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Netflix Isn't Swamping the Internet [20May11] - 0 views

  • "Remember the Sandvine report from earlier this week that said Netflix gobbles up 30% of Internet traffic during peak hours? It needs clarification on a couple of important points, says blogger Kevin Fogarty. First, yes, Netflix traffic spikes during prime time, but only across the last mile. Second, ISPs underestimate what a 'normal' level of Internet use really is. 'When AT&T announced its data caps – 150GB per month for DSL users and 250GB for broadband – it called the data levels generous and said limits would only affect 2 percent of its customers. It turns out Netflix users take up an average of 40GB per month just from streaming media, according to a different Sandvine report (PDF).'"
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Mint It Yourself With a Browser-Based Bitcoin Miner [19May11] - 0 views

  • "There's a popular discussion happening at the Bitcoin forums about a new browser-based bitcoin miner released today. This lets people mine for bitcoin straight from the browser. There's talk of making an embeddable version. How long until websites start using CPU power from their users to create Bitcoin for their owners?" As Bitcoin gets more attention, I foresee malware with payloads promising to do the same thing.
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    virtual currency
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3 Mobile Apps Every Business Owner Should Try [21May11] - 0 views

  • When choosing from over one million mobile apps across multiple platforms, which ones are really worth it? What about Web-based applications that aren’t apps but are highly effective when used on your mobile device? Well, there isn’t an app that can figure out which apps are right for you but there is a non-app alternative—humans—that can do that.
  • Here are three business-related apps that every small business owner should consider trying. PayPal PayPal offers small business owners the ability to sell goods and services, send payments, receive payments and transfer money securely.
  • Quickoffice It can be very annoying when you are on the road and someone sends a Word document or an Excel spreadsheet for you to review. You click the download link on your phone only to realize that you can’t open the attachment.
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  • Zaarly Zaarly is a “proximity based, real-time buyer powered market” that operates from your mobile device. It basically gives you the opportunity to broadcast your need for something, the amount you are willing to pay and the time within you need it.
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How Windows 7 Knows About Your Internet Connection [17May11] - 0 views

  • "In Windows 7, any time you connect to a network, Windows tells you if you have full internet access or just a local network connection. It also knows if a WiFi access point requires in-browser authentication. How? It turns out, a service automatically requests a file from a Microsoft website every time you connect to any network, and the result of this attempt tells it whether the connection is successful. This feature is useful, but some may have privacy concerns with sending their IP address to Microsoft (which the site logs, according to documentation) every single time they connect to the internet. As it turns out, not only can you disable the service, you can even tell it to check your own server instead."
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Robots Successfully Invent Their Own Language [18May11] - 0 views

  • "One group of Australian researchers have managed to teach robots to do something that, until now, was the reserve of humans and a few other animals: they've taught them how to invent and use spoken language. The robots, called LingoDroids, are introduced to each other. In order to share information, they need to communicate. Since they don't share a common language, they do the next best thing: they make one up. The LingoDroids invent words to describe areas on their maps, speak the word aloud to the other robot, and then find a way to connect the word and the place, the same way a human would point to themselves and speak their name to someone who doesn't speak their language."
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Twitter permission change hurts third-party mobile apps [21May11] - 0 views

  • Twitter is updating its authentication system to give users more control over how third-party applications can access their accounts. Applications will now have to explicitly request additional permission from the user during the authentication process in order to send and receive direct messages on behalf of the user. At first glance, the change seems like a welcome improvement to the Twitter APIs. Support for granular permission tiers is one of the technical advantages of authority delegation systems like OAuth
  • Twitter's approach to implementing the feature comes with some serious problems for third-party client implementors
  • The OAuth standard was originally intended to enable server-to-server authentication for limited third-party access to non-public APIs. It is poorly suited for open APIs with an arbitrary number of independent third-party applications. More significantly, it doesn't address the needs of desktop and mobile authentication at all. Despite the significant limitations of the standard, it is being adopted and mandated by a number of social networking services, including Twitter.
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  • OAuth authentication process must be carried out in a Web browser and involves a series of redirects: a third-party site sends the user to the Twitter website to log in and approve access and then Twitter redirects the user back to the initiating third-party site and appends a token that the third-party site can extract and use to identify the user to Twitter. The advantage of this system is that the third-party site never gets the user's actual password, just a revokeble token
  • The obvious problem with this system is that the redirect dance doesn't work for native non-web applications.
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Social Influence and the Wisdom of Crowd Effect - Slashdot - 0 views

  • "A lot has been written lately on the crowd effect and the wisdom of crowds. But for those of us who are doubtful, the Proceedings of the National Academy of Science has published a study showing how masses can become dumber: social influence. While previous studies show how groups of people can come up with remarkably accurate results, it seems 'even mild social influence can undermine the wisdom of crowd effect in simple estimation tasks.' Social influence 'diminishes the diversity of the crowd without improvements of its collective error.' In short, crowd intelligence only works in cases where the opinion of others is hidden."
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From Austria, the World's Smallest 3D Printer [17May11] - 0 views

  • "Printers which can produce three-dimensional objects have been available for years. However, at the Vienna University of Technology, a printing device has now been developed which is much smaller, lighter and cheaper than ordinary 3D-printers. With this kind of printer, everyone could produce small, tailor-made 3D-objects at home, using building plans from the internet — and this could save money for expensive custom-built spare parts."
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HP Advances Next-Gen Memory Technology [16May11] - 0 views

  • "HP scientists have made a small breakthrough in the development of a next-generation memory technology called memristors, which some see as a potential replacement for today's widely used flash and DRAM technologies. In a paper to be published today in the journal Nanotechnology, scientists report that they have mapped out the basic chemistry and structure of what happens inside a memristor during its electrical operation."
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Righthaven Hit With Class Action Counterclaim [17May11] - 0 views

  • "Steve Green reports that one of the website operators accused of copyright infringement by Righthaven has retaliated, hitting the Las Vegas company with a class-action counterclaim, charging that defendants in all 57 Righthaven cases in Colorado 'are victims of extortion litigation by Righthaven, which has made such extortion litigation a part of its, if not its entire, business model.' The counterclaim says Righthaven has victimized defendants by failing to send takedown notices prior to suing, by threatening to take their website domain names when that's not provided for under the federal Copyright Act, by falsely claiming it owns the copyrights at issue and by failing to investigate jurisdictional and fair use issues before suing, among other things. The claim seeks an adjudication that Righthaven's copyright infringement lawsuits amount to unfair and deceptive trade practices under Colorado law, an injunction permanently enjoining Righthaven from continuing the alleged unfair and deceptive trade practices, an unspecified financial award to the class-action plaintiffs for damages as well as their costs and attorney's fees."
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    Concerns "extortion litigation" by Righthaven over copyright issues.
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KinectShop: The Next Generation Of Shopping [Exclusive Video] | Fast Company - 0 views

  • Microsoft's Kinect has been the fastest-selling consumer electronic device in history, has over 10 million owners, and connects nearly 35 million users through Xbox Live--all of whom are capable of online sharing. "This type of experience is really an untapped market because these devices already live at home," says Dawson. KinectShop is primed to seamlessly integrate with real-life shopping experiences. "With an experience like KinectShop, a shopper can easily scan a QR code or swipe their NFC smartphone to take their experience with them and use wayfinding tools to locate the product in-store," Luke Hamilton, Dawson's Razorfish colleague, writes to Fast Company in an email.
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RFID Watches Over the Tower of London and Its Artwork [06Jun11] - 0 views

  • After completing a two-year project involving the use of an active RFID mesh network to track conditions that could degrade its stone walls and artwork, the Tower of London continues to utilize the technology to track the environmental cycles of ambient and surface temperatures, as well as humidity, at two towers. This information could then be compared against the conditions of the tower walls and a painting located within the stone structure. The system, known as FlatMesh and provided by Senceive, was put into place in 2009 as part of a research project that the fortress' caretaker initiated, seeking wireless solutions for environmental monitoring in areas in which thick walls can obstruct transmissions.
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Contact Centers Not Prepared for Deluge of Social Media Customers - 0 views

  • Customer support rules are rapidly changing, as unprecedented numbers of customers use social media channels to express options, seek assistance and purchase products. Customers have quickly adopted Facebook, Twitter and Google, as their primary means for gathering information regarding a company’s products and services. In many cases social media customers receive support from multiple departments within a company but are isolated from the contact center. This is because the traditional contact center is generally not ready for reaching out to the social customer or will only provide secondary support when its telephone agents are free. Regardless of how companies choose to market and support their social media customers, they should apply the same basic procedures found in contact centers to positively engage their customers
  • they sho
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Study: Most Americans Want Gamifications At Work [08Jun11] - 0 views

  • 55 percent of Americans are interested in working for a company that uses gamification to increase productivity, according to a new survey by consulting firm Saatchi & Saatchi S. In its report titled "Engagement Unleashed: Gamification for Business, Brands and Loyalty", the agency found that around half of online Americans play social game during a typical day -- 28 percent of them who work play them more than 30 minutes a day at their jobs.
  • 37 percent of survey respondents said they prefer to hear about a new product via online game experiences, versus the 44 percent who said they prefer email and the 3 percent that prefer TV or radio advertisements
  • Among smartphone owners, 75 percent of participants want to play clues-based challenges from brands, and 85 percent would be willing to play them for at least half an hour for the chance to win a $100 cash prize
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  • Of those interested in game challenges tied to products, 27 percent said they would be likely to try out a challenge sponsored by a large corporate brand, and 64 percent said they would try it if sent by a friend or family member.
  • “Leaders are beginning to understand the enormous opportunities that games hold for businesses, brands and people," says Saatchi S co-founder and CEO Judah Schiller. Games, challenges and the notion of weaving fun and play into the fabric of society is tantamount to a renaissance."
  • He added, Well-designed games have the potential to create dynamic, rich and deeply enjoyable experiences that can foster innovation, reinforce positive behavior and increase engagement."
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What Wal-Mart Has In Store for Social Commerce [18Jun11] - 0 views

  • Wal-Mart’s social and mobile plans are starting to take shape only two months after acquiring Kosmix of Mountain View, Calif.
  • When Kosmix was purchased, it was building a database called the social genome project, which kept track of what people were interested in and what products people were talking about.
  • the executives say they are hard at work defining how the mega-retailer — with $419 billion in sales and 1.5 billion online visits a year to its Web site — will address the two very disruptive platforms: social and mobile.
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  • “There won’t be commerce without social,” he said. “Social shopping today is where online shopping was before Amazon came on the scene. The Amazon of the space has yet to be built.”
  • Rajaraman says Wal-Mart has an inherent advantage because it has 9,000 stores around the world, which generate 10.5 billion customer visits a year. It makes sense for people to use their phones in the stores to search for information about products, ask friends for advice and other social activities.
  • In the virtual world, an end-cap could be personalized email sent to you with a curated list of items that you like, similar to Gilt Groupe or Groupon. To make these recommendations, they said they will be gathering information from people’s Twitter accounts and Facebook pages — with their permission.
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Apple to 'ban iPhone gig filming' [16Jun11] - 0 views

  • The leading computer company plans to build a system that will sense when people are trying to video live events — and turn off their cameras.
  • A patent application filed by Apple revealed how the technology would work.
  • If an iPhone were held up and used to film during a concert infra-red sensors would detect it.
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  • These sensors would then contact the iPhone and automatically disable its camera function.
  • People would still be able to send text messages and make calls.
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Social friending - William Deresiewicz on the meaning of friendship [18Jun10] - 0 views

  • Having been relegated to our screens, are our friendships now anything more than a form of distraction?
  • Facebook isn’t the whole of contemporary friendship, but it sure looks a lot like its future. Yet Facebook—and MySpace, and Twitter, and whatever we’re stampeding for next—are just the latest stages of a long attenuation. They’ve accelerated the fragmentation of consciousness, but they didn’t initiate it.
  • We’re busy people; we want our friendships fun and friction-free.
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  • Far from being ordinary and universal, friendship, for the ancients, was rare, precious, and hard-won. In a world ordered by relations of kin and kingdom, its elective affinities were exceptional, even subversive, cutting across established lines of allegiance.
  • Friendship was a high calling, demanding extraordinary qualities of character—rooted in virtue,
  • Christian thought discouraged intense personal bonds, for the heart should be turned to God.
  • The classical notion of friendship was revived, along with other ancient modes of feeling, by the Renaissance. Truth and virtue, again,
  • The modern temper runs toward unrestricted fluidity and flexibility, the endless play of possibility, and so is perfectly suited to the informal, improvisational nature of friendship. We can be friends with whomever we want, however we want, for as long as we want.
  • in ancient times
  • The culture of group friendship reached its apogee in the 1960s. Two of the counterculture’s most salient and ideologically charged social forms were the commune—a community of friends in self-imagined retreat from a heartlessly corporatized society—and the rock’n’roll “band” (not “group” or “combo”), its name evoking Shakespeare’s “band of brothers” and Robin Hood’s band of Merry Men, its great exemplar the Beatles.
  • Friendship is devolving, in other words, from a relationship to a feeling—from something people share to something each of us hugs privately to ourselves in the loneliness of our electronic caves, rearranging the tokens of connection like a lonely child playing with dolls.
  • And now friendship, which arose to its present importance as a replacement for community, is going the same way. We have “friends,” just as we belong to “communities.” Scanning my Facebook page gives me, precisely, a “sense” of connection. Not an actual connection, just a sense.
  • The more people we know, the lonelier we get.
  • But when I think about my friends, what makes them who they are, and why I love them, it is not the names of their siblings that come to mind, or their fear of spiders. It is their qualities of character. This one’s emotional generosity, that one’s moral seriousness, the dark humor of a third.
  • So information replaces experience, as it has throughout our culture.
  • Character, revealed through action: the two eternal elements of narrative. In order to know people, you have to listen to their stories. (…)
  • No solitude, no friendship, no space for refusal—the exact contemporary paradigm.
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Google News Badges Are Achievements for Reading the News [22Jul11] - 0 views

  • Google News has recently rolled out its Badges program and entered the world of meaningless digital rewards. Get excited. From now on, if you have a Google account, log in and enable your web history before reading articles on Google News, you will accrue what are basically experience points (my words, not theirs) which will unlock badges and eventually cause those badges to “level up” (their words, not mine) from bronze to silver, gold, platinum and finally “ultimate.” Badges are related to certain subjects and level up based on articles read about that subject. For instance, to use the example from the instructional video, if you read articles about basketball, you will level up your basketball badge. While you might expect a news-site achievement program to stop there, Google has gone the extra mile to implement a balancing effect. Gorging on a whole bunch of articles in one day won’t earn you as much xp as reading a moderate amount on a regular basis. Pavlovian conditioning much?
  • There is also, of course, a social networking application to be had here. Badges are automatically set to private but can be shared with friends.
  • There is something slightly juvenile about the concept of giving away badges for reading the news, and something condescending about Google giving you gold stars for browsing their websites, and you know what? I don’t care.
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Connected devices to save our resources [25Jul11] - 0 views

  • The Internet of Things refers to uniquely identifiable objects having an Internet presence. We're not just talking about your computer, laptop, cellphone or even your TV here - we're talking about everything. This includes your light switches, your fridge, even your toilet.With an Internet presence, all of your devices can start talking to each other and reacting to each other.Imagine a house that detects that a toilet hasn't been flushed for two days. It uses this to assume that the owners must be on vacation, but notices they left their heat cranked up to 22C, their TV running and all their lights on.Automatically, it adjusts all of these to an appropriate state (that might have pre-defined for being on vacation), and sends a text message, tweet or email to let the owners know. A text from the owners in return, or a tweet with #LightsOn, and the house will respond.
  • A lot of what is being done right now is by interested DIY (do-it-yourself) programmers and hobbyists through sites such as ThingSpeak.com and Pachube.com. It's a world of experimentation, twittering toilets, and home energy monitoring.
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