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Judy O'Connell

Don't Play It, Make It! -- THE Journal - 1 views

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    "Using games as a learning tool is not new--research abounds to demonstrate the use of video games enhancing problem-solving skills and creativity. Pioneer educational games, like Carmen Sandiego and Oregon Trail, have given birth to online, multiuser, digital simulations that would make their forebears blush. Now, in what seems to be a natural evolution, a growing number of schools are taking the concept one step further and asking students to design the games themselves. Game creation as a learning tool is really just a digital-age take on the old learning-by-doing approach to teaching: Students pick up concepts easier and retain more information when they are hands on with their subject matter. In game creation, students are presented with the task of building a digital learning activity that focuses on a particular topic, such as ecology, mathematics, or social studies. Using a framework and the fundamentals of game design, they create a game that demonstrates their knowledge of the topic."
Cathy Oxley

50 Free Animation Tools And Resources For Digital Learners - 5 views

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    "50 Animation Tools And Resources For Digital Learners"
Judy O'Connell

Digital curation for senior students - 6 views

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    This video is introduces senior students to digital curation and the tools they can use to manage information.
Judy O'Connell

Diigo Groups for Student Collaboration - 1 views

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    "Diigo is one of the most useful Web 2.0 tools I've discovered in the last year. It's a virtual filing cabinet where I store all my useful links. A few months ago, I introduced this valuable tool to my grade 7/8 students. In a previous post I wrote, "Diigo is an excellent tool that enables students to bookmark, tag, highlight and annotate their online text, which can be accessed anywhere, anytime. This annotated text can be privately or publically shared with other students or groups, depending on their settings.""
Cathy Oxley

Resources for the Australian Curriculum - 12 views

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    Here is a selection of digital curriculum resources from the thousands of items available through the National Digital Learning Resources Network (NDLRN). The sample demonstrates how NDLRN resources for Foundation to year 10 are aligned to the Australian Curriculum. It includes interactive learning resources and tools, film clips, sound files, photographs, maps and teacher support materials."
Judy O'Connell

Zotero | a tool for students - academic digital citizenship! - 1 views

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    Zotero [zoh-TAIR-oh] is a free, easy-to-use tool to help you collect, organize, cite, and share your research sources. It lives right where you do your work-in the web browser itself.
Meg Moores

Digital Writing, Digital Teaching | Integrating New Literacies into the Teaching of Wri... - 6 views

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    visual literacy ◾A data visualization must have a beginning, middle, and end links to tools to create infographics, blogs and tutorials
Jennie Bales

5 Questions to Help Teachers Make Educational Technology Decisions | Edutopia - 0 views

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    "five general questions to help make sure that these tools truly have you covered or to facilitate a discussion with a group of colleagues. The ideas and questions are meant to spark discussion, get your wheels spinning, and hopefully help you and the educators you work with make decisions about thoughtful technology integration."
Cathy Oxley

Digital Learning Day :: Project Based Learning - 3 views

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    Resources to support schools in implementing project-based learning.
Judy O'Connell

The Best PowerPoint Alternatives for Creating Great Presentations - The Digital Shift - 6 views

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    "We've all endured "death by PowerPoint." It's a painful experience for the audience and probably not all that fun for the presenter either. To help my students deliver effective presentations-free of those deadly bullet points-I have my go-to applications."
Judy O'Connell

Get to Know Goodreads: Share this primer to the social reading site and help teachers a... - 5 views

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    "Similar to Facebook, you must be 13 or older to sign up for Goodreads, which helps to explain why it's a useful tool for recommending books to young adults. It's also a great way to stay in touch during the summer, because students can see what their librarians or teachers are reading. And since kids can write reviews for the site, it also offers them opportunities to offer an in-depth analysis of the titles they've read."
Jennie Bales

SAMR: A Powerful Model for Understanding Good Tech Integration | Edutopia - 0 views

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    "Good technology integration isn't about using the fanciest tool, it's about being aware of the range of options and picking the right strategy-or strategies-for the lesson at hand."
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