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Doug Breitbart

How IBM Uses Social Media to Spur Employee Innovation | Social Media Examiner - 0 views

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    "As it turns out, its decentralized social media approach is another milestone in the company's history-driving unprecedented collaboration and innovation. IBM lets employees talk-to each other and the public-without intervention. With a culture as diverse and distributed as IBM's, getting employees to collaborate and share makes good business sense. "We're very much a knowledge-based company. It's really the expertise of the employee that we're hitting on," Christensen says. No Policing IBM does have social media guidelines. The employee-created guidelines basically state that IBMers are individually responsible for what they create and prohibit releasing proprietary information."
Doug Breitbart

How Portal 2 Developers Became The Best 6th Grade Physics Teachers Ever | Fast Company - 0 views

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    "The game developers at Valve stumbled into the learning business, and then won the hearts of teachers (and students) everywhere by creating the Portal 2 Puzzle Maker."
Doug Breitbart

Connexions - Sharing Knowledge and Building Communities - 0 views

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    "Connexions is: a place to view and share educational material made of small knowledge chunks called modules that can be organized as courses, books, reports, etc. Anyone may view or contribute: authors create and collaborate instructors rapidly build and share custom collections learners find and explore content"
Doug Breitbart

Yes, You Can Teach and Assess Creativity! | Edutopia - 0 views

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    "A recent blog by Grant Wiggins affirmed what I have long believed about creativity: it is a 21st-century skill we can teach and assess. Creativity fosters deeper learning, builds confidence and creates a student ready for college and career. However, many teachers don't know how to implement the teaching and assessment of creativity in their classrooms. While we may have the tools to teach and assess content, creativity is another matter, especially if we want to be intentional about teaching it as a 21st-century skill. In a PBL project, some teachers focus on just one skill, while others focus on many. Here are some strategies educators can use tomorrow to get started teaching and assessing creativity -- just one more highly necessary skill in that 21st-century toolkit. "
Doug Breitbart

Nanoogo For Educators - 0 views

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    "Nanoogo is an online platform used by kids to write stories, create original artwork, and express their unique talents! It is meant to be fun, but we are serious about its educational value. Teachers are using Nanoogo in many ways to enhance classroom engagement while addressing the core curriculum. "
Doug Breitbart

Gooru | Gooru - 0 views

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    "Teachers and students can use Gooru to search for rich collections of multimedia resources, digital textbooks, videos, games and quizzes created by educators in the Gooru community."
Doug Breitbart

ReadWrite - The Age Of Data Wars Dawns - 1 views

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    "In 2020, the annual amount of digital data created, replicated and consumed will total more than 5,200 gigabytes for every man, woman and child on the planet, according to a new International Data Corp. report. That's 50 times the amount of per-person data than in 2010. Once it's consumed, almost all of the rough information today effectively vanishes in the overall ocean of data. Yet within the data are tidbits of facts on customers, suppliers and business operations that, if linked, could prove useful or even profitable. Seeing the potential, some businesses are sizing up the trove - the data they control and other's. We are on the cusp of the data wars."
Doug Breitbart

Thoughts: Inverse influence. - 0 views

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    Influence is normally considered as the ability to affect the thoughts, actions and ideas of others but what if those actions create a feedback loop and thus affect our own behaviour?
Doug Breitbart

All Our Ideas - A Suggestion Box for the Digital Age - 1 views

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    "All Our Ideas is a research project that seeks to develop a new form of social data collection by combining the best features of quantitative and qualitative methods. Using the power of the web, we are creating a data collection tool that has the scale, speed, and quantification of a survey while still allowing for new information to "bubble up" from respondents as happens in interviews, participant observation, and focus groups. "
Doug Breitbart

Learning Cyberspace: An Educational View - 1 views

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    "Our interests centre around creating and conducting inquiry on learning environments. This focus includes both formal school settings, non-school settings (museums, science centres, public spaces, and the Internet), and the points of intersection between these environments. These interests combine work in both real and virtual, on-line and off-line spaces. For us, an understanding of the nexus of learning and community relies upon analysis of each context to ascertain the expectations of participants and the task demands of the environment. We accordingly recognize the diversity of virtual environments, and also the interconnections that exist between on-line and off-line communities. What connects communities, virtual or otherwise, are the possibilities offered for learning; it is not just "school-based" or specifically an educational institution's private preserve. "
Doug Breitbart

Apprennet - 0 views

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    Apprennet is an online platform where educators create challenges to help learners improve their skills.
Doug Breitbart

School stories - 0 views

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    Sam Slarskey, principal at East Falmouth Elementary School in East Falmouth, Mass., created a game they call PlinkoBall last fall to bring exercise, math and fun together for students on the playground.
Doug Breitbart

Spaced learning - Wikipedia, the free encyclopedia - 0 views

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    "Spaced Learning is a learning method in which the condensed learning content is repeated three times, with two 10-minute breaks during which distractor activities such as physical activities are performed by the students.[1] It is based on the temporal pattern of stimuli for creating long-term memories reported by R. Douglas Fields in Scientific American in 2005.[2] This 'temporal code' Fields used in his experiments was developed into a learning method and tested by Paul Kelley as reported in Making Minds[3] in 2008."
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