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Chris Evans

The Culture of Collaboration: Articles - 0 views

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    This article explains how Toyota and BMW are going to collaborate in different areas of their companies. It then explains that collaborating can help the companies if the collaboration has value for both parties, structure and clarity, and non-differentiating processes.
tonyv-pphs

Wireless Tablet PCs Increase Collaborative Learning for Students - 0 views

  • This vision focused on improved interaction between teachers and students
  • , catering to multiple learning styles, in addition to enhancing the delivery and comprehension of increasingly complicated ideas
  • Working within the constraints of budget and course content requirements
  • ...9 more annotations...
  • it became increasingly clear that some students responded to classroom technology differently than others
  • technology-savvy students readily utilized the IT assets to improve participation and comprehension, less comfortable students often hid behind their computer screens, using desktop PCs as barriers to interaction rather than as tools for collaboration
  • desktops were the perfect hiding place
  • participation of our students
  • classroom collaboration
  • Hinsdale assessed the transition to wireless Tablet PCs to improve classroom collaboration and learning
  • the best technology for the classroom.
  • create an interactive atmosphere between teachers and students, and facilitate a learning environment for all students,
  • activities they weren’t able to do before?and in a much more collaborative setting.”
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    This page describes how tablets increase collaboration skills between students, and with teachers.
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    This describes a research done in 1999 by a Doctor in Hinsdale. His research allowed for him to realized that people responded differently to technology in the classroom.
Chris Evans

Collaborative Skills - 0 views

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    This page describes different collaboration skills, and how collaborating can help in society.
Chris Evans

Collaboration - Wikipedia, the free encyclopedia - 0 views

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    This website has information on collaboration along with history on the term.
graces SVHS

Stanford Daily | Stanford Venture Lab's MOOCs reach global audience - 0 views

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    GraceS_SVHS_NGE used this article to answer the question "current collaboration." The article is about a MOOC that focuses on collaboration.
Chris Evans

Collaborative journalism - Wikipedia, the free encyclopedia - 0 views

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    This page explains how people use collaboration when doing journalism.
Chris Evans

Building Collaboration - Article - Publications - Stronger Families Learning Exchange -... - 0 views

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    This article on collaboration describes what the term is, and then uses different real life examples on how it is used in every day life.
tonyv-pphs

Tablet Collaboration - 0 views

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    This talks about HyperOffice, which is a tablet collaboration app that allows you to see and share important business information.
Tess T

Make education collaborative and customized for net gen, says author - Parentcentral.ca - 0 views

  • “We can use the web and new technology to change the relationship between students and teachers in the learning process to get a multi-way, student-focused, customized, collaborative model of learning. The people who understand this the best are actually the students.”
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    This is an article written about Tapscott's book Growing Up Digital, and talks about how students learning should be customized.
alliem_pphs

HP Learning Lab: Collaborative Assessment Platform for Practical Skills by Amrita Unive... - 0 views

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    Amrita University is reaching students in rural India through a multilingual platform. This platform is useful because students will be able to concentrate on the academic areas that needed improving.
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    This video is really cool and takls about the practical use of collaboration and what can be gained from it.  It is awesome, you should watch it.
Vicki Davis

Wikia: Collaboration using wikis with a community approach to talk about entertainment - 2 views

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    Wikia is a massively growing website where people create wikis and remix content on video games, entertainment, and lifestyle issues. It is sort of a mix of graphics, wikis, and entertainment and shows how collaborative spaces are reaching every aspect of our lives.
tonyv-pphs

Tablet PC's Improve Collaboration in the Classroom - 0 views

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    This describes how table PC's helped a classroom in Cabrillo High School.
tonyv-pphs

Extend Enterprise Collaboration to Tablets - 0 views

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    This talks about bringing an enterprise to Tablets and how they can be used.
tonyv-pphs

Impact of Tablet Computing on Content and Collaboration - 0 views

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    This describes how Tablets may start out slow being used in business, but will rapidly pick up. It gives you the option to hear experts discuss the related topics.
graces SVHS

Globalizing MOOCs | Inside Higher Ed - 0 views

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    This article is about the development of MOOCs in other countries and how student are using them to collaborate globally.
graces SVHS

The Professors Behind the MOOC Hype - Technology - The Chronicle of Higher Education - 1 views

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    In one section, the author claims that MOOCs with collaboration work best.
Alexis Szmodis

Learning Analytics | Emerging Media Initiative - 0 views

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    Software system created to collaborate and interact with others and computers.
Vicki Davis

Foldit, crowdsourcing, and labor. - Slate Magazine - 1 views

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    I know that some are saying that we can't gamify education. But what happens when problems become a game and we compete to find answers? This article talks about foldit and how crowdsourcing has become a possibility for something that can work when it becomes a game. This is a great read for those exploring how we will use games in education. I would suggest that this is an approach that we could use. ". Foldit, a novel experiment created by a group of scientists and game designers at the University of Washington, had asked the gamers-some still in middle school and few boasting a background in the sciences, much less microbiology-to determine the how proteins would fold in the enzyme. Within hours, thousands of people were both competing against (and collaborating with) one another. After three weeks, they had succeeded where the microbiologists and the computers had failed. "This is the first example I know of game players solving a long-standing scientific problem," David Baker, a Foldit co-creator, wrote at the time."
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