ARPU reduced by €2 to around €43
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in title, tags, annotations or urlSky Italia begins to slide | Broadband TV News - 0 views
US subscription TV posts another quarterly subscriber loss - 0 views
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able operators in contrast have continued to churn record numbers of basic subs having lost 700,000 subscribers in Q3 and 760,780 in Q
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e companies have been losing half a million subscriber
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During the same period, cable operators kept moving their existing analog customers to high-ARPU digital packages at healthy rate
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Comparing Virtual Apples To Virtual Oranges: Geographic ARPPUs - 0 views
Sky Italia back to subscriber growth | Broadband TV News - 0 views
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cribed churn of 13% as “considerably be
Social Games: What is the core team needed to develop a social game? - Quora - 0 views
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You're aiming for 0.5M MAU, lets assume a good ARPU of $0.40 given monthly revenues of $200,000.
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f your game has a good viral ratio of 0.5, that is, each person invites 0.5 other people, then we can model the equation as 1 / (1 - 0.5) = 2. So for every person we buy, we get 2 kicked out (2 for the price of 1). So, to hit 0.5M MAUs we need to buy approx. 0.5M / 2 = 250,000 users.
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Our cost to acquire a customer (CAC) is probably going to be around $0.50, so the cost to acquire those 250,000 users is $125,000.
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