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Judy O'Connell

Digital scrapbooks for student creativity, self-expression, and imagination - Beeclip EDU - 2 views

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    "Creativity is all about ideas, not software. The software you use in your classroom should amplify your students' creativity, not inhibit it. Our easy-to-use, yet powerful, scrapbooks will unleash your students' creativity like you couldn't imagine. There are no limits to what they can create on Beeclip EDU. "
Jennie Bales

Creativity in Learning - Gallup - 0 views

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    "Understand the value of creativity in learning and how to enable it in the classroom by leveraging the full potential of technology."
Judy O'Connell

Creative Commons Kiwi - YouTube - 0 views

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    "Creative Commons licences explained."
Judy O'Connell

Creative Commons and why it should be more commonly understood - 5 views

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    "You've heard yourself countless times tell students, 'Assume everything on the internet is copyrighted!' Sorry. That's not exactly good advice anymore. Authors, videographers, musicians, photographers, well, almost anyone who creates materials and makes them publically available, has an alternative to standard copyright licensing: Creative Commons. As library media specialists, we need to understand this relatively recent invention and its implication for our staff and students."
Cathy Oxley

Creative Commons - Gym Junkie Librarian - 6 views

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    How to write the attribution for CC images.
Judy O'Connell

Words Toolkit - LiveBinder - 4 views

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    The purpose of this Words Toolkit is to help you expand your vocabulary and improve your expression. Convey ideas clearly and fully, and use logic, creativity and imagination in a powerful way with well-chosen words. You may write in detail or in a concise fashion. Who is your audience? Choose words that be understood by your intended readers.
Judy O'Connell

Class Badges | South Salem Library - 2 views

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    "In order to make this program grow, students will have to take a role in terms of creating and managing their badges. Of course, we will be there to guide the students, but it will require students to be a little more creative with their time in the library. We feel this will be a positive program to help student learn time management skills, as well as increase their reading throughout the school year."
Judy O'Connell

Don't Play It, Make It! -- THE Journal - 1 views

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    "Using games as a learning tool is not new--research abounds to demonstrate the use of video games enhancing problem-solving skills and creativity. Pioneer educational games, like Carmen Sandiego and Oregon Trail, have given birth to online, multiuser, digital simulations that would make their forebears blush. Now, in what seems to be a natural evolution, a growing number of schools are taking the concept one step further and asking students to design the games themselves. Game creation as a learning tool is really just a digital-age take on the old learning-by-doing approach to teaching: Students pick up concepts easier and retain more information when they are hands on with their subject matter. In game creation, students are presented with the task of building a digital learning activity that focuses on a particular topic, such as ecology, mathematics, or social studies. Using a framework and the fundamentals of game design, they create a game that demonstrates their knowledge of the topic."
Judy O'Connell

100 Million CC-Licensed Images on Flickr - 0 views

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    There are over 100 million photos available on Flickr which have been licensed with Creative Commons licenses * 33% of them are equipped with the most restrictive CC License, BY-NC-ND. That means that over 32 million photos are available to download, dis
Judy O'Connell

Best Websites for Teaching and Learning | American Association of School Librarians (AASL) - 0 views

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    "The "Top 25" Websites foster the qualities of innovation, creativity, active participation, and collaboration. They are free, Web-based sites that are user friendly and encourage a community of learners to explore and discover."
Cathy Oxley

Nothing beats the real thing! - 4 views

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    "Nothing beats the real thing! features a new online multimodal education resource available at no charge for secondary classrooms. The resource examines aspects of copyright, creativity and ethics in relation to film and television content in Australia."
Cathy Oxley

No More Eye Candy! Fontichiaro, Abilock, @ ISTE - Google Drive - 1 views

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    "Inspiring visual imagination, assessing visual creativity."
Judy O'Connell

myCreate for iPad 2 Wi-Fi, iPad 2 Wi-Fi + 3G, iPad (3rd generation), iPad Wi-Fi + 4G, i... - 5 views

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    "This is by far the BEST stop motion app available. It is so easy to use which, as a parent of a 6 and 8 year old, is critical. Kids are able to use this with little to no parental guidance and more importantly, they LOVE this app. "
Cally Black

No! You Can't Just Take It! | Langwitches Blog - 2 views

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    No! You can't just take it! No! You can't take it, because you found it on Google! No! You can't just right click>save>use, just because you can! No! You can't just pretend that you created it! No! You can't make money off my work that I shared FREELY under certain conditions! No! You can't just take it…even in the name of education! No! You can't just take it… even if AND ESPECIALLY BECAUSE you are a teacher!
Cathy Oxley

Infographics as a creative assessment on Vimeo - Kathy Schrock - 1 views

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    This presentation explores the use of student-created infographics as an assessment of mastery of content knowledge. It also provides information on the 21st century literacies involved in the creation of an infographic.
Cathy Oxley

Maker Faire | The White House - 0 views

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    President Obama hosts the first ever Maker Faire at the White House.
Jennie Bales

Integrating Makerspaces Throughout the Curriculum -- THE Journal - 3 views

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    The makerspace isn't just a fixed space where kids come and go to complete busywork. It's an extension of a well-established approach to educating students that has applications and deep implications across disciplines.
Jennie Bales

Global Oneness Project - 1 views

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    Dynamic multimedia resources explore life experiences around the world. The resources on the Global Oneness Project are intended for whole-class instruction, with opportunities for group and individual activities and assignments. The lessons are best used as supplements or extensions to the core curriculum. For example, in a unit on climate change, "The Vanishing Island" provides students with a case study to further their understanding of the human impact of climate change.
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