Skip to main content

Home/ Redshift Strategy/ Group items tagged the

Rss Feed Group items tagged

Rob Collier

Digital Scotland 2020: Achieving World-Class digital infrastructure: a final report to ... - 0 views

  •  
    "4.4 Rural coverage and take-Up With a population density almost an order of magnitude greater than Scotland's, South Korea does not provide many lessons in rural coverage. However, Australia does. Its overall density is 1/20th Scotland's with vast tracks of land populated by less than one person per ten square kilometers and in some cases per hundred square kilometers. As a result Australia has not been able to escape the urban-rural digital divide, which, as already noted, is embodied in its two-track fast broadband deployment strategy. A large 93% of the population will have access to 100 Mbps service, according to the NBN plan, while the remaining 7%--in rural and remote areas-is being promised up to 12 Mbps only.[6]NBN simply assumes that rural and remote areas do not justify FTTH and that they will be served by fixed wireless and satellite technologies. On the mobile side, on the other hand, Australia has relied on competition between its mobile operators (reduced to three after a consolidation) to extend service beyond urban areas. This has generally produced limited results. Subsidies for better coverage have been applied at the state level, however, with Western Australia being an instructive example. Specifically, the Western Australia government conducted a reverse auction tender to improve mobile coverage in selected areas, which resulted in Telstra, the main incumbent operator, securing A$39.2 million in government aid (on top of committing A$106 million of its own funds) for this purpose. Like Australia, Sweden has large unpopulated areas to serve, yet cannot rely on new-generation satellites, which do not reach these areas. Initially Sweden relied on HSPA mobile coverage but it has recently added a national coverage requirement in the context of its 4G (LTE) spectrum auction. Specifically, the Swedish regulator identified rural homes and businesses that need to be covered, requiring 75% of the indicated homes and businesses to be covered by Decemb
Alex Street

Costs mobile data - O2 - 0 views

  •  
    What is 1MB of data? 1MB* on average is: Browsing - using the internet on your O2 mobile O2 Active 40 pages approx Mobile internet sites outside of O2 (typically 3rd party websites not controlled by O2): 2-10 full web pages (depending on graphics, images, amount of text) 10-20 mobile web pages Sending and receiving E-mail from your O2 mobile 200 emails without attachment 10 emails with simple one page attachment Satellite Navigation 15 hours of Satellite navigation traffic alert service. Please note: Using GPS Sat Nav without the traffic alert service does not incur data charges. Important information The following services when provided by a 3rd party may consume large amounts of data and maybe subject to separate charge. We recommend you take a Browsing Bolt On if you use these services regularly: Downloading video clips from 3rd party: typically between 1MB and 5MB depending on the length and quality of the clip, plus the cost of the video Note - Downloading video clips/music/games from O2 costs the price of the content only with no additional data charges. Downloading high quality music tracks from 3rd party: typically between 1MB and 5MB per track depending on the length and quality of the track, plus the cost of the track Downloading games from 3rd party: typically 300KB, plus the cost of the game We recommend that you avoid the following on your mobile: Using VOIP** uses 1 MB of data every 3-4 minutes. Downloading full-length movies as this may use in excess of 1,000MB. Using video/ audio streaming devices (e.g. 'Sling box'), which connect your mobile device to your TV, also consume large amounts of data. Watching 15 minutes of TV on your mobile using these devices uses around 25MB. * These figures are based on typical usage. Actual data usage will depend on the content of web pages viewed and the length of emails sent/received. ** Typical VOIP usage is around 5KB per second but will depend on a number of variables including codec and voice sample t
Alex Street

BBC - BBC Internet Blog: Introducing the all new BBC iPlayer (This time it's personal) - 0 views

  • simpler to use, personalised and social.
  • iPlayer V2,
  • main problems we had to solve were largely technical things like:
  • ...64 more annotations...
  • Twitterverse is becoming the tastemaker.
  • available i
  • ideo quality
  • reliability of video delivery
  • dealing with massive peak loads
  • iPlayer V2 hosting platform was also designed to scale across multiple platforms
  • Actual Availability,
  • scaling to 1.5 million users,
  • 15 million page views delivering over 1.1 billion(!) minutes of video each month
  • Two years ago when we launched iPlayer our goals and challenges were largely technical - scalability, reliability, video encoding
  • next set of challenges was not so much technical as social
  • "As people begin moving from television to the web, what happens to the role of the linear TV scheduler as the tastemaker
  • platform capable
  • the scheduler is the leading tastemaker.
  • iPlayer does a fine job of satisfying the time-shifted desires
  • BBC schedulers create the desire to watch a programme; iPlayer lets you see it at a time that's convenient to you
  • what if you no longer watched linear TV? Who becomes the tastemaker then?
  • largely theoretical problem
  • iPlayer home page that feels almost more like an application than a traditional web site
  • in the world of YouTube where there is no master scheduler who can shape demand.
  • clear evidence that linear TV created the demand while iPlayer satisfied it.
  • wanted it to become a driver of demand, s
  • The question then is, in a world which cannot be driven by schedulers
  • if schedulers are going to be augmented by your friends as drivers of consumption in the future, the challenge for the team was to integrate friends and social into the iPlayer
  • delights both early adopters and the mainstream audience.
  • folded your personal experience into the fabric of the main site
  • o integrate with Facebook and other social networks
  • make the recommendations and social graph visible within iPlayer,
  • addition of course to any external activity.
  • solution we came up with was to create a BBC login - known as BBC iD
  • can then connect with Facebook, Twitter
  • expandable Favourites zone
  • designed Favourites to be like your mail Inbox, showing the total number of items, how many are newly arrived,
  • rely on Favourites to give me a constant stream of things to watch
  • ll your favourites and other settings can roam across all the devices on which you use iPlayer.
  • So now if I'm bored sitting in a train on the way home, I can look for new programmes to watch, add them to my Favourites,
  • Personalised iPlayer home page
  • default view that everyone sees to something that's, well, just for you.
  • iPlayer traffic is doubling each year, it still only accounts for 2-3% of linear TV viewing.
  • Featured and Most Popular
  • For You and Friends:
  • iPlayer homepage into the tastemaker of your choice
  • connect iPlayer to your Facebook and/or Twitter social graph
  • Player home page to meet the needs of a mainstream audience looking for editorialised
  • My Categories
  • he iPlayer server will keep a lookout for any new content in your selected categories
  • big increase in live TV viewing in iPlayer - and with the upcoming World Cup being a huge driver of live online viewing
  • new Live Viewing page
  • fuel for the Friends drawer on the iPlayer home page
  • something that for some will be the killer feature of the new site
  • sync your iPlayer with theirs
  • Shout button - a
  • shouts only go to your Messenger friends who are in iPlayer right now
  • Watch with Friends is being added to the site in the next few weeks - stay tuned!
  • adaptive bitrate system
  • ch automatically adjusts
  • Adobe's upcoming Flash 10.1 release with H.264 hardware acceleratio
  • New iPlayer Desktop
  • Series Downloads and live radio & TV.
  • favourite programmes already downloaded to your computer ready to view when you're offline
  • Player Desktop will now automatically download every future episode for you
  • new feature in iPlayer Desktop for live TV
  • BBC's 17 network and national radio stations..
  • I am moving on to become CTO of Project Canvas, and this is the last major piece of work
Alex Street

The True Cost of Developing Your Mobile App | AppsMarketing Blog - 0 views

  • etter to focus on the value of the service and the benefit to your business than to focus purely on the cos
  • good idea of the value that you should expect from an App Developmen
  • difficult to provide a price without knowing the specific details of the ap
  • ...30 more annotations...
  • first factor in determining the cost of having an app developed
  • Data Driven App
  • Games
  • Device App
  • makes use of the hardware to provide its core functionality
  • Bespoke Functionality App
  • may include ‘data-driven‘ features
  • production of an app is not just about the functionality
  • functionality expected by the user, or an app that is not presented well,
  • Design and the functionality
  • Scale of the project
  • more graphic design work
  • number of device types
  • device types
  • different requirements between the individual devices, i.e. the iPhone 3gs and the iPhone 4
  • production of the separate graphics for each device will increase the costs.
  • Design costs, you should expect to pay between €350 for a small simple app, through to €3500+ for a very large, complex and Graphic centric app
  • additional device type, you should expect the costs to increase by 25%-50% for each additional device type
  • Development Costs
  • any factors will determine the Development Costs
  • Simple App – €1500 to €5000 Data Driven App – €5000 to €35000 Games – €7500 to €175000 Device App – €1500 to €175000 Bespoke Functionality App – €5000 to €175000
  • costs associated with the production of your app will be covered within the Design & Development costs
  • creating the app store account ($99 for Apple apps, $25 for Android apps),
  • scale of the project will have an impact on the costs
  • ome app developers will take the graphics and source code that they have developed for your app and resell it to another business, potentially to one of your competitor
  • guarantee of exclusivity for your app
  • Some app developers will keep all of the design and source code t
  • app developer is suggesting that you have to pay extra for the graphics and source code, walk away.
  • better app development businesses will automatically include the graphics and source code in the price you pay
  • focus on the value of the service and the benefit to your business,
David Astle

iPhone App Sales, Exposed - 0 views

  • , let’s take a look at specific applications. I encourage examining the apps themselves to understand what exactly went into them. The production values, complexity, niche, and pricing determine why they produced either excellent or p
  • he average total number of units sold was 101,024 copies within an average period of 261 days. The average number of units sold per day was 387. The average price was $5.49, although the data skews due to the $49.99 outlier. In most cases, the price point was $0.99. The average number of updates released was 3.89, with the average total development cost amounting to $6,453. Several developers omitted development costs and most did not include their personal time in these figures. It is safe to assume the cost would be at least five or ten times more when using a contracted team. But on average here, iPhone developers are seeing a return of more than 15 times their initial, albeit small, development costs.
  • However, when the top 10% of the most successful apps are removed from the data set, the numbers skew much lower, giving a far better impression of what the iPhone industry looks like for most developers. In this scenario, the average sales were 11,625 total units, averaging 44 copies/day. Approximately 23% of apps sold less than 1000 units from launch (ranging from 12 to 370 days in the App Store). Further, 56% of apps sold less than or equal to 10,000 units, while 90% sold less than 100,000 units, with the remaining 10% achieving sales of 127,000 – 3,000,000 units.
Alex Street

Why doesn't the Apple App Store give download figures? Would the truth be unA... - 0 views

  • This is the third in our series of six app-related articles. See also: • It’s all about the design. Essential tips from user experience gurus • Mobile applications: native v Web apps – what are the pros and cons? • What is a mobile Web app? Here’s expert opinion from the W3C • The open market approach: Q&A with GetJar, the No1 independent app store • How museums bring collections to life with augmented reality
  • will an iPhone app deliver return on investment (ROI)
  • ll you can do are some crude calculations based on the three numbers that Apple releases
  • ...13 more annotations...
  • extra cost of adding a second and third smartphone platform is 30-50 percent of the original investment.
  • Average revenue per paid-app: US $6,259.78.
  • normal for an app to cost US $50,000 to
  • don’t get picked by the Apple reviewers, you don’t get featured.
  • iPhone users have on average 37 apps on their phones
  • cross-promote your app for free
  • SMS/email opt-in lists,
  • media love writing about anything you do;
  • , mobiThinking is not alone in querying the economics of the App Store model: see Tomi Ahonen. And this honest first-hand app experience from Tom Hume, a design director at a London agency called IDEO, is fascinating.
  • What we don’t know is: was it was kept for a year, month, week or day, or did it go straight in the bin.
  • TWC proudly tells us that Weather.mobi gets 25 million unique users a month.
  • same visitor information for the app is confidential.
  • Great apps also have a habit of winning awards
Alex Street

What is Video Streaming? | LongTail Video | Home of the JW Player - 1 views

  • video delivery mechanisms
  • three widely used ways
  • Progressive Download, RTMP/RTSP Streaming, and Adaptive HTTP Streaming
  • ...24 more annotations...
  • Progressive Download is the most widely used
  • easiest to implement
  • Progressive Download is supported by Flash, HTML5 browsers
  • bandwidth is wasted on data downloaded but not watched
  • simplicity of Progressive Download also has its downsides.
  • inability to change the quality of the video mid-stream
  • For longer videos, the downsides start to impact playback too much
  • Progressive Download works fine for short clips (a few minutes).
  • RTSP/RTMP Streaming
  • RTMP/RTSP Streaming is widely used by professional media organizations like Hulu
  • only deliver the frames of a video the user is currently watchin
  • most widely solution is used is RTMP (Real Time Messaging Protocol)
  • HTML5 does not include a dedicated streaming protocol, nor does the iPad/iPhone
  • RTMP streaming can change video quality mid-stream
  • allows for optimal playback quality in the fullscreen and WiFi/3G scenarios
  • if the connection speed drops below the minimum bandwidth needed for the video, playback will be continuously interrupted.
  • has specific server and protocol requirements, which makes it less accessible and adds significant complexity and cost
  • Adaptive HTTP Streaming is a fairly new streaming format
  • Adaptive HTTP Streaming works by storing your videos on the server in small fragment
  • daptive HTTP Streaming leverages standard webservers, it is supported by webhosters and CDNs alike.
  • none of the Adaptive HTTP Streaming implementations work with regular MP4 files.
  • Adaptive HTTP Streaming will likely become the single video streaming method over time
  • live streaming is not possible,
  • o data is downloaded in advance and data a user has seen is immediately discarded.
Alex Street

The Truth about Mobile Application Stores - 0 views

  • iTunes App Store, BlackBerry App World, Google Android Market, Nokia Ovi Store, Palm App Catalog and Windows Marketplace
  • size, store growth, the most popular applications
  • Free Vs. Paid Apps
  • ...17 more annotations...
  • which application stores have the highest percentage of free apps
  • Android Market was the winner here. In
  • Google attracts the sort of developers that enjoy giving away their works and the open nature of the application- approval process (that is, no review board middleman exists between app creation and public release)
  • ' dissatisfaction with Google Checkout - paid Android apps are required to implement this payment method for purchase
  • U.S. market only
  • okia has the most paid (85% paid)
  • prices for the paid applications
  • RIM and Microsoft were more than twice as high
  • didn't necessarily have to do with the different types of applications
  • Android is now the second-largest application store
  • Windows has 693.
  • Apple is also the fastest growing store with a shocking 13,865 new applications added per mont
  • popularity of applications by category
  • over 1245" Windows Mobile
  • surprising was the popularity of games on Blackberry, the platform often used more by enterprise
  • 9% popularity to only 18% for utilities.
  • absence of any form of review process has led to new forms of store flooding and other variety of spams in the form of applications that are just gateways to websites
Sasha Roupell

Sky Store brings 1000+ on-demand movies to Sky Anytime+ | whathifi.com - 0 views

  •  
    Sky Store brings 1000+ on-demand movies to Sky Anytime+ 8 Mar 2012 Sky has expanded its pay-per-view movie offering for customers with Sky Anytime+. The new Sky Store replaces Sky Box Office and has over 1000 films available to watch on-demand. SD movies start at just 99p, rising to £3.99 for blockbuster new movies in HD. Sky also confirmed that Sky Anytime+ will be available to all Sky customers from Easter - a Sky Broadband subscription will no longer be required. Sky Anytime+ delivers a wide range of on-demand content for free as well as offering pay-per-view films. Sky is at pains to point out that its pay-per-view movies, via the new Sky Store if you're an Anytime+ customer, are cheaper than iTunes and Lovefilm in many instances. New releases are £3.49, library movies are £1.99 and special offers are 99p. HD films rather than SD will cost 50p more. Sky Box Office will continue as the place for non-Sky Anytime+ customers to choose from a more limited range of the latest movies on the live channels from £3.49 per title. All Sky TV customers meanwhile can rent movies on a pay-per-view basis from the new Sky Store on laptops via the Sky Go application, which already has a Sky Movies application, too.
Alex Street

FT.com / Comment / Analysis - Entertainment: A pointer to profits - 0 views

  • cash-strapped young are leading those shunning cable subscription
  • sector lost more than 700,000 subscribers in the US in the second quarter of the year
  • partly because of competition from satellite operators and telecommunications
  • ...9 more annotations...
  • But new streaming or “over the top” services such as Hulu were also a factor,
  • For Netflix, the pay-TV industry is as ripe for revolution as the DVD rental market was a decade ago
  • etflix’s DVD service has amassed 15m subscribers in the past 10 ye
  • 60 per cent have already tried the service
  • Canada in the next few months and, next year, in the UK, a
  • ernet “thrives on inefficiency”
  • cable TV, “the inefficiency is in the cost
  • 4bn at its peak in the US in 2004 to $10.87bn in 2009
  • sing the money saved on postage as customers shift from its DVD subscription service to streaming.
  •  
    "There's definitely some substitution taking place
Alex Street

DVD Intelligence - FEATURE: Physical media are hanging on for dear life - 0 views

  • Amazon.com’s deep discounting
  • deluxe art book containing more than 50 pages of art,
  • Amoeba arose out of that community of music lovers that wanted a better place for music than a corporate chain store
  • ...19 more annotations...
  • one with the widest possible selection, better service, and more respect for people’s ideas and lives.”
  • Amoeba Musi
  • huge chain stores were mercilessly swallowing up independent store
  • depriving communities across the country of a personal relationship with their musi
  • HMV chief executive Simon Fox reported that CDs currently account for about a quarter of HMV’s business
  • If HMV merely maintains its share of the shrinking CD pie over the next three years, the company projects its annual revenues from CDs to fall to £120 million
  • the entire CD market in the UK would be worth just £300 million in three years’ time
  • £145m of turnover that has to be replaced by “digital entertainment devices”.
  • 1 million subscribers in Europe already pay the monthly premium subscription fee, while more than 10 million users go the free route.
  • Billboard reported that Spotify in just three weeks amassed at least 1 million total US users, and 70,000 paid subscribers in the first week
  • Spotify’s partnership with Facebook
  • ny labels or musicians who want to make money from CDs better wow buyers with unforgettable packaging
  • consumers have demonstrated that they’re willing to sacrifice sound quality for convenience and portability.
  • enough audiophiles – and videophiles for that matter – to sustain an entertainment ecosystem to cater to their needs?
  • Not having actual possession of a digital file is the premise of ‘cloud’-based computing, a
  • The Death of Bunny Munro, w
  • transmedia storytelling’ is a technique of telling stories
  • mass media to develop media franchises
  • type of thing that CD-ROM started doing in the 1990s
Alex Street

Difference between progressive download and streaming online videos - 0 views

  • Streaming video requires access to a streaming media server.
  • When a video streams, it is being sent via UDP protocol to a player on the end users compter. The user will have the ability to fast forward or rewind the video.
  • video isn't being downloaded to the end users computer so it is less likely that the content will be stolen
  • ...1 more annotation...
  • Most web hosting providers or Content Delivery Networks (CDN) will have streaming media servers available to use
  •  
    The biggest disadvantage of streaming over progressive download is if the user watches the same video over and over you will pay for the delivery of it each time. Videos are also streamed at what ever bit rate they are encoded at. Keep this in mind when creating HD quality video. 8Mbps video may sound and look great, but most homes can't sustain an 8Mbps connection. If you have really high bit rate video, consider delivering via HTTP. Most web hosting providers or Content Delivery Networks (CDN) will have streaming media servers available to use. Historically, Flash video was more expensive to deliver than other forms. Recently prices have compressed and you will find that it costs about the same to deliver Flash or Windows Media files. In the past I would have said if your video is more than 10 minutes in length deliver it via Stream and less do progressive. Since prices
Alex Street

Mobile Sales Fall While Smartphone Sales Rise, says Informa | - 0 views

  • How will device vendors differentiate themselves? What is User Experience? What are the most suitable Open Source licensing models for mobile handset software? How to succeed in an Open Source world How to make money with Open Source The challenges and risks of Open Source What are the major trends in mobile handset OS? Which OS platforms will be the most popular in 2009 and in 2013? What strategies are being adopted by the leading handset vendors? What does this mean? What is the future for proprietary OS? What mobile OS strategies are operators adopting?
  • n 2008, there were almost 162 million Smartphones sold, surpassing notebook sales for the first time. Just over 49% of Smartphones sold in 2008 were based on Symbian OS, a significant drop from a near 65% share it enjoyed one year earlier. While this is in large part due to the relatively poor performance of Nokias Smartphone range, it is also an indication of the popularity enjoyed by competing platforms including Linux, BlackBerry OS, Microsoft Windows Mobile, OS X iPhone and new entrant Android.
  • Openness is a key criterion, says Informa, while all in the mobile telecoms space now see the revenue potential of applications and services.
  • ...2 more annotations...
  • Informa notes also that as more and more value moves from device hardware to software, and also to content, developers are becoming increasingly central to the mobile handset value chain
  • open source components and approaches
David Astle

Open Source Lion Tracking Collars by GRND Lab LLC - Kickstarter - 0 views

  •  
    How is this tracking collar prototype different from the current tracking technology in use today? It differs greatly because it will remain an open source technology, making it free and easily accessible to the public. This has the effect that if the technology is used by the large community of researchers in Kenya (i.e. lion, elephant or climate researchers) they would be able to share valuable data in real time, rather than delaying the process with incompatible technologies. This would save these foundations large amounts of time and mon
Alex Street

Videonet - News and Analysis - Broadcasters must dominate synchronized companion apps - 0 views

  • synchronise content around a programme so that what appears on the tablet or smartphone
  • never.no interactivity suite is directly coupled with the broadcast playout systems and ‘listens’ to events in the live broadcast and fires off triggers to a Content Delivery Network to determine what functionality the second screen will show at any time
  • ompanion devices, because they are IP-based and are personal by nature, introduce the interactivity and addressability that broadcasters cannot get via the television alone.
  • ...4 more annotations...
  • hese could also be synchronised in real-time so that the third-party can sell advertising inventory that coincides with the advertising breaks during the show or live event.
  • reater engagement, greater understanding of the audience and increased advertising potential
  • IBC: Impact of second screen apps proven with TV 2 Tour de France
  • Never.no provided the Synchronized Companion App Framework, which is part of the company’s Interactivity Suite (IS), a framework for connecting fragmented media technologies like TV, mobile and socia
Alex Street

AudioBoo is new talk of the net | Technology | guardian.co.uk - 0 views

  • the YouTube of the spoken word.
  • prompted media companies to incorporate it into coverage
  • ear fans' views of the game and armchair commentaries
  • ...7 more annotations...
  • AudioBoo, which was partly funded by Channel 4,
  • Stephen Fry's endorsement to his 450,000 followers on Twitter also helped
  • broadcaster and gadget enthusiast has recorded boos, complete with audience participation, while hosting TV show QI and at the recording of the new series of the Radio 4 programme I'm Sorry I Haven't a Clue. At one point Fry's first boo was being listened to 46 times a second
  • hen Chris Moyles starting using the service and playing Blackburn's boos on his Radio 1 breakfast show earlier this month that it began to go mainstream
  • Letting your listeners generate great audio will really transform your radio station
  • It's difficult to convey emotions in text, but it comes across immediately in the voice,
  • AudioBoo channels for the library's sound archive to help members of the public build up its research collection.
Alex Street

The Cost of Building an iPad App | PadGadget - 0 views

  • nice but simple app, the design work will likely take a designer about a week, which will cost you about $6,000. The server side will likely require a developer about 2 weeks of work, or about $12,000. Similarly, the app could be written in about 2 weeks as well, another $12,000. Add $5,000 for project management, hosting fees for a year, debugging, unforeseen delays, and your total budget is around $35,000
  • nice high end app, like a high-end game, numbers are usually much higher. Design will likely cost you $30,000 alone. Development will be in the $150,000+ range. Hosting fees and extras will cost another $30,000. At the end of the day, your app will likely cost you at least $200,000
  • Infrastructure: Unless your app does not require any interaction with external servers
  • ...4 more annotations...
  • Design: Unless you have the proper skills to do the design yourself
  • Coding: Similarly, writing the app’s code will usually take several weeks to several months of work.
  • Testing:
  • Validation: When
Alex Street

FT.com / Media - Television goes smart in dramatic makeover - 0 views

  • Apple TV device is expected to be launched in September
  • smart TV
  • Web TV has failed to catch on in the pas
  • ...25 more annotations...
  • ability to stream in HD quality has transformed the offering
  • “dumb” monitors
  • Retailers are looking to increase their margins
  • Media companies, too, are spreading their bets,
  • Netflix,
  • Technology companies aim to serve all sides
  • network equipment makers
  • fighting among themselves over standards.
  • Walmart bought the Vudu digital media servic
  • Sonic Solutions acquired DivX
  • Pace, the world’s biggest set-top box maker, is buying 2Wire to serve telcos
  • Google’s developer conference
  • Google, Intel, Sony, Logitech, Adobe, Dish Networks and Best Buy appeared on stage together to launch Google TV
  • experimentation.
  • competing services on the same device
  • etflix and Vudu streaming movies and Yahoo Widgets
  • , Google TV represents Google and Intel trying to simplify and spur mass adoption with their own content combinations, operating system and interface,
  • Google TV as a unifying solution
  • app developers to target a Google TV platform and end up on multiple devices
  • Google TV concept allows viewers to find the content they want through search, with results that mix regular broadcast programming with web content, recorded TV and personal media such as photos and music
  • Google’s Chrome browser is the interface to the web and there is a big-screen version of YouTube
  • “Google TV is not designed for local TV needs
  • “Different markets around the world have different requirements,
  • problem with innovation in the TV industry is the go-to-market strategy,
  • TV industry has a subsidised model that gives everyone a set-top box for free. So no one wants to buy a box. Ask TiVo… ask us… ask Google in a few month
Alex Street

informitv - Views on YouView from Decipher - 0 views

  • informitv partners Decipher
  • market had failed to provide a solution for TV VOD’ —
  • By the time YouView launches in mid-2011 it will be just another product in an over-supplied market for video-on-demand devices
  • ...10 more annotations...
  • seven or eight products on sale in the United Kingdom
  • Every new Sony Bravia television screen and Blu-ray disk player has iPlaye
  • every PS3 ever sold in UK can already access iPlayer
  • TV Player, Demand Five and LoveFilm.
  • YouView can only justify itself, and survive commercially, if it delivers something significantly different and compelling into a market already
  • broadcast-centric way of presenting VOD
  • atform is designed and owned by companies that understand content’. I
  • At the outset, the Canvas project was put into the hands of many of the teams who had launched PC VOD ‘players’ for the broadcasters
  • Now it must be said that YouView is likely to be the only player in the short term with catch-up content from all the free-to-air broadcasters
  • Nigel Walley is the managing director of Decipher, an informitv partner.
Alex Street

Cisco Visual Networking Index: Global Mobile Data Traffic Forecast Update, 20... - 0 views

  • Visual Networking Index (VNI) Global Mobile Data Traffic Forecast Update
  • mobile data traffic will double every year through 2014,
  • 66 percent of the world's mobile data traffic will be video by 2014.
  • ...29 more annotations...
  • Middle East and Africa will have the strongest growth
  • United Kingdom-based O2 reported that its mobile data traffic
  • Telecom Italia
  • AT&T has re
  • Cisco VNI Global Mobile Data Traffic Forecast,
  • .6 exabytes per month by 2014, and over 2.3 of those are due to mobile video traffic.
  • 3.6 Exabytes per Month of Mobile Data Traffic by 2014
  • Video Will Account for 66 Percent of Global Mobile Data Traffic by 2014
  • Figure 3 shows the devices responsible for mobile data traffic growth.
  • Smartphones and portables will account for 91 percent of all mobile data traffic by 2014
  • rimarily due to the much higher usage profile of laptops and the suitability of mobile broadband handsets
  • Laptops and Smartphones Drive Traffic Growth
  • ercentage of Install Base of Smartphones over all Mobile Handsets
  • igh-End Handsets and Laptops Can Multiply Traffic
  • Much mobile data activity takes place within the user's home. A
  • Cisco's Internet Business Solutions Group
  • 45.6%
  • 36.6%
  • United Kingdom
  • Mobile Internet Time at Home, at Work and On The Move
  • Cisco IBSG Connected Life Market Watch
  • Cisco has estimated the amount of smartphone traffic that can be offloaded through dual-mode devices or femtocells
  • Traffic Offload
  • . Mobile-Only Data Users by Country, 2009-2014
  • social augmented reality
  • next five years are projected to provide unabated mobile video adoption despite the recen
  • Global Mobile Data Traffic 2009-2014
  • Cisco VNI Global Mobile Data Traffic
  • nforma Telecoms and Media, Infonetics, Cahners In-Stat, Datamonitor, Gartner, IDC, Dell'Oro, Synergy, Nielsen, comScore, and the International Telecommunications Union
1 - 20 of 603 Next › Last »
Showing 20 items per page