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Justin Reeve

Archipelis.com - 0 views

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    This innovative concept is extremely easy to use: just draw an outline from a background image to make a 3D textured model! Or you can use a blank view and just draw the shapes you want from scratch. It's the most intuitive approach to sketch out the shapes and enhance them with textures and photographs. Archipelis Designer does all this. Clearly, It's the easiest way to build Second Life content.
samantha armstrong

FixComputerpProblemsSite Surely Knows How to Fix Computer Problems! - 1 views

I was having problems with my laptop before. Good thing FixComputerpProblemsSite helped me fix it. And they are really the experts when it comes to solving any computer related issues. They can eas...

fix computer problems opensim virtualworlds second life virtual worlds secondlife macict virtual education worlds virtual_worlds

started by samantha armstrong on 07 Jun 11 no follow-up yet
Justin Reeve

TidalBlog: Scripting makes the world go around - 0 views

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    "One of the things that surprised (and pleased) me this year was the (unprompted) willingness of students to source and implement LSL scripts for their OpenSim builds. It definitely added another dimension to their work. That said, I don't teach a programming course per se so it would be good if students had a simple way to generate script not available "off the shelf"."
Justin Reeve

Havok - Non Commercial - 1 views

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    Havok allows free use of the physics engine for anyone who doesn't charge for the games built on the platform. There are no non-profit OpenSim grids yet that use Havok.
Justin Reeve

OpenSim Terrain Tutorial via Blender - Part 1 - 0 views

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    Blender 2.5 has a new import feature that can be used for making terrain in Blender. Most terrain tutorials are about getting terrain into Blender and little if anything about getting it out. Those that are about exporting terrain are mostly for Blender 2.49. There are enough changes between 2.49 and 2.59 that it is hard to figure how to accomplish 2.49 tasks in 2.59. This article is about importing terrain to Blender and exporting for use in Second Life and OpenSim. Part 1 is about getting terrain in and Part 2 about getting terrain out.
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