Student Learning and Virtual Reality: The Embodied Experience | EDUCAUSE - 3 views
The current state of VR, AR, and wearable computing - 0 views
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I deeply respect this industry pioneer, Michael Abrash, and his talk on the current state of wearable computing really turned my head around. Thought i'd throw a link up here, just in case any of you are curious about this emerging field. (basically, just click the PDF in the first paragraph, which attempts to go through and explain everything in "simpler" terms. The short of it is that we now have the tech to deliver on the promise of VR goggles from the late 80s. And after that, within about 5 years, the world will be changed by Augmented Reality (AR) - when your cell phone can seemlessly detect and enhance everything you look at). (the tech isn't quite there for AR yet, but google released Glass to try and get ahead of the game).
Measuring actual learning versus feeling of learning in response to being actively enga... - 3 views
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Very interesting, sound study. Even though this is done in a face to face environment, the takeaway most likely remains the same - students don't know what effective teaching looks and feels like. Quote: "Compared with students in traditional lectures, students in active classes perceived that they learned less, while in reality they learned more."
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Timely! Regan Gurung just published a CTL blog post about this study: http://blogs.oregonstate.edu/osuteaching/2019/12/16/eating-your-peas-like-active-learning-not-preferred-but-better-for-you/
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