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Ole C  Brudvik

GV Gold - Be Treated Like Royalty! - 0 views

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    By Lycos som hadde quizshow vi har snakket om.
Ole C  Brudvik

Seth Priebatsch: The game layer on top of the world | Video on TED.com - 0 views

  • Seth Priebatsch: The game layer on top of the world

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      Noen sosiale spillprinsipper... Ole
    Ole C  Brudvik

    2D Toolkit - 0 views

    • Buy now on Unity Asset Store 2D Toolkit provides an efficient and flexible 2D sprite and text system which integrates seamlessly into the Unity environment. Our key focus with this product is mobile performance and workflow efficiency. 2D Toolkit is designed for rapid prototyping, and is built to take you all the way to a shipping game.
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      Kanskje det sosiale spillet sitt hovedplass fra hvor alt skjer fra kan lages med unity engine i 2d? Kanskje veldig ressurskrevende og kanskje har begrensninger vi ikke vil ha. Ole
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      Kanskje det sosiale spillet sin grafiske hoved "box" fra hvor alt skjer i og utfra kan lages med unity engine i 2d? Kanskje veldig ressurskrevende og kanskje har begrensninger vi ikke vil ha? Hmmm Ole
    Ole C  Brudvik

    Company - Our technology | DreamBox Learning® - 0 views

    • The patented technology that makes DreamBox adaptive learning so powerful The DreamBox Learning adaptive learning platform enables the best methods and lessons of effective classroom teachers to help every student excel. DreamBox technology answers the question, “what’s the right next lesson for this student”, to provide a learning experience based on: Integrated assessment and effective, data-informed instruction Continuous, dynamic adaptations Sophisticated sequencing technology that provides millions of paths through the curriculum A robust math curriculum An engaging learning environment with game-like elements and motivational features.
    • This experience is based on the following patented technologies. Platform infrastructure. We’ve built our platform to be a large scale, extensible web service that can support a wide variety of curricula (e.g., K-12 math, literacy, science, chemistry, etc.), high traffic, world-wide usage, and multivariate data analysis. DreamBox will continue to drive platform innovation by building more applications and extending its reach. GuideRight™. An heuristics engine for continuous assessments and adaptations, this technology provides for individualized placement so that every student is continually in their optimal learning zone. More importantly, integrated assessment and instruction, with a powerful, proprietary sequencing engine, means that there are millions of possible paths through our robust curriculum. LessonScript™. LessonScript™ is an authoring environment for scalable lesson development. Instead of having to rely on the traditional sequential software development model, our engineers have created a lesson authoring environment full of interactive and teacher-designed virtual tools so that our academic team (most of whom are National Board Certified Teachers) can build and refine lessons in real time. This also means that LessonScript can support 3rd party content development. Dynamic and “skinnable” lesson architecture. DreamBox developed a flexible overlay for substituting creative assets (graphics and audio) and language so DreamBox-enabled content can be presented with different themes (e.g. pirates or neighborhood pets) to appeal to different students. It also allows easy localization to new languages. Teacher and Parent Dashboards. Our online dashboards provide detailed academic progress reports, giving teachers, administrators, and parents insight into concept-level comprehension, progress through the curriculum, and DreamBox effectiveness.
    Ole C  Brudvik

    Free Technology for Teachers: Seven Ways to Build Your Own Educational Games - 0 views

    • Seven Ways to Build Your Own Educational Games There are hundreds of places to find educational games and quizzes on the Internet. That said, sometimes you still cannot find quite what you're looking for. In those cases you're better off creating your own games. Here are seven good tools you and your students can use for creating games.
    Ole C  Brudvik

    Call for educational game design patterns « Game Based Learning - 0 views

    • Research blog by Kristian Kiili Home About me About this blog Call for educational game design patterns October 9, 2009 tags: Design pattern In spite of increased interest in game-based learning, the development of educational game design methods has been insignificant. Apparently, this lack has negatively influenced the quality of published educational games and the diffusion of game based learning. One of the biggest problems of educational games has been the inadequate integration of educational and game design principles. Furthermore,  it is common that the multidisciplinary nature of the design teams also arouses problems – there are too many chief cooks with their own recipes without having a common language to collaboratively mix the masterpiece. Good educational games just do not get cooked by merely hiring game designers and instructional designers for the game design team. A shared vocabulary and an understanding of how the instructional designers’ and the game designers’ work aligns and synergizes would facilitate the development of high quality educational games. As a solution, I have proposed a  pattern-based approach that supports the design, analysis and comparison of educational games. Educational game design patterns that extend existing entertainment game design patterns are descriptions of commonly reoccurring parts of the design of a educational game that concern and optimize gameplay from an educational perspective. The aim of this post is to awaken the educational game community to approach educational game design more structurally and to motivate them to participate in creation of design patterns. The current patterns are presented in educational game design pattern library: http://www.pori.tut.fi/~krikii/patterns/. In the same page you can propose patterns to be included in the library.
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      " Research blog by Kristian Kiili Home About me About this blog Call for educational game design patterns October 9, 2009 tags: Design pattern In spite of increased interest in game-based learning, the development of educational game design methods has been insignificant. Apparently, this lack has negatively influenced the quality of published educational games and the diffusion of game based learning. One of the biggest problems of educational games has been the inadequate integration of educational and game design principles. Furthermore, it is common that the multidisciplinary nature of the design teams also arouses problems - there are too many chief cooks with their own recipes without having a common language to collaboratively mix the masterpiece. Good educational games just do not get cooked by merely hiring game designers and instructional designers for the game design team. A shared vocabulary and an understanding of how the instructional designers' and the game designers' work aligns and synergizes would facilitate the development of high quality educational games. As a solution, I have proposed a pattern-based approach that supports the design, analysis and comparison of educational games. Educational game design patterns that extend existing entertainment game design patterns are descriptions of commonly reoccurring parts of the design of a educational game that concern and optimize gameplay from an educational perspective. The aim of this post is to awaken the educational game community to approach educational game design more structurally and to motivate them to participate in creation of design patterns. The current patterns are presented in educational game design pattern library: http://www.pori.tut.fi/~krikii/patterns/. In the same page you can propose patterns to be included in the library."
    Ole C  Brudvik

    Playfish: Play Social games with your friends on Facebook and more - 0 views

    • About Playfish Playfish leads the social gaming industry in innovation and creativity with award-winning, category-defining games designed for friends to play together. The company has changed the way people play games by creating more social and connected experiences. Played by tens of millions of people worldwide, Playfish games are amongst the most acclaimed and popular online, including Pet Society, Restaurant City, FIFA Superstars and Madden NFL Superstars. Playfish has development studios in London, San Francisco, Beijing, Tokyo, Montreal, and Tromso, Norway, and is owned by Electronic
    • What are Social Games? Social games are games designed to be played together with friends.Traditional computer games focus on standalone game play on consoles, your PC or on your mobile. Games that do allow you to play together with others online normally require you to buy the game, go online and try and find like-minded new friends who are also playing the game. This is something that usually only the most dedicated gamers are prepared to do.Our social games are different. We create games that let you play together with real-world friends and family using the infrastructure built by social networks. This is in some ways a return to the roots of games. You play with the same people you would play cards, board games or go bowling with in the real world. Sharing the game experience with friends makes it more compelling and fun.At Playfish we believe social games are a big part of the future of the video games industry, and are working hard to be the leading company in this emerging sector.
    Ole C  Brudvik

    50+ Web Widgets for Learning | Educational Widgets - 0 views

    • More than 50 Web Widgets for Your Learning Mix by Jeff Cobb I’ve been hunting widgets. My aim in doing this was to create a companion piece to my recent More than 100 Free Places to Learn Online posting. In the spirit of that posting, I went out to see what sorts of learning-oriented widgets I could find in relatively short period of time. My conclusion is that there is still a lot to be done to add great widgets to the world of learning online, but nonetheless, there are some pretty good things out there.
    Ole C  Brudvik

    Foresight Engine - 2 views

    • How To Play You play the game in three easy steps: STEP 1. Watch the 3-minute video. Watch the short welcome video to find out what future we’re forecasting. See what others around the world are doing to create catalysts for change. Get inspired. Imagine what you can do to be a catalyst for change. Get Started STEP 2. Play your cards. You can play Positive Imagination and Critical Imagination cards. Positive Imagination cards describe new winning paths out of poverty. Critical Imagination cards highlight paths that could lead to greater vulnerability. Each card is short and sweet—just 140 characters. You can play as many or as few cards as you like. The more you play, the more people you can engage around the world. And the more people you engage with your ideas, the more points you win.     STEP 3. Build on others’ cards. This is where the fun starts—and the points add up. Once you play a card, others may respond with cards that take the idea to the next level. You can do the same. On any card, you can play four kinds of cards: Momentum: If we take this path … what happens next? Antagonism: Disagree? What’s wrong with this path? Adaptation: Yes, and...how might this path play out differently in your community or region? Investigation: Curious? Ask or answer a follow-up question. Building on cards is the best way to build points—and build better paths out of poverty! When someone builds on one of your cards, you automatically win points without doing anything. When you build on others’ cards, you start a card chain and encourage others to build on your cards. The longer the chains, the more points you win! And the deeper your conversations with people in other regions. 4. Watch the game live on the Dashboard! Get a bird’s-eye view of the game unfolding on the Dashboard. Follow trending topics, and see which ideas are gaining momentum. Track your favorite ideas and players in the game. And keep an eye on the Leaderboard to see where you stand!     HOW CAN I WIN
    Ole C  Brudvik

    Be a catalyst for change! The First Quest: Discover your catalyst identity! | searchlig... - 0 views

    • The best way to be a catalyst for change is simply to be yourself. Tapping your skills, your knowledge, your experience, and your social circles will amplify everything you do to as a change-maker. So the first quest is to uncover your hidden catalyst identity. There are four Catalyst for Change personalities. Which type are you?     Evidence Collector You like facts and figures. You think information can change the world. Graphs, charts, and maps can turn the world upside down and set individuals, organizations, cities, even entire countries on a new path. Photographs document problems and solutions. Text messages tell the world the truth. You measure your heart rate, the flow of traffic, the bacterial count in your water source. These are the feedback systems that can spark real change that you can measure and track. #catalyze4 #evidence
    •   Capacity Builder You are a person-of action. You like to get to work and get your hands dirty. You build things, invent new tools, plant gardens, raise llamas. You know how to take something small and make it bigger–or something big and make it smaller. You know how to string things together, like containers on a train or vending carts on a street to make them more efficient, more attractive, or more affordable. When you look around, you see resources everywhere, and you can’t wait to put them to good use. You build capacity. #catalyze4 #capacity
    •    Rules Architect You’re a people-and-power person. You like to reach out, meet people, understand what gives them strength and what gets in their way. You like to think about systems, networks, and nodes. You lay out paths that speed up some kinds of changes and slow down others. You understand the roles of gatekeepers and know how to redesign those roles to improve access to what matters. You care about laws and forms of government. You believe rules matter in the lives of poor or vulnerable people. #catalyze4 #rules
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    •   Storyteller You are a master of words and rhythm, art, music or dance. You know that the past and future are linked by stories that can inspire, by artifacts that make ideas real, by traditions that celebrate what we value most. You know that stories can free the spirit and spark imagination. Whether you call it a story, a scenario, or a paradigm, you know that changing it can change the way people live. You take joy making the world new by envisioning it in new ways, and you have faith in the power of vision to catalyze deep and lasting change. #catalyze4 #stories
    • Now do this: 1) Choose your type. 2) Copy the badge for your type and post it on your Facebook page, blog, or other social media 3) Share your new catalyst identity with friends and colleagues on Twitter, Facebook, or your favorite social media platform. Use the hashtag to claim your type. 4) Ask your friends if they agree with you about your catalyst identity. Ask them what their catalyst identity is. 5) If you want, choose a game name that fits your type. Then go register to play the game at game.catalyze4change.org
    Ole C  Brudvik

    Sign up for the new multi-player game Foresight Engine here - 0 views

    • Prepare for the game! How to Win Create Player
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    Ole C  Brudvik

    4 Lessons from Gaming in a Corporate Context | Institute For The Future - 0 views

    • 4 Lessons from Gaming in a Corporate Context
    • What can an engaged forecasting game do for my company? This is a question I've heard a lot over the past couple of years.  Based on aggregated lessons from the corporate games of which I've been a part, below are 4 key insights from engaging with games in a corporate context:
    • 1.  Dipping a toe in gaming = liberating! Participants reported they appreciated dipping their toe in an online gaming platform.  Being given permission to engage with online scenarios, simulations, and ideation was liberating for some, especially if they were "closet gamers" in their current role and position in the organization.  At IFTF, we forecast that gaming will be a learning methodology and medium for the future, so future leaders need to find ways to grow in this capacity. 
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    • 2.  Anonymity changes the dynamic Players appreciated the anonymity that came with an online game--their player name could be "FutureCR8R" or "4sight" rather than "R_Hatch" or "ResearchManager."  They felt freed to think outside of the hierarchical boundaries of their typical roles.  This was especially important in global companies who were playing the game across cultures. There was a feeling of fewer limitations and more freedom; regardless of how shy or outgoing a particular person was, or what their role in the organization may be.  Some of the best insights come when a design person puts on an R&D lens, or when a materials expert thinks in terms of consumer insight or external relations.
    • 3.  Lightweight interface lowers barriers The lightweight interface of the Foresight Engine was essential.  For people who are busy and have lots of demands on their attention bandwidth, participants responded well to having a lightweight demand on their time.  Most of the games were 24 hours in duration, and we asked people to participate in two, 15-20 minute bursts...though many plays for hours on end.
    • 4.  "I am not alone." Many participants said they were refreshed and found renewed energy when they played, because it helped them to realize that they are not alone...they are not the only one thinking about a particular topic, picking up on new signals in their local area that hint at a potential disruption, or innovation in the space.  For some, it encouraged their commitment to be change agents because they knew it wasn't just their individual outlier idea, but rather that others were thinking divergently as well.
    • Below is a more in-depth description of the Foresight Engine, to give a sense of context: IFTF’s Foresight Engine drives engaged forecasting. It creates a fast flow of micro-forecasts from hundreds or thousands of participants in just a day or two. It’s all about focused insights and innovation—the discovery of social wisdom and outlier ideas. At the start of an engagement, forecasters from around the world get a quick video briefing on a future scenario.  Then they play cards: Twitter-length forecasts (140 characters or less) that represent their best thinking. They can start a chain of cards or they can build on cards that others play. It’s just what you’d expect from a Foresight Engine: rapid conversion of potential energy into ideas that can drive decisions. Participants can track their favorite forecasters, watch the evolution of their ideas as others build on them, and monitor their standing in the leaderboard. They can create tags and follow forecasts that use those tags. In short, they can create their own personalized view on a fast-paced forecasting event. Fun unlocks creativity – and that’s why game mechanics are also an important part of the Foresight Engine experience. Participants earn forecasting points for ideas that inspire conversation, and bonuses for moving the conversation in unexpected directions. Meanwhile, they unlock personal achievement badges, as they level up their own skills in future forecasting. How will YOU use the Foresight Engine? You can use it to jump-start strategy, to find the brightest thought-leaders in your organization, to tap a worldwide audience and build a new global perspective. You can use IFTF’s Foresight Engine inside your organization for a strictly private affair or as a public platform for a wide-reaching, even global event. Whichever way you choose to use it, it can deliver all the benefits of engaged forecasting, bringing many voices to bear on your future.
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      Med denne spilldynamikken kan vi lage ny Luvit kurs spill sjamger. Mener også at vi kan utvide denne dynakikken til støre, komplekse og lengre spill varighet som vi har snakket om tidligere. 
    Ole C  Brudvik

    1.2 Billion People Live in Extreme Poverty - 7 Billion Are Invited to Help Find the Sol... - 0 views

    • 1.2 Billion People Live in Extreme Poverty – 7 Billion Are Invited to Help Find the Solutions Around the world—from the dense urban settlements of Kibera and Dharavi to the precarious freeholds of small farmers everywhere—billions of people are looking for a way out of poverty. Everyday they face challenges ranging from shortages of water to shortages of jobs, from loss of their traditional lifestyles to loss of their voice in their communities. What if, together, we can identify thousands of new paths out of poverty around the world in just 48 hours? IFTF and the Rockefeller Foundation invite you to play Catalyze4Change: Register now at game.searchlightcatalysts.org FOR IMMEDIATE RELEASE MARCH 21, 2012
    • PALO ALTO – On April 3, the Rockefeller Foundation and the Institute for the Future (IFTF) will join forces with people across the globe and ask them to help solve global poverty through an interactive online game. The game, dubbed Catalysts for Change, is based on the premise that collaboration on a global scale can yield unique insights into ways to create a more prosperous, equitable future. These insights will trigger innovations that will make a significant difference in the lives of poor or vulnerable communities. The game can be played online at game.catalyze4change.org.

       

      Around the world, hundreds of millions of people are looking for ways out of poverty. While progress has been made, over 1.2 billion poor or vulnerable people around the world are still living in extreme poverty.

      “The public, private and social sectors have worked to tackle poverty, vulnerability and exclusion for years,” said Dr. Judith Rodin, president of the Rockefeller Foundation. “While the lives of countless people and communities have been transformed as a result, the persistent level of poverty and vulnerability that remains requires new and innovative thinking. Using technology to engage a new set of actors from all over the world will provide unique perspectives, allowing us to identify new ways to solve problems and address poverty at its root causes.”

      To close this gap, the Rockefeller Foundation has joined forces with IFTF to test a new way of solving global problems and developing solutions. Using cutting-edge gaming principles and collaboration techniques, Catalysts for Change creates an opportunity for people everywhere to contribute their unique perspectives. Armed with these insights, our global community will be better equipped to address the root causes of poverty.

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