He's part of a growing group of gamers with disabilities who are speaking out against accessibility issues in games and who run the whole gamut from big-budget AAA fare to tiny one-person indie productions. They're backed by charities, such as AbleGamers and SpecialEffect, plus dozens of passionate individuals doing their best to make the hobby more inclusive to everyone — disabled or not.
There are signs that more developers are listening, too. Infinity Ward included a colorblind option and a special "N0M4D" control layout for disabled players in the latest Call of Duty. Indie survival adventure The Last Door has a dyslexia font and closed captions. The recently released MMO WildStar has, among other accessibility features, support for all three main types of colorblindness. Games are finally opening up to audiences that previously couldn't enjoy them, and everyone's gaining from the trend.