Future Macs may adjust their audio based on where you're sitting or standing -- and wha... - 0 views
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Future Macs may adjust their audio depending on where you're sitting or standing - and based on how many folks are in a room. Apple has filed for a patent (number 20170249122) for "devices with enhanced audio." The patent involves a system for enhancing audio including a Mac and an output device. The Mac includes a sensor configured to determine a user location relative to the computer. The sensor is also configured to gather environment data corresponding to an environment of the computer.
Nevigo | Overview - 0 views
One Millionth Tower high-rise documentary takes format to new heights (Wired UK) - 1 views
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Powered entirely by HTML5 and open source JavaScript libraries, One Millionth Tower is loaded with photos and information from all over the web, and exists in an online environment that is about as close to three-dimensional as something on a flat screen can get.
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It exists in a 3D setting made possible by a tool called three.js, which lets viewers walk around the high-rise neighborhood. Moving through allows viewers to see the current state of urban decay, then activate elements to show ways the residents would change their world, like an animation showing where a new playground or garden would go.
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The interactive movie is chock-full of photos from Flickr, street-views from Google Maps and changing environments fueled by real-time weather data from Yahoo. Everything is triggered by Popcorn.js, which acts like a conductor signaling which instruments play at what times
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Illusion of Explanatory Depth - 0 views
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People feel they understand complex phenomena with far greater precision, coherence, and depth than they really do; they are subject to an illusion-an illusion of explanatory depth. The illusion is far stronger for explanatory knowledge than many other kinds of knowledge, such as that for facts, procedures or narratives. The illusion for explanatory knowledge is most robust where the environment supports real-time explanations with visible mechanisms
Robust and Authorable Multiplayer Storytelling Experiences. - 0 views
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"Interactive narrative systems attempt to tell stories to players capable of changing the direction and/or outcome of the story. Despite the growing importance of multiplayer social experiences in games, little research has focused on multiplayer interactive narrative experiences. We performed a preliminary study to determine how human directors design and execute multiplayer interactive story experiences in online and real world environments. Based on our observations, we developed the Multiplayer Storytelling Engine that manages a story world at the individual and group levels. Our flexible story representation enables human authors to naturally model multiplayer narrative experiences. An intelligent execution algorithm detects when the author's story representation fails to account for player behaviors and automatically generates a branch to restore the story to the authors' original intent, thus balancing authorability against robust multiplayer execution."
Volkswagen | Snelweg Sprookjes - English on Vimeo - 0 views
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With 'Road Tales', Volkswagen wants to bring imagination back to where it has always belonged: the back seat. 'Road Tales' is developed for Dutch children between 4-11 years old and can be downloaded for free. The app uses a custom developed story-engine that creates unique tales based on the location of the user. To allow the stories to react to the environment, the Amsterdam based agency has scanned all Dutch highways to identify objects like bridges, windmills, trees, petrol stations and other main objects to transform them into story elements.
S3A Spatial Audio - 0 views
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S3A is a major new five-year UK research collaboration between internationally leading experts in 3D audio and visual processing, the BBC and UK industry. The partnership aims to unlock the creative potential of 3D sound to provide immersive experiences to the general public at home or on the move. S3A will pioneer a radical new listener centred approach to 3D sound production that can dynamically adapt to the listeners' environment and location to create a sense of immersion. Current 3D sound systems rely upon fixed loudspeaker arrangements and acoustically treated rooms that are not practical for home use. S3A will change the way audio is produced and delivered to enable practical high-quality 3D sound reproduction based on listener perception.
Timeline Storyteller - 0 views
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"Timeline Storyteller is an expressive browser-based visual storytelling environment for presenting timelines. You can use Timeline Storyteller to present different aspects of your data using a palette of timeline representations, scales, and layouts, as well as controls for filtering, highlighting, and annotation. You can export images of a timeline or assemble and record a story about your data and present it within the application. "
Popcorn Launch & Premiere of "One Millionth Tower" - 0 views
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When it’s snowing in Toronto, for example, it starts snowing in the virtual world of One Millionth Tower.
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Popcorn made it possible for the filmmakers to control a 3D environment in WebGL, and then augment it with real time information pulled from Wikipedia, Yahoo’s Weather API, Flickr and Google Maps. The result is a unique viewing experience customized in the browser for each viewer.
Premiere: One Millionth Tower High-Rise Documentary Takes Format to New Heigh... - 0 views
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The interactive movie is chock-full of photos from Flickr, street-views from Google Maps and changing environments fueled by real-time weather data from Yahoo. Everything is triggered by Popcorn.js, which acts like a conductor signaling which instruments play at what times
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“What we’ve done with One Millionth Tower is not the future,” Cizek said. “It just points to it.
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