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Matt Johnston

Teach Science and Math - 0 views

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    "Often we search for meaningful ways to integrate digital technology in project based learning activities given to our students. We also would like our students to develop a thorough understanding of the concepts underlying the work - after all this is the purpose of the project. Giving students the opportunity to complete and present their project through a digital lens has one great advantage - student engagement. This in turn causes students to develop a more in depth understanding of concepts."
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    Often we search for meaningful ways to integrate digital technology in project based learning activities given to our students. We also would like our students to develop a thorough understanding of the concepts underlying the work - after all this is the purpose of the project. Giving students the opportunity to complete and present their project through a digital lens has one great advantage - student engagement. This in turn causes students to develop a more in depth understanding of concepts.
Matt Johnston

iPaddiction: Student-Led Conferences: Parents & Students Engaged! - 0 views

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    The parents and students were engaged because the students really knew how to maneuver the iPad to demonstrate all of the work that they completed. I could sense that students were taking pride in showing their online professional portfolio, creations, and tweets. I am also thrilled that the professional blogs are a year-to-date body of work. We didn't just show them tests as was in the past, but all the learning experiences that have occurred along the journey. Students had an agenda that they were to follow and parents totally wanted to hear all about it. Some parents and students were present for over a half hour!
Matt Johnston

Free Technology for Teachers: Engaging Students with Voki - 0 views

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    "Currently, I use wikis to provide supplemental materials for my English language learners. In each wiki, my students enjoy the Voki avatars. Voki is a free service that allows your students to create personalized speaking avatars and embed them on a blog or wiki or send them via e-mail. "
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    Currently, I use wikis to provide supplemental materials for my English language learners. In each wiki, my students enjoy the Voki avatars. Voki is a free service that allows your students to create personalized speaking avatars and embed them on a blog or wiki or send them via e-mail.
Matt Johnston

EdTech Toolbox: Student Designed E-books: Challenge Based Learning - 0 views

  • Martin said... Fantastic project Greg and thanks for sharing. Our grade 6 and 7 students in West Vancouver are just now completing a year-long magazine publishing project. Each student selected a topic of interest and throughout the year they have been taught various writing and publishing techniques. We have partnered with a local university graphic design department and their first year design students have been assisting our students with their layout and design, to produce dramatic publications. Our students have been so motivated the entire year. Giving the students choice and a bit of freedom to experiment and collaborate has been enlightening. We really have noticed a significant level of engagement and ownership with all students, including some boys who are not that keen to write.Our completed magazines will be posted on our ISSUU site http://issuu.com/mandrews. Several samples have been posted.
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    OMG some very cool use of web2.0 tech here. What could we use?
Matt Johnston

isb21 - 6-8 - 0 views

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    "Any successful technology and information literate student will be an independent learner who reads, views, listens and collaborates for pleasure, personal growth and to make connections with oneself and the world. The following experiences with technology and digital resources are examples of learning activities in which students might engage during Grades 6-8 (ages 11-14):"
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    Any successful technology and information literate student will be an independent learner who reads, views, listens and collaborates for pleasure, personal growth and to make connections with oneself and the world. The following experiences with technology and digital resources are examples of learning activities in which students might engage during Grades 6-8 (ages 11-14):
Matt Johnston

isb21 - 3-5 - 0 views

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    "Any successful technology and information literate student will be an independent learner who reads, views, listens and collaborates for pleasure, personal growth and to make connections with oneself and the world. The following experiences with technology and digital resources are examples of learning activities in which students might engage during Grades 3-5 (ages 8-11):"
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    Any successful technology and information literate student will be an independent learner who reads, views, listens and collaborates for pleasure, personal growth and to make connections with oneself and the world. The following experiences with technology and digital resources are examples of learning activities in which students might engage during Grades 3-5 (ages 8-11):
Matt Johnston

Arcademic Skill Builders: Online Educational Games - 0 views

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    "Our research-based and standards-aligned free educational math games and language arts games will engage, motivate, and help teach students. Click a button below to play our free multi-player and single-player games! In the future we'll add features enabling you to save records, tailor content for differentiated instruction, and pinpoint student problem areas."
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    Our research-based and standards-aligned free educational math games and language arts games will engage, motivate, and help teach students. Click a button below to play our free multi-player and single-player games! In the future we'll add features enabling you to save records, tailor content for differentiated instruction, and pinpoint student problem areas.
Matt Johnston

Education World® : Curriculum : The 'Jigsaw' Approach Brings Lessons to Life - 0 views

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    "Sixth-grade teacher Ellen Berg desperately wanted to show her students the true meaning of a fairy tale, but how could she organize an activity that would encourage them to develop their own definition of the term, willingly? A technique called the "jigsaw method" provided the backdrop for the dynamic and engaging lesson that her students still recall! "
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    Sixth-grade teacher Ellen Berg desperately wanted to show her students the true meaning of a fairy tale, but how could she organize an activity that would encourage them to develop their own definition of the term, willingly? A technique called the "jigsaw method" provided the backdrop for the dynamic and engaging lesson that her students still recall!
Matt Johnston

Using VoiceThread to Build Student Engagement - 0 views

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    "But a new technology allows online instructors to reconnect discussion to the lecture. VoiceThread is a web service that allows users to upload PowerPoint slides, videos, photos, etc. and add voice narration to create a multimedia presentation. But best of all, viewers can add their own comments to the presentation via voice or text. With VoiceThread students can attach questions or thoughts about a lecture directly to the lecture itself when and where they apply. The result is a discussion that is integrated into the lecture itself. "
Matt Johnston

26 Keys to Student Engagement - 0 views

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    Nice Alphabet style overview of hoe we should look at IT and learning.
Matt Johnston

How to Put Multiple Intelligences to Work in Your Classroom - 0 views

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    "Incorporating multiple intelligences in your teaching will ensure that you tap into your students' full potential for learning. By teaching in more "brain-compatible" ways, teachers can engage more learners and educate more authentically and fairly. "
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    Incorporating multiple intelligences in your teaching will ensure that you tap into your students' full potential for learning. By teaching in more "brain-compatible" ways, teachers can engage more learners and educate more authentically and fairly.
Matt Johnston

Student Learning with Diigo - 0 views

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    "Educators, worldwide, have enjoyed the use of this social bookmarking site. Diigo is a great web-based tool for teachers to utilize, to motivate, and to engage students of all ages in the learning process."
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    Diigo with your kids! A diigo stole my learning!
Matt Johnston

- 20+ Fun Free Apps that Promote Student Centered Learning & Literacy - 0 views

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    "Lately, I have discovered many cool free apps that are incredible for creating digital stories, reading stories, and interacting with stories. These apps are incredibly engaging and meet the needs of our diverse learners. They allow learners to interact with the plot, characters, and even design of the story. They also support multiple learning styles because they are visual, have sound, and animation. Students can even begin to craft their own stories using their voices, drawings, images, videos, and so much more!"
Matt Johnston

Keeping Students Engaged in a 1:1 Project-Based Classroom [guest post] | Dangerously Irrelevant - 0 views

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    Some great ideas about how to mange learning in a 1:1 class
Matt Johnston

Science Classroom Strategies - 0 views

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    "The question that now resonates is: How can we use iPads and other tablets to effectively generate a dynamic learning environment for maximum engagement in rigorous instruction? Rigor has traditionally been equated with a mastery of the content and was only available to a select few. But there must be a transformation of this definition to include applicable skills in conjunction with content knowledge in order to effectively and efficiently respond to the dynamic world and changing circumstances we face (Bellanca & Brandt, 2010). This translates into understanding that rigor requires us to challenge students beyond their comfort zone emotionally, intellectually and academically."
Matt Johnston

Math Arcade on Funbrain... can you win all 25 games? - 0 views

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    The Fun Brain Math Arcade, (www.funbrain.com/brain/MathBrain/MathBrain.html), covers a wide gamut of math skills and would be great practice for gifted math students. The games start off relatively easy, but soon increase in difficulty to provide the level of challenge required to engage students. There are 25 games in all to complete as you work your way around this virtual board game, and each is presented in a fun and engaging way. As well as basic facts, you will encounter skills like angles, double digit multiplying, and decimals. Each one seamlessly combines video game skills with Math skills. Read more: http://www.brighthub.com/video-games/family/articles/70813.aspx#ixzz0nVog4SyY
Matt Johnston

Online kids brain games - 0 views

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    Another great site that is well worth your time is Kidopo. This educational site has an amazing collection of brain games that will keep your students engaged for hours. As with everything else on Kidopo, the games are specifically chosen because they are student friendly and appropriate for use at school. Again, all the games are very well produced, and the interest level they generate is always high. Try Fling, Zoo Escape, Mechanics, or Prizma Puzzle 2 with your students and you will quickly see how hard their brains can really work! Read more: http://www.brighthub.com/education/k-12/articles/106947.aspx#ixzz1EGaMIU7l
Matt Johnston

5 Innovative iPad Apps That Will Evolve Your Classroom | K-12 Mobile Learning - 0 views

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    As a teacher, I enjoy looking for new ways to engage students. Some methods employed may be novel; I know their effectiveness will wear off over time. Other methods are structured around solid principles of learning and have lasting value. Striking a balance amongst both novel and lasting methods helps establish an evolving, engaging and enriched classroom experience.
Matt Johnston

isb21 - PK-2 - 0 views

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    Any successful technology and information literate student will be an independent learner who reads, views, listens and collaborates for pleasure, personal growth and to make connections with oneself and the world. The following experiences with technology and digital resources are examples of learning activities in which students might engage during PK-Grade 2 (ages 4-8):
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