pedagogy and integration of the tools in PBL. Because of the wide range of devices there will not be an emphasis on any one device. Please enjoy our journey into creating that One to One classroom that allows technology to transparently bring together the student centered learning, editing engagement, and authentic learning that Project Based Learning makes possible. Remember that there is so much wisdom in the crowd and this workshop has been designed for all of us to learn from each other. Please enjoy the journey!
Gloria Becker

Structuring Collaboration for Student Success (Keys to PBL Series Part 3) | Edutopia - 0 views

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    "PBL provides a unique opportunity to help students practice critical thinking, collaboration, communication, and creativity. Learn how to optimize the environment for teamwork in your classroom."
Gloria Becker

Establishing Real-World Connections in Projects (Keys to PBL Series Part 1) | Edutopia - 0 views

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    "Students are more engaged when learning relates directly to the world they live in. See how to extend your projects beyond the classroom walls."
edutopia .org

Classroom Guide: Top Ten Tips for Assessing Project-Based Learning | Edutopia - 71 views

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    Newest classroom guide from Edutopia focuses on assessment strategies and tools for PBL. "Tips" are organized to follow the arc of a project.
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    This classroom guide is intended to inspire and expand your thinking about effective assessment for project-based learning.  The tips are organized to follow the arc of a project. First comes planning, then the launch into active learning, and then a culminating presentation. Reflection is the final stage. Download this today and get started! 
MsBamber Bamber

House Afire: PBL Diary - T minus One week - Lego City and Beyond - 0 views

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    Project based learning in the technology classroom diary: T minus one week After spending 3 weeks teaching my grade 9's project management using Scrum, we finally moved on to Alexey Krivitsky's terrific and well-known Lego City simulation.
Julie Altmark

Reinventing Project-Based Learning - 17 views

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    discussed during Classroom 2.0 Live Meetup on April 30, 2008
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    The story of pbl with digital tools continues what the book of the same title starts - inspiring stories and methods of great pbl!
Don Doehla

ISTE | Digital Storytelling Guide for Educators By Midge Frazel - 1 views

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    Storytelling is an age-old art form. With Web 2.0 and the tools already available on most computers, students can use text, music, sound effects, videos, and more to create a multimedia presentation that links them to the world beyond the classroom. Storytelling has the potential to unleash creativity, engage, and motivate. Applicable across the curriculum, digital storytelling teaches students to work collaboratively and use new technologies, skills they will be required to have in the workforce of the future. This book offers an overview of digital storytelling as well as its variations, including e-portfolios, digital photo essays, and scrapblogs. The many recommendations, overviews, and explanations of digital storytelling tools, along with lists of additional digital storytelling resources, will help educators to apply this exciting technology in their classrooms. Educators will also discover the ways digital storytelling can be used for their own professional development. Digital Storytelling Guide for Educators provides detailed directions to preparation, production, and presentation, and rounds out with a discussion on creating rubrics and evaluating student work. Readers will come away with an understanding of digital stories and the tools needed to create them.
Don Doehla

Corwin: Digital Storytelling in the Classroom: New Media Pathways to Literacy, Learning... - 0 views

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    Integrating digital storytelling with instruction becomes a creative opportunity for both novice and technologically experienced educators when using Jason Ohler's Digital Storytelling in the Classroom. Ohler links digital storytelling to improving traditional, digital, and media literacy, and guides teachers on how to empower students to tell stories in their own native language: new media and multimedia. Aligned with NCTE standards and covering important copyright and fair use information, this text provides information on integrating storytelling into curriculum design and using the principles of storytelling as a measurement of learning and literacies. Implementation tips and visual aids abound, giving teachers an exciting new resource.
Maryann Angeroth

11 Essential Tools For Better Project-Based Learning - 68 views

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    The rise of technology used in classrooms has made learning much more interactive. The emergence of iPads to browser-based tools in project-based learning, take teaching to a new level in the 21st century. Even the current trends in education include the use of new technology, from collaborative projects to blending traditional textbook teaching with innovative tools. - See more at: http://www.teachthought.com/learning/project-based-learning/11-tools-for-better-project-based-learning/#sthash.hDYb4TZ5.dpuf
Ruth Howard

Project Assessment Alternatives - Classroom 2.0 - 1 views

  • I am interested in hearing alternate approaches to assessing projects other than using rubrics. I want to  begin moving away from rubric use, as I have experienced students tend to work to satisfy the rubric rather than focus on the process of learning (isn't a rubric just another way of answering the student question "What do I need to do to get an A on the project?").  While a rubric can be constructed so as to avoid prescriptive language, and consequently prescriptive projects, they then become less effective in assessing the project overall. Further, I am hoping to encourage a more "learning for it's own sake" environment, rather than learning to get a grade as described by the rubric. Is anyone using pure narratives/personal reflections as the sole project assessment tool?  If so, what are students asked to write? Personal reflections on what was learned through the project? Summary of project goal achievement? What are you looking for in the narratives as evidence of true learning?
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    Inside Ning forum
Scott Ashwell

Using virtual worlds and video games to teach the lessons of reality: Scientific Americ... - 0 views

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    Several educators suggest in the newest issue of Science that schools use video games to simulate the real-world situations in the classroom to help students develop critical-thinking skills and enhance their understanding of science and math and, perhaps, even encourage them to pursue careers in those and related fields such as technology and engineering.
edutopia .org

Summer PD: Use the News to Keep Projects Real | Edutopia - 0 views

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    Suzie Boss from Edutopia will be hosting a session called "Ripped from the Headlines" at ISTE 2011.  She will be discussing her approach to using real world news events in the classroom.
Gloria Becker

Project-Based Learning: What Experts Say | Edutopia - 0 views

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    "Educators and researchers share their views on why project-based learning is an important learning strategy for classrooms."
Amy Burns

WeLearnedIt on the App Store on iTunes - 0 views

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    "WeLearnedIt is an easy to use project-based learning platform that allows teachers to create and share dynamic assignments, leave meaningful feedback on student work, and allows learners to capture and track their academic growth and achievement over time in digital learning portfolios. We are a perfect companion to schools and classrooms embracing project based learning or for teachers who want their students to "think outside the bubble"."
Eric Patnoudes

Reform Education, Change the World - 0 views

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    Ideas for progress toward reforming public education, innovative uses of technology in the classroom and making school an authentic and meaningful experience.
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