Most “standard” computer games get harder because they get faster, relying on the player’s reflexes and coordination keeping up. For example, in Tetris the blocks appear and drop faster and faster as your level increases
Untimed games or time-independent games are those where you aren’t penalised if you play a game very slowly, have bad reflexes, or don’t posses the hand-eye coordination to time your movements accurately. Games like this are “turn-based” where any game actions only occur in response to the player’s actions, and don’t have any other timers or time-related limitations. One of my favourite time-independent games, Drop7, is another block-dropping game but each block only “falls” once you tell the game where to put it. Drop7 increases the difficulty by changing the mix of blocks which are dropped and by adding a layer of hidden (grey) blocks at the bottom of the screen after a number of moves
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Register for this event
What:
Hosted by Salish Kootenai Tribal College and International Traditional Games Society. Themes: Native team, individual, & horse games, neurobiology of play, science of historical trauma, development of social/emotional behavior through games of intuition and chance, and use of Native games in modern programs. Keynote Speaker will be Dr. Gregory Cajete, Univiversity of New Mexico Author: "Spirit of the Games", other presenters will include: scientists working in the field of social intelligence and brain research, specialist from the Office of Public Instruction and Certified Instructors from the International Traditional Games Society.
When:
June 26, 27, & 28, 2013
Where:
Salish Kootenai College
58138 US Hwy 93
Pablo, MT 59855
Cost:
Adults:$325 before June 1, 2013, $375 after June 1, 2013
Youth: $125 before June 1, 2013, $175 after June 1, 2013 (this includes All Sessions & all meals)