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Cally Black

Clearing the Confusion between Technology Rich and Innovative Poor: Six Questions - 6 views

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    In a recent webinar, more than 90% of school leaders responded that they were leading an innovative school as a result of the implementation of technology. At the end of the webinar, when polled again, only one leader claimed to be leading an innovative school. The complete reversal was due to a presentation of the Six Questions that you will read about in this article.   This list of questions was developed to help educators be clear about the unique added value of a digital learning environment.
Cathy Oxley

IFLA Trend Report - 4 views

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    The IFLA Trend Report identifies five top level trends which will play a key role in shaping our future information ecosystem.
Cathy Oxley

graphite | Ingredients for effective teaching - 7 views

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    "Graphite, a free service from Common Sense Media, helps teachers find, understand, and share the best digital learning products available."
Cathy Oxley

If It Were My Home.com - 6 views

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    "IfItWereMyHome.com is your gateway to understanding life outside your home. Use our country comparison tool to compare living conditions in your own country to those of another.""
Cathy Oxley

The 10 Best Web Tools For Flipped Classrooms | Edudemic - 1 views

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    "Nearly all are free and most are actually tools you're probably already using."
Judy O'Connell

School Systems Blog - Project-Based Learning: What is it? - 1 views

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    "Project-based learning (PBL) is a method used to cultivate learning and teach students 21st century skills. The idea is "built upon authentic learning activities that engage student interest and motivation," and "generally reflect the types of learning and work people do in everyday world outside the classroom" (pbl-online.org).

    During project-based learning, students are approached with a complex question, problem, or challenge, which they respond to through a lengthy process of analysis and reflection. These projects are carefully planned, managed, and evaluated-and in the end students have created a high-quality, meaningful product."
Vivian Harris

John Hattie: Effect Sizes on Achievement - 7 views

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    Analysis of 50000 studies and 750 meta-analysises to see what works in education.
Cally Black

Splash Home - splash.abc.net.au - 1 views

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    "ABC Splash is a new education website for Australia, packed with 100s of videos,
    audio clips and games. Totally free to watch and play at home and in school."
Judy O'Connell

Splash Home - splash.abc.net.au - 8 views

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    "ABC Splash is a new education website for Australia, packed with 100s of videos, audio clips and games. Totally free to watch and play at home and in school."
Judy O'Connell

Quick Guide to Gamification - Online Universities.com - 0 views

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    "This all sounds amazing, but it won't happen until game developers and educators can come together to create educational games that have rich content and the strong engagement that is currently only seen in the best commercial games. The real gamification of education is going to take years of serious effort to make happen, but that doesn't make it any less fun to think about right now. "
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    I have just completed this course. It was good for the background knowledge and access to resources, video etc.
    I would use it in conjunction with what I have researched is happening in schools. I feel more confident to apply the principles to my teaching.
Judy O'Connell

Game Design Engine, Make Games for iPhone & Android - GameSalad - 0 views

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    "Create Games Rapidly
    Drag & Drop, No Code
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