YouthLearn: Learning - 0 views
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Pam Thompson on 06 Apr 09YouthLearn's Learning section -- aimed at after-school programs that integrate technology -- has guidelines for creating lesson plans and projects; examples of tools for designing projects (e.g., curriculum mapping, tutoring/mentoring and inquiry-based learning); learning technique examples and guidelines (e.g., peer observations and animation) and staff recruitment and development tools (including sample position announcements).