Skip to main content

Home/ NKS Game Group/ Group items tagged community

Rss Feed Group items tagged

Ole C  Brudvik

1.2 Billion People Live in Extreme Poverty - 7 Billion Are Invited to Help Find the Sol... - 0 views

  • 1.2 Billion People Live in Extreme Poverty – 7 Billion Are Invited to Help Find the Solutions Around the world—from the dense urban settlements of Kibera and Dharavi to the precarious freeholds of small farmers everywhere—billions of people are looking for a way out of poverty. Everyday they face challenges ranging from shortages of water to shortages of jobs, from loss of their traditional lifestyles to loss of their voice in their communities. What if, together, we can identify thousands of new paths out of poverty around the world in just 48 hours? IFTF and the Rockefeller Foundation invite you to play Catalyze4Change: Register now at game.searchlightcatalysts.org FOR IMMEDIATE RELEASE MARCH 21, 2012
  • PALO ALTO – On April 3, the Rockefeller Foundation and the Institute for the Future (IFTF) will join forces with people across the globe and ask them to help solve global poverty through an interactive online game. The game, dubbed Catalysts for Change, is based on the premise that collaboration on a global scale can yield unique insights into ways to create a more prosperous, equitable future. These insights will trigger innovations that will make a significant difference in the lives of poor or vulnerable communities. The game can be played online at game.catalyze4change.org.

     

    Around the world, hundreds of millions of people are looking for ways out of poverty. While progress has been made, over 1.2 billion poor or vulnerable people around the world are still living in extreme poverty.

    “The public, private and social sectors have worked to tackle poverty, vulnerability and exclusion for years,” said Dr. Judith Rodin, president of the Rockefeller Foundation. “While the lives of countless people and communities have been transformed as a result, the persistent level of poverty and vulnerability that remains requires new and innovative thinking. Using technology to engage a new set of actors from all over the world will provide unique perspectives, allowing us to identify new ways to solve problems and address poverty at its root causes.”

    To close this gap, the Rockefeller Foundation has joined forces with IFTF to test a new way of solving global problems and developing solutions. Using cutting-edge gaming principles and collaboration techniques, Catalysts for Change creates an opportunity for people everywhere to contribute their unique perspectives. Armed with these insights, our global community will be better equipped to address the root causes of poverty.

Ole C  Brudvik

Call for educational game design patterns « Game Based Learning - 0 views

  • Research blog by Kristian Kiili Home About me About this blog Call for educational game design patterns October 9, 2009 tags: Design pattern In spite of increased interest in game-based learning, the development of educational game design methods has been insignificant. Apparently, this lack has negatively influenced the quality of published educational games and the diffusion of game based learning. One of the biggest problems of educational games has been the inadequate integration of educational and game design principles. Furthermore,  it is common that the multidisciplinary nature of the design teams also arouses problems – there are too many chief cooks with their own recipes without having a common language to collaboratively mix the masterpiece. Good educational games just do not get cooked by merely hiring game designers and instructional designers for the game design team. A shared vocabulary and an understanding of how the instructional designers’ and the game designers’ work aligns and synergizes would facilitate the development of high quality educational games. As a solution, I have proposed a  pattern-based approach that supports the design, analysis and comparison of educational games. Educational game design patterns that extend existing entertainment game design patterns are descriptions of commonly reoccurring parts of the design of a educational game that concern and optimize gameplay from an educational perspective. The aim of this post is to awaken the educational game community to approach educational game design more structurally and to motivate them to participate in creation of design patterns. The current patterns are presented in educational game design pattern library: http://www.pori.tut.fi/~krikii/patterns/. In the same page you can propose patterns to be included in the library.
  •  
    " Research blog by Kristian Kiili Home About me About this blog Call for educational game design patterns October 9, 2009 tags: Design pattern In spite of increased interest in game-based learning, the development of educational game design methods has been insignificant. Apparently, this lack has negatively influenced the quality of published educational games and the diffusion of game based learning. One of the biggest problems of educational games has been the inadequate integration of educational and game design principles. Furthermore, it is common that the multidisciplinary nature of the design teams also arouses problems - there are too many chief cooks with their own recipes without having a common language to collaboratively mix the masterpiece. Good educational games just do not get cooked by merely hiring game designers and instructional designers for the game design team. A shared vocabulary and an understanding of how the instructional designers' and the game designers' work aligns and synergizes would facilitate the development of high quality educational games. As a solution, I have proposed a pattern-based approach that supports the design, analysis and comparison of educational games. Educational game design patterns that extend existing entertainment game design patterns are descriptions of commonly reoccurring parts of the design of a educational game that concern and optimize gameplay from an educational perspective. The aim of this post is to awaken the educational game community to approach educational game design more structurally and to motivate them to participate in creation of design patterns. The current patterns are presented in educational game design pattern library: http://www.pori.tut.fi/~krikii/patterns/. In the same page you can propose patterns to be included in the library."
Ole C  Brudvik

26 Learning Games for Change | Serious Games | Online Learning Games - 0 views

  • 26 Learning Games to Change the World
  • I originally wrote this post right before the 5th annual Games for Change Festival. It seemed  like a good time to poke around and see what sorts of games might be out there that are geared towards teaching people something that will make a difference in the world. Since that time, it has consistently been one of the most visited pages on the Mission to Learn site.
  • Karma Tycoon Developed by DoSomething.org “rocks the gaming world by offering you a thrilling ride through the world of social entrepreneurship as you earn Karma in virtual communities across the US.” Also offers a teachers curriculum
  • ...23 more annotations...
  • Ayiti: The Cost of Life “What is it like to live in poverty, struggling every day to stay healthy, keep out of debt, and get educated? Find out now in this challenging role playing game created by the High School students in Global Kids with the game developers at Gamelab, in which you take responsibility for a family of five in rural Haiti.” From UNICEF with Microsoft support.
  • 3rd World Farmer “3rd World Farmer … aims at simulating the real-world mechanisms that cause and sustain poverty in 3rd World countries. In the game, the player gets to manage an African farm, and is soon confronted with the often difficult choices that poverty and conflict necessitate. We find this kind of experience efficient at making the issues relevant to people, because players tend to invests their hopes in a game character whose fate depends on him. We aim at making the player “experience” the injustices, rather than being told about them, so as to stimulate a deeper and more personal reflection on the topics.”
  • Go Goat Go “Get a goat to help you grow more food! They eat weeds, their milk is magic and plants love their poo…” Just one of a number of games featuring Christian Aid’s Global Gang http://www.globalgang.org/funandgames/games/Default.aspx
  • Darfur is Dying “Darfur is Dying is a viral video game for change that provides a window into the experience of the 2.5 million refugees in the Darfur region of Sudan. Players must keep their refugee camp functioning in the face of possible attack by Janjaweed militias. Players can also learn more about the genocide in Darfur that has taken the lives of 400,000 people, and find ways to get involved to help stop this human rights and humanitarian crisis.” From mtvU in partnership with the Reebok Human Rights Foundation.
  • My U.S. Rep: Role Play Congress “Now’s your chance to role play your favorite(or not so) House of Representative and help them become more popular! Based on real voting data, My US Rep allows you to discover your Rep’s hopes and dreams within an engaging game experience. Help your Rep become the most popular, look for bills to vote on, interact with in-game characters, collect cash and buy media time.”
  • Stop Whaling Game “Steer the Greenpeace inflatable boat around the seas and intercept the dangerous harpoons from the whaling ship. To make the whaling ship stop whaling, you must try and get your activists on board the whaling ship. Good luck!” From GreenPEace UK
  • Nuclear Weapons: The Nobel Peace Prize “Take on the mission to disarm the world of nuclear weapons with the help of eight “Peace Doves!”” There are also five other educational games at this site.
  • Global Warming Interactive “CO2FX is a web based multi-user educational game which explores the relationship of global warming to economic, political and science policy decisions. The game is driven by a systems dynamics model and is presented in a user friendly interface intended for the high school user.” Supported by a grant from the National Science Foundation.
  • Climate Challenge “A game where you are president of the European Nations. You must tackle climate change and stay popular enough with the voters to remain in office.” From the BBC.
  • Wasteland Adventure “Time: 3010 AD. After humans destroyed the ecosystem. The earth lost the ability to heal and the environment continues to get worse. The freash air and clean water are polluted. People have to wear breathing masks lest the toxic air rots their luncks. Human beings encounter a next critical crisis. The son of a scientist, BOBO is very interested in the garbage that has polluted the earth. He collects all kinds of usable garbage to make into his toys. However, BOBO has an evil self. Sometimes he will become lazy. One day BOBO falls asleep in the garbage…”
  • eLections: Your Adventure in Politics “Inspired by the classic board game “The Game of Life,” players will role-play their own virtual candidates running for President. The one or two-player game is both genuinely entertaining and genuinely educational – with emphasis on delivering a fun learning experience. Kids can play with parents, students with teachers, users of all ages with a friend, classmate, or with a computer-generated opponent. The latest edition of eLECTIONS also offers a computer-generated Third Party candidate. Created by the cable industry’s non-profit education foundation, Cable in the Classroom, in partnership with CNN Student News, C-SPAN and HistoryTM. Good teacher resources.”
  • Stop Disasters! “The on-line game aims at teaching children how to build safer villages and cities against disasters. Children will learn playing how the location and the construction materials of houses can make a difference when disasters strike and how early warning systems, evacuation plans and education can save lives.” From the United Nation/International Strategy for Disaster Reduction. Multiple languages. Good teacher resources
  • World Without Oil “WORLD WITHOUT OIL is an alternate reality event, a serious game for the public good. It invites everyone to help simulate a global oil shock. People participate by contributing original online stories, created as though the oil shock were really happening. The game’s masters rank the participants (“players”) according to their contributions to our realistic portrayal of the oil shock. The game also places value on player-created communities, collaborative stories, and collective efforts. Each contribution helps the game arrive at a larger truth. No team of experts knows better than a given individual what effect an oil shock would have upon that individual’s life, or what action he or she will take to cope. Personal reactions to our simulated oil shock, placed in context with many other points of view, will help us all realize what’s at stake in our oil-fired culture.”
  • Food Detectives Fight BAC “The Food Detectives Fight BAC!® game gives kids a fun way to learn about foodborne illness. More and more, foodborne illness is making news headlines. According to the Center for Disease Control and Prevention (CDC), foodborne illnesses in the United States affect millions of people and cause thousands of deaths every year. The CDC says 300,000 people are hospitalized every year.” From New Mexico State University.
  • The Incredible Adventures of the Amazing Food Detectives “There has been a mysterious outbreak of unhealthy habits hitting too many boys and girls. If we don’t solve these cases, and fast, kids might not make the right food and exercise choices as they grow, and that could be trouble! All junior food detectives will get secret training on how to eat right and exercise. You can investigate fun games like Whack A Snack, Soccer, and Zap the TV. Plus you can print out classified clues on ways to be healthy, then share them with your parents, teachers, and pals.” From Kaiser Permanente. Good teacher resources.
  • McDonald’s Video Game “Making money in a corporation like McDonald’s is not simple at all! Behind every sandwich there is a complex process you must learn to manage: from the creation of pastures to the slaughter, from the restaurant management to the branding. You’ll discover all the dirty secrets that made us one of the biggest compan[ies] of the world.” Multiple languages. Offline version available. From La Molle Industria. http://www.molleindustria.org/
  • Desktop/Free Free, though in most instances donations are encouraged. Food Force “As team rookie you have six missions to complete. Each mission represents a part of the process of delivering food aid to an area in crisis. The final mission shows you how food aid can help people rebuild their lives in the years following a disaster.” United Nations World Food Programme. Multiple languages. Good teacher resources.
  • Fatworld FATWORLD is a video game about the politics of nutrition. It explores the relationships between obesity, nutrition, and socioeconomics in the contemporary U.S. The game’s goal is not to tell people what to eat or how to exercise, but to demonstrate the complex, interwoven relationships between nutrition and factors like budgets, the physical world, subsidies, and regulations. Existing approaches to nutrition advocacy fail to communicate the aggregate effect of everyday health practices. It’s one thing to explain that daily exercise and nutrition are important, but people, young and old, have a very hard time wrapping their heads around outcomes five, 10, 50 years away.
  • WolfQuest “Learn about wolf ecology by living the life of a wild wolf in Yellowstone National Park. Play alone or with friends in on-line multiplayer missions, explore the wilderness, hunt elk, and encounter stranger wolves in your quest to find a mate. Ultimately, your success will depend on forming a family pack, raising pups, and ensuring the survival of your pack.” From the Minnestota Zoo and eduweb under a grant from the National Science Foundation.
  • Harpooned “Harpooned is a free game for Windows. It is a Cetacean Research Simulator, where you play the role of a Japanese scientist performing research on whales around Antarctica.” See also the YouTube trailer for Harpooned. http://www.youtube.com/watch?v=nR4KN6EfX6M
  • Re-Mission The result, a game called Re-Mission (featuring Roxxi, the intrepid nanobot), is a challenging, 3D “shooter” with 20 levels that takes the player on a journey through the body of young patients with different kinds of cancer.  Created by leading video game developers and animators in collaboration with scientific and medical consultants and HopeLab staff, this state-of-the-art game is designed to be cool and fun, while helping players to increase their personal knowledge about cancer and improve their confidence in their ability to manage their cancer. Watch the trailer. Note: I had recently updated this post to “36 Games…” before a massive server outage at Bluehost erased the newer post. I will add back the additional 10 games soon, along with some others. If you have games you would like to see here, please comment and include a URL.
  • Jeff Cobb Mission to Learn
  • Can you learn to save the world by playing games? (14) 10 Education Resources and Games for Autistic Students (6.5) Think you could never be homeless? (6.4) Game Mechanics, Bwah Hah Hah! (5.9) http://www.missiontolearn.com/2009/09/more-learning-games-for-change/ http://www.missiontolearn.com/2009/10/climate-change-learning-games/ http://www.missiontolearn.com/2008/10/serious-games-against-poverty/ http://www.missiontolearn.com/2008/03/more-than-50-web-widgets-for-your-learning-mix/
Ole C  Brudvik

Seth Priebatsch: The game layer on top of the world | Video on TED.com - 0 views

  • Seth Priebatsch: The game layer on top of the world

    •  
      Noen sosiale spillprinsipper... Ole
    Ole C  Brudvik

    Foresight Engine - 2 views

    • How To Play You play the game in three easy steps: STEP 1. Watch the 3-minute video. Watch the short welcome video to find out what future we’re forecasting. See what others around the world are doing to create catalysts for change. Get inspired. Imagine what you can do to be a catalyst for change. Get Started STEP 2. Play your cards. You can play Positive Imagination and Critical Imagination cards. Positive Imagination cards describe new winning paths out of poverty. Critical Imagination cards highlight paths that could lead to greater vulnerability. Each card is short and sweet—just 140 characters. You can play as many or as few cards as you like. The more you play, the more people you can engage around the world. And the more people you engage with your ideas, the more points you win.     STEP 3. Build on others’ cards. This is where the fun starts—and the points add up. Once you play a card, others may respond with cards that take the idea to the next level. You can do the same. On any card, you can play four kinds of cards: Momentum: If we take this path … what happens next? Antagonism: Disagree? What’s wrong with this path? Adaptation: Yes, and...how might this path play out differently in your community or region? Investigation: Curious? Ask or answer a follow-up question. Building on cards is the best way to build points—and build better paths out of poverty! When someone builds on one of your cards, you automatically win points without doing anything. When you build on others’ cards, you start a card chain and encourage others to build on your cards. The longer the chains, the more points you win! And the deeper your conversations with people in other regions. 4. Watch the game live on the Dashboard! Get a bird’s-eye view of the game unfolding on the Dashboard. Follow trending topics, and see which ideas are gaining momentum. Track your favorite ideas and players in the game. And keep an eye on the Leaderboard to see where you stand!     HOW CAN I WIN
    1 - 6 of 6
    Showing 20 items per page