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Zimbabwe wants to take solar-powered iPads to rural schools | TabTimes - 0 views

    • Elena Ares
       
      Such a thoughtful and intelligent idea: Bringing solar powered ipads to third world countries for learning
  • 'School Box' which will take iPads to the most remote rural schools - using solar power and micro projectors we will be able to bring computerised teaching aids to the poorest schools
  • "I hope we will get the first pilot programmes started early next year. If we can get it to work in Zimbabwe, I am sure it will spread to the poor schools throughout Africa - and beyond".
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    Using iPads to help students in third world countries to learn. This is such a good idea so that way the children are able to learn with apps and also can learn to read with this. 
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Mobile Apps and Mass Customization « The SwitchCase Group - 2 views

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    This source describes the boom in mobile apps. Apps are going to start being mass customized at a mass production price. This will allow people to customize their own devices and application to fit their own personal style. 
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iPad Literature Circles - Literature Circles | Diigo - 1 views

    • Cesar T
       
      people are so into getting the new ipad that they dont see their are more things to life then getting the new xbox,ps3 or ipad
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In South Korean classrooms, digital textbook revolution meets some resistance - The Was... - 1 views

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    South Koreans realize that technology doesn't always bring progress. Not going as ebook as planned according to this washington post article. "But South Korea, among the world's most wired nations, has also seen its plan to digitize elementary, middle and high school classrooms by 2015 collide with a trend it didn't anticipate: Education leaders here worry that digital devices are too pervasive and that this young generation of tablet-carrying, smartphone-obsessed students might benefit from less exposure to gadgets, not more. Those concerns have caused South Korea to pin back the ambition of the project, which is in a trial stage at about 50 schools. Now, the full rollout won't be a revolution: Classes will use digital textbooks alongside paper textbooks, not instead of them. First- and second-graders, government officials say, probably won't use the gadgets at all."
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Niftybytes About Us - 1 views

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    This website is a prime example of how people are beginning to customize every aspect of their life. This website was designed to allow people to customize mobile apps just for their business. So not only are people customizing their personal things, but their businesses too.
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Education-2020 - The Classroom - 1 views

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    this article is about how gesture based computing is integrated into learning environments and how old beliefs are changing.
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The Culture of Collaboration: Articles - 0 views

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    This article explains how Toyota and BMW are going to collaborate in different areas of their companies. It then explains that collaborating can help the companies if the collaboration has value for both parties, structure and clarity, and non-differentiating processes.
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Wikia: Collaboration using wikis with a community approach to talk about entertainment - 2 views

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    Wikia is a massively growing website where people create wikis and remix content on video games, entertainment, and lifestyle issues. It is sort of a mix of graphics, wikis, and entertainment and shows how collaborative spaces are reaching every aspect of our lives.
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badges | HASTAC - 0 views

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    This is an example of how tagging is so helpful. If you're following the open badge movement, you can look at the HASTAC badges tag on their website and stay up to date.  For netgened students, badges relate to game based learning as they are part of gamifying learning: a trend that will continue to influence education. 
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New ELI 7 Things... Explores First-Generation Learning Analytics | EDUCAUSE - 0 views

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    Learning analytics are underused but will be one of the most important tools in our online toolbox. Once we grasp the importance of these, we will be demanding more and more intelligence on behalf of the learning analytics that we use to support elearning, apps, and all of the things our students use as part of their learning toolbox. Reports from Educause
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Augmented Reality Links from the Horizon 2010 Report - 0 views

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    Augmented Reality is enhancing the world around us by using electronic devices to create a reality that is supplemented (or "augmented") with additional information. Sometimes this is location based (using GPS) or uses QR Codes (with QR code readers) and most often with handheld devices making this truly possible. These links are from the Horizon Report 2010.
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QR Codes Video about how can be used in education - 0 views

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    QR Codes are an important new technology that use something called hardlinking.
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Epeus' epigone: QR Codes: bad idea or terrible idea? - 0 views

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    Some people don't like QR codes. I still think they are helpful. What do you think?
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QR Codes - Library Success: A Best Practices Wiki - 0 views

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    An index of how qr codes are being used in librarires on the libsuccess.org wiki. 
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Embrace Adaptive Testing - Room for Debate - NYTimes.com - 0 views

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    I have to admit that it was very hard to put into a few short words my thoughts on adaptive learning. I didn't really intend for it to center on the testing piece but I guess that is what the editors thought hadn't already been covered, although I do agree with everything I said on it. Of course, many will say we need much more than testing but I think the big point is that pencil and paper don't cut it. We are wasting time with how we test now and can be much more targeted in terms of what students know and how we can teach. Your thoughts? The biggest thing that bothers me about all these apps is that we have no learning analytics - no feedback loop at all to parents or teachers. I literally have to watch my son play his ipad learning games to really understand where he is and what I need to do to fill things in. 
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Google Reader Extension » Labs.PostRank - 0 views

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    Post Rank extensions for Google Chrome and Safari are cool. You have to be careful that you don't JUST read the highly ranked posts but if you have only time for a quick read, it is useful.
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Canvas Analytics - 0 views

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    I'm impressed with the learning analytics that are in the Instructure Canvas offering. Instructure canvas is open source - you can download and use for free but if you host in the cloud, you can host through Instructure. They have just launched a K12 offering and the simple streamlined look and integration with social media has this on the top of my list as we look at an LMS for our school. WE don't have a lot of money but want simple and robust and I'm impressed with what I see. I had a call with the founder. 
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Foldit, crowdsourcing, and labor. - Slate Magazine - 1 views

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    I know that some are saying that we can't gamify education. But what happens when problems become a game and we compete to find answers? This article talks about foldit and how crowdsourcing has become a possibility for something that can work when it becomes a game. This is a great read for those exploring how we will use games in education. I would suggest that this is an approach that we could use. ". Foldit, a novel experiment created by a group of scientists and game designers at the University of Washington, had asked the gamers-some still in middle school and few boasting a background in the sciences, much less microbiology-to determine the how proteins would fold in the enzyme. Within hours, thousands of people were both competing against (and collaborating with) one another. After three weeks, they had succeeded where the microbiologists and the computers had failed. "This is the first example I know of game players solving a long-standing scientific problem," David Baker, a Foldit co-creator, wrote at the time."
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Preconference #1: Playing the Past: Gaming, History, and Technology | WebWise - 1 views

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    This workshop session at WebWise 2012 shows that museums are looking at gamifying just like everyone else. Anything to increase engagement. Whether you like it or not, it is time for some serious scholarly research. "Last year, Nielsen Research found that online games overtook personal email to become the second most heavily used internet activity behind social networks. While most museum and library professionals aren't aiming to create the next FarmVille or Angry Birds, games have the potential to be meaningful learning tools and prompt real-world action."
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