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Jennie Bales

Video: Three Spheres of Library Skills - Part 1 - 1 views

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    "In this video, Jorm introduces a targeted program that is embedded at the school, The Three Spheres of Library Skills. The program scaffolds students to achieve success in the three core areas of library skills: Readers, Researchers, and Thinkers. This first video in a three-part series takes an in-depth look at the first skill - Readers. 'While all the spheres are interconnected, the Readers sphere is most important, as the skills and attitudes in this sphere underpin all of the others,' Jorm shares in the video. "
Cathy Oxley

TRAILS: Tool for Real-time Assessment of Information Literacy Skills - 8 views

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    "TRAILS is a knowledge assessment with multiple-choice questions targeting a variety of information literacy skills based on 3rd, 6th, 9th, and 12th grade standards. This Web-based system was developed to provide an easily accessible and flexible tool for school librarians and teachers to identify strengths and weaknesses in the information-seeking skills of their students. There is no charge for using TRAILS."
Cathy Oxley

Information Literacy Resources - November Learning - 9 views

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    In a world of information overload, it is vital for students to be able to find information on the Web, as well as to determine its validity and appropriateness. Our information literacy materials demystify the process Web so you can impart the vital skills students need to be safe, successful 21st century learners.
Clare Treloar

Presentation Skills | Learning Commons - 6 views

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    video, great infographic and reflective questions on producing an effective presentation and hunting for information
Judy O'Connell

SearchReSearch - 8 views

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    "A blog about search, search skills, teaching search, learning how to search, learning how to use Google effectively, learning how to do research. It also covers a good deal of sensemaking and information foraging."
Judy O'Connell

Don't Play It, Make It! -- THE Journal - 1 views

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    "Using games as a learning tool is not new--research abounds to demonstrate the use of video games enhancing problem-solving skills and creativity. Pioneer educational games, like Carmen Sandiego and Oregon Trail, have given birth to online, multiuser, digital simulations that would make their forebears blush. Now, in what seems to be a natural evolution, a growing number of schools are taking the concept one step further and asking students to design the games themselves. Game creation as a learning tool is really just a digital-age take on the old learning-by-doing approach to teaching: Students pick up concepts easier and retain more information when they are hands on with their subject matter. In game creation, students are presented with the task of building a digital learning activity that focuses on a particular topic, such as ecology, mathematics, or social studies. Using a framework and the fundamentals of game design, they create a game that demonstrates their knowledge of the topic."
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