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Judy O'Connell

Don't Play It, Make It! -- THE Journal - 1 views

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    "Using games as a learning tool is not new--research abounds to demonstrate the use of video games enhancing problem-solving skills and creativity. Pioneer educational games, like Carmen Sandiego and Oregon Trail, have given birth to online, multiuser, digital simulations that would make their forebears blush. Now, in what seems to be a natural evolution, a growing number of schools are taking the concept one step further and asking students to design the games themselves. Game creation as a learning tool is really just a digital-age take on the old learning-by-doing approach to teaching: Students pick up concepts easier and retain more information when they are hands on with their subject matter. In game creation, students are presented with the task of building a digital learning activity that focuses on a particular topic, such as ecology, mathematics, or social studies. Using a framework and the fundamentals of game design, they create a game that demonstrates their knowledge of the topic."
Jennie Bales

How to Design Learning Spaces in Libraries @coolcatteacher - 1 views

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    "Many schools are reimagining the learning spaces that some call libraries or media centers. Carolyn Foote takes us to the center of this trend to take us inside how she redesigned her learning space and the thought process behind it. As you plan your school's strategy, you'll want to have conversations about this show."
Judy O'Connell

Understanding by Design White Paper 2012 - 1 views

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    The Understanding by Design® framework (UbD™ framework) offers a planning process and structure to guide curriculum, assessment, and instruction. Its two key ideas are contained in the title: 1) focus on teaching and assessing for understanding and learning transfer, and 2) design curriculum "backward" from those ends.
Judy O'Connell

Globaloria.org - 2 views

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    "Mission 1) To engage millions of students in digital learning for mastering the knowledge and skills they need to succeed in school, college and careers in the global innovation economy. 2) To empower educators and school systems by enhancing their 21st-century capabilities and STEM learning and teaching opportunities. 3) To power up classrooms and turn them into networked design studios that motivate students to work harder and dig deeper into content and complex projects. Support for Globaloria is provided by forward-thinking government leaders, school systems, public, private, and corporate foundations."
Jennie Bales

School-Libraries-The-Heart-of-21st-Century-Learning.pdf - 1 views

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    Provides principals and school communities with a best practice guide for their school library.
Jennie Bales

5 Questions to Help Teachers Make Educational Technology Decisions | Edutopia - 0 views

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    "five general questions to help make sure that these tools truly have you covered or to facilitate a discussion with a group of colleagues. The ideas and questions are meant to spark discussion, get your wheels spinning, and hopefully help you and the educators you work with make decisions about thoughtful technology integration."
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