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Ole C  Brudvik

Playfish: Play Social games with your friends on Facebook and more - 0 views

  • About Playfish Playfish leads the social gaming industry in innovation and creativity with award-winning, category-defining games designed for friends to play together. The company has changed the way people play games by creating more social and connected experiences. Played by tens of millions of people worldwide, Playfish games are amongst the most acclaimed and popular online, including Pet Society, Restaurant City, FIFA Superstars and Madden NFL Superstars. Playfish has development studios in London, San Francisco, Beijing, Tokyo, Montreal, and Tromso, Norway, and is owned by Electronic
  • What are Social Games? Social games are games designed to be played together with friends.Traditional computer games focus on standalone game play on consoles, your PC or on your mobile. Games that do allow you to play together with others online normally require you to buy the game, go online and try and find like-minded new friends who are also playing the game. This is something that usually only the most dedicated gamers are prepared to do.Our social games are different. We create games that let you play together with real-world friends and family using the infrastructure built by social networks. This is in some ways a return to the roots of games. You play with the same people you would play cards, board games or go bowling with in the real world. Sharing the game experience with friends makes it more compelling and fun.At Playfish we believe social games are a big part of the future of the video games industry, and are working hard to be the leading company in this emerging sector.
Ole C  Brudvik

Company - Our technology | DreamBox Learning® - 0 views

  • The patented technology that makes DreamBox adaptive learning so powerful The DreamBox Learning adaptive learning platform enables the best methods and lessons of effective classroom teachers to help every student excel. DreamBox technology answers the question, “what’s the right next lesson for this student”, to provide a learning experience based on: Integrated assessment and effective, data-informed instruction Continuous, dynamic adaptations Sophisticated sequencing technology that provides millions of paths through the curriculum A robust math curriculum An engaging learning environment with game-like elements and motivational features.
  • This experience is based on the following patented technologies. Platform infrastructure. We’ve built our platform to be a large scale, extensible web service that can support a wide variety of curricula (e.g., K-12 math, literacy, science, chemistry, etc.), high traffic, world-wide usage, and multivariate data analysis. DreamBox will continue to drive platform innovation by building more applications and extending its reach. GuideRight™. An heuristics engine for continuous assessments and adaptations, this technology provides for individualized placement so that every student is continually in their optimal learning zone. More importantly, integrated assessment and instruction, with a powerful, proprietary sequencing engine, means that there are millions of possible paths through our robust curriculum. LessonScript™. LessonScript™ is an authoring environment for scalable lesson development. Instead of having to rely on the traditional sequential software development model, our engineers have created a lesson authoring environment full of interactive and teacher-designed virtual tools so that our academic team (most of whom are National Board Certified Teachers) can build and refine lessons in real time. This also means that LessonScript can support 3rd party content development. Dynamic and “skinnable” lesson architecture. DreamBox developed a flexible overlay for substituting creative assets (graphics and audio) and language so DreamBox-enabled content can be presented with different themes (e.g. pirates or neighborhood pets) to appeal to different students. It also allows easy localization to new languages. Teacher and Parent Dashboards. Our online dashboards provide detailed academic progress reports, giving teachers, administrators, and parents insight into concept-level comprehension, progress through the curriculum, and DreamBox effectiveness.
Ole C  Brudvik

4 Lessons from Gaming in a Corporate Context | Institute For The Future - 0 views

  • 4 Lessons from Gaming in a Corporate Context
  • What can an engaged forecasting game do for my company? This is a question I've heard a lot over the past couple of years.  Based on aggregated lessons from the corporate games of which I've been a part, below are 4 key insights from engaging with games in a corporate context:
  • 1.  Dipping a toe in gaming = liberating! Participants reported they appreciated dipping their toe in an online gaming platform.  Being given permission to engage with online scenarios, simulations, and ideation was liberating for some, especially if they were "closet gamers" in their current role and position in the organization.  At IFTF, we forecast that gaming will be a learning methodology and medium for the future, so future leaders need to find ways to grow in this capacity. 
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  • 2.  Anonymity changes the dynamic Players appreciated the anonymity that came with an online game--their player name could be "FutureCR8R" or "4sight" rather than "R_Hatch" or "ResearchManager."  They felt freed to think outside of the hierarchical boundaries of their typical roles.  This was especially important in global companies who were playing the game across cultures. There was a feeling of fewer limitations and more freedom; regardless of how shy or outgoing a particular person was, or what their role in the organization may be.  Some of the best insights come when a design person puts on an R&D lens, or when a materials expert thinks in terms of consumer insight or external relations.
  • 3.  Lightweight interface lowers barriers The lightweight interface of the Foresight Engine was essential.  For people who are busy and have lots of demands on their attention bandwidth, participants responded well to having a lightweight demand on their time.  Most of the games were 24 hours in duration, and we asked people to participate in two, 15-20 minute bursts...though many plays for hours on end.
  • 4.  "I am not alone." Many participants said they were refreshed and found renewed energy when they played, because it helped them to realize that they are not alone...they are not the only one thinking about a particular topic, picking up on new signals in their local area that hint at a potential disruption, or innovation in the space.  For some, it encouraged their commitment to be change agents because they knew it wasn't just their individual outlier idea, but rather that others were thinking divergently as well.
  • Below is a more in-depth description of the Foresight Engine, to give a sense of context: IFTF’s Foresight Engine drives engaged forecasting. It creates a fast flow of micro-forecasts from hundreds or thousands of participants in just a day or two. It’s all about focused insights and innovation—the discovery of social wisdom and outlier ideas. At the start of an engagement, forecasters from around the world get a quick video briefing on a future scenario.  Then they play cards: Twitter-length forecasts (140 characters or less) that represent their best thinking. They can start a chain of cards or they can build on cards that others play. It’s just what you’d expect from a Foresight Engine: rapid conversion of potential energy into ideas that can drive decisions. Participants can track their favorite forecasters, watch the evolution of their ideas as others build on them, and monitor their standing in the leaderboard. They can create tags and follow forecasts that use those tags. In short, they can create their own personalized view on a fast-paced forecasting event. Fun unlocks creativity – and that’s why game mechanics are also an important part of the Foresight Engine experience. Participants earn forecasting points for ideas that inspire conversation, and bonuses for moving the conversation in unexpected directions. Meanwhile, they unlock personal achievement badges, as they level up their own skills in future forecasting. How will YOU use the Foresight Engine? You can use it to jump-start strategy, to find the brightest thought-leaders in your organization, to tap a worldwide audience and build a new global perspective. You can use IFTF’s Foresight Engine inside your organization for a strictly private affair or as a public platform for a wide-reaching, even global event. Whichever way you choose to use it, it can deliver all the benefits of engaged forecasting, bringing many voices to bear on your future.
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    Med denne spilldynamikken kan vi lage ny Luvit kurs spill sjamger. Mener også at vi kan utvide denne dynakikken til støre, komplekse og lengre spill varighet som vi har snakket om tidligere. 
Ole C  Brudvik

Seth Priebatsch: The game layer on top of the world | Video on TED.com - 0 views

  • Seth Priebatsch: The game layer on top of the world

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      Noen sosiale spillprinsipper... Ole
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