"Video games are increasingly being used to educate children both inside and outside the classroom. Steam thought they'd jump on the bandwagon too, but they haven't created a new game. Oh no, kids will soon be able to play Portal in the classroom.
Steam have created "Teach with Portals", a website that allows educators to sign up to gain access to an educational version of Portal 2 and the Portal 2 puzzle maker. The software uses realistic physics (just like the other Portal games) and inspires teachers and students to create their own puzzles, explore different worlds, and share custom lesson plans."
Google presents here a series of six classes, each delivered via your choice of video, text document or slides. Use all three to really get the message. It is well structured with optional activities after each lesson, and mid-course and end of course tests.
Dynamic multimedia resources explore life experiences around the world. The resources on the Global Oneness Project are intended for whole-class instruction, with opportunities for group and individual activities and assignments. The lessons are best used as supplements or extensions to the core curriculum. For example, in a unit on climate change, "The Vanishing Island" provides students with a case study to further their understanding of the human impact of climate change.
From Canada: Lots of support information on digital and media literacy, teacher resources and research data are available under the tabs. Includes Use, Understand & Create: A Digital Literacy frameworks for K-3, 4-6, 7-8. Lesson plans are provided to support the learning outcomes or each year level.
"Good technology integration isn't about using the fanciest tool, it's about being aware of the range of options and picking the right strategy-or strategies-for the lesson at hand."
"From full-fledged lesson plans and virtual field trips to expansive digital archives and opportunities for professional learning, museums have so much to offer beyond the in-person experience. "
Livebinders are a way of collecting together in one place any number of websites on a particular topic. This one has lots of ideas for incorporating Google Earth into the curriculum.