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Sebastian Power

NetGen2010 Project - Mr. Langley's Digital Classroom - 0 views

  • Literary Analysis Rubric
  • NetGen2010 Project
  • Mr. Langley's blog on the NetGen 2010 experience Student Summit recording in Elluminate with text chat box visible
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  • Flat Classroom Project Help
  • Student Summit Video - whiteboard view and audio only NetGen2010 Timeline 3/5 - Greeting from Don posted to the Ning via video Weekly- discussions posted to the forum 2/20-3/5 - "Handshake process" - Students join Ning - post introductions 3/1 - Teams announce 3/15-4/10 Research phase of project 4/10 - Wikis complete 4/1 - Student Keynote Some time in March, there will be a live session with Don Tapscott 4/10-5/8 - Movie Artifact phase of project (note that there will be some overlap between Research and Movie Artifact) *Storyboarding *Outsourced video requests posted to the Ning by 3/10 5/10 - Final Deadline for All Movies to be posted 5/10-5/20 - Post project reflections, student summits, awards Project Files Don Tapscott's Grown Up Digital Chapter 1 Don Tapscott's Grown Up Digital Chapter 3 Don Tapscott's Grown Up Digital Chapter 5 2010 Horizon Report Daily Assignment points - 25 points Create useful Diigo Bookmarks for the NetGen2010 Project and/or communicate with your Team members on the wiki Discussion tab - up to 10 points Post credible research information (preferably in your own words) to your Team's wiki  - must use proper citations - up to 10 points Blog about your latest NetGen2010 activity/progress - up to 5 points If you are absent a day, you are expected to complete the tasks either from home or the next day at school. NetGen2010 Project Links: Video Project Overview - http://netgened2010.flatclassroomproject.org/OverviewPPHS Video Project Assignment http://netgened2010.flatclassroomproject.org/More+information - overview of the ProjectDiigo Standard Tags:Visual Data Analysis:  visualdataGesture Based Computing:  gesturebasedOpen Content:  opencontentSimple Augmented Reality:  augmentedrealityElectronic Books: ebooksMobile Computing:  mobileNetGen2010 Diigo Tag Cloud - these are the Diigo Bookmark tags that you should use.
  • Networking Presentations Video Lessons
  • Essay Questions
  • Documents
  • Literary Analysis Rubric
  • General Information for Writing Essays Handouts
  • 3/5 - Greeting from Don posted to the Ning via video Weekly- discussions posted to the forum 2/20-3/5 - "Handshake process" - Students join Ning - post introductions 3/1 - Teams announce 3/15-4/10 Research phase of project 4/10 - Wikis complete 4/1 - Student Keynote Some time in March, there will be a live session with Don Tapscott 4/10-5/8 - Movie Artifact phase of project (note that there will be some overlap between Research and Movie Artifact) *Storyboarding *Outsourced video requests posted to the Ning by 3/10 5/10 - Final Deadline for All Movies to be posted 5/10-5/20 - Post project reflections, student summits, awards Project Files
  • Daily Assignment points - 25 point
  • reate useful Diigo Bookmarks for the NetGen2010 Project and/or communicate with your Team members on the wiki Discussion tab - up to 10 points Post credible research information (preferably in your own words) to your Team's wiki  - must use proper citations - up to 10 points Blog about your latest NetGen2010 activity/progress - up to 5 points
  • review this format for giving attribution to any information that we add to the wiki.
Vicki Davis

Wikia: Collaboration using wikis with a community approach to talk about entertainment - 2 views

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    Wikia is a massively growing website where people create wikis and remix content on video games, entertainment, and lifestyle issues. It is sort of a mix of graphics, wikis, and entertainment and shows how collaborative spaces are reaching every aspect of our lives.
Sarah Bandy

TECHNOLOGIES SUCH AS WIKIS IN THE CLASSROOM - 0 views

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    This one talks about when students use wiki. Most teachers do not allow you to use wiki due to the fact that it is completely open and FREEDOM. Anyone can go on there and change things that are not true and you may think they are true if you don't know. So because this is a highly changed sight this causes the freedom of the internet to be bad sometimes.
Vicki Davis

What is Gamification? | Gamification.org - 1 views

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    This wiki is about the gamification of websites including those in education. The entire wiki is dedicated to this technique. This was also one of the trends in the 2012 HOrizon Report.
scott summerlin

Horizon Report Wiki - Game-Based Learning - 0 views

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    this is a wiki on game based learning
grace gollon

Apps being used in the Classroom - 0 views

  • 5 Apps Being Used in the Classroom Right Now Published 21 July, 2011 Multimedia & Digital 8 Comments Tags: Apps, Blackboard Mobile Learn, byki, Classroom, Dictionary.com, Digital, Mobile apps, Motion Math, Multimedia, Sarah Fudin, World Wiki tweetmeme_url = 'http://oupeltglobalblog.com/2011/07/21/5-apps-being-used-in-the-classroom-right-now/'; tweetmeme_alias = 'http://wp.me/pLaO9-LP'; tweetmeme_source = '”OUPELTGlobal”'; In this post, Sarah Fudin, a community relations coordinator for the University of Southern California’s online Masters Degree in Teaching program, shares 5 mobile apps that teachers are already using in the classroom to aid learning. Apple’s catchy tagline — “There’s an app for that” — is proving to be true in today’s classroom. Educational apps that are well designed and highly interactive engage students and make learning more enjoyable. A quick online survey shows that there are hundreds of apps available for every educational level, from pre-Kindergarten to college. Many schools are putting iPads into the hands of students in the classroom. Even in classrooms where only the teacher has an iPad, Apple’s Video Mirroring technology allows the screen image from an iPad to be shared with the class via a projection screen or HDTV. Here are five extraordinarily useful Apple and Android apps that are being used in classrooms across the country right now:
  • This Apple app provides quick access to detailed information about more than 200 countries around the globe. According to Macworld, World Wiki uses data from the official CIA World Factbook. Country data includes maps, flags, native language, motto and national statistics, with more detailed information about a country’s government, economy and geography also available. World Wiki’s presentation and depth of information make it a useful tool for teachers and students of all educational levels, with particularly innovative applications in the ESL / TESOL teacher’s classroom, where bridging the cultural gap may sometimes be challenging.
  • No roundup of educational apps would be complete without mentioning this app, which is listed as the #1 app for students by U.S. News & World Report. Over 1 million words from Dictionary.com and Thesaurus.com are included in this app, along with audio pronunciation, word origins and example sentences. The app can be downloaded free of charge for iPhone, iPad, Android and Blackberry devices and conveniently works without an Internet connection. As technology continues to advance and become even more ubiquitous, permeating our everyday lives and routines, it is certain that the classroom of the future will also become more high-tech. The apps being used by teachers and students today are only the latest wave of the digital revolution sweeping over education. As the processes and programs currently available are advanced and refined, technology will offer teachers and students even better ways to work, to connect and, of course, to learn.
Vicki Davis

QR Codes - Library Success: A Best Practices Wiki - 0 views

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    An index of how qr codes are being used in librarires on the libsuccess.org wiki. 
Ariele Ea

Gamification - Wikipedia, the free encyclopedia - 0 views

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    this site has the defintion of gamification and applications for gamification
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    Wiki page on Gamification
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    Gamification is the use of game thinking and game mechanics in a non-game context in order to engage users and solve problems. Gamification is used in applications and processes to improve user engagement, Return on Investment, data quality, timeliness, and learning.
 Lisa Durff

Hyperlinked Writing in the Classroom- From Theory to Practice | Langwitches Blog - 3 views

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    Why and How to hyperlink your wiki work !
zachc34

Learning analytics - Wikipedia, the free encyclopedia - 0 views

  • Learning analytics is the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimising learning and the environments in which it occurs [1]. A related field is educational data mining.
  • Learning analytics is the use of intelligent data,
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    Wikipedia's description of learning analytics.
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    This is the Wikipedia site for Learning Analytics and gives some methods for using it
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    From Wikipedia, the free encyclopedia Learning analytics is the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimising learning and the environments in which it occurs [1]. A related field is educational data mining. Work in progress: sociologists like Wellman and Watts...and mathematicians like Barabasi and Strogatz.
Elena Ares

How to integrate a tablet computer into your life - The Next Web - 1 views

  • The form factor that a tablet provides means that you can still watch a movie or video without it being too small, but a tablet is also much more mobile than carrying a laptop around with your everywhere. Tablets can access a wide variety of content as well. In Canada, th
  • e majority of major media companies have released iPad apps so you can watch their content right on your device.
  • it’s no longer necessary for you to print out the majority of documents.
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  • a tablet is an excellent way to find and read the news. Many major publications offer RSS feeds of their content that is exactly the same as it would appear in their print editions, or they at least link to their website so that you canAn RSS reader app can collect these feeds and present them to you on your iPad so that you don’t need to look at multiple different websites to find all the news you want to read.
  • having a tablet handy means you always have a great way to take down notes and you always have access to them, unlike that piece of scrap paper you probably just lost. Also when you write a note on a tablet, you can easily set them up to sync with your other devices so you can have them no matter what device is at your disposal.
  • it is much easier to pull out a tablet while using public transit if you want to lookup something quickly as opposed to whipping out your laptop.
  • Tablets get the best of both laptops and smartphones!
  • Apple seems to be on a mission to prove this with the release of iMovie and GarageBand for the iPad.
  • even easier to use than their “computer” counterparts
  • Tablets are still in their infancy as far as new technologies go.
  • I think tablets are here to stay, and whether you have an iPad or an Android tablet, there are plenty of benefits to owning one.
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    Justification of the purchase of a tablet
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    How to make yourself go tablet: how it can help and what it can do for you. 
lgliebman

Game Design Guide | Gamification.org - 0 views

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    this site is about game designs and the process of creating games
lgliebman

Game Mechanics | Gamification.org - 0 views

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    this site explains the mechanics of games and how the are constructed
zachc-pphs

Personality Types - 0 views

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    Gamification involving personality
MORIAH S

Gamification of Industries - 0 views

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    This site shows the Gamification of art, education, entertainment, environment, design, and other industries.
VanessaS SVHS

Gamification Benefits | Why should you Gamify? | Gamification.org - 0 views

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    This article discusses the benefits of gamification.  
VanessaS SVHS

Gamification of Education | Gamification.org - 0 views

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    This discusses how gamification has a role in education.
 Lisa Durff

NMC Horizon Report > 2012 Higher Ed Edition | The New Media Consortium - 1 views

  • analytics are seen in the second horizon of two to three years
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    The 2012 horizon report is out. It reveals the trends for higher education in the next 1-4 years. "This year's NMC Horizon Report identifies mobile apps and tablet computing as technologies expected to enter mainstream use in the first horizon of one year or less. Game-based learning and learning analytics are seen in the second horizon of two to three years; gesture-based computing and the Internet of Things are seen emerging in the third horizon of four to five years. View the work that produced the report on the wiki."
Joseph H

Game based learning - Wikipedia, the free encyclopedia - 0 views

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    This page gives a summary about what game base learning
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    this is a description of game based learning
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