Skip to main content

Home/ NetGenEd Project/ Group items tagged types

Rss Feed Group items tagged

haleighmarie

Tablets vs. Laptops: The Pros and Cons - TopTenREVIEWS - 0 views

  • Software Electronics Mobile Web Services Appliances Entertainment Small Business Auto Tech More » Science Tech Careers Video Electronics » Other Electronics » Tablets » Tablets vs. Laptops: The Pros and Cons Share this [X] del.icio.us Digg StumbleUpon Yahoo! My Web Facebook Google Bookmarks ma.gnolia Newsvine reddit Windows Live 2012 Best Tablets .tmnAdsenseContainer {float:left; padding:10px; .padding:5px; padding-top:15px; .padding-top:10px; padding-bottom:15px; .padding-bottom:10px;} .tmnAdsByGoogleCont {float:left;} .tmnAdsByGoogle {font-size:12px; float:left; text-align:right;} .tmnAdsByGoogle a {color:#777777; text-decoration:none; font-size:11px;} .tmnAdsenseAdCont {float:left; overflow:hidden;} .tmnAdsenseAdTitle {margin-bottom:5px;} .tmnAdsenseAdTitle a {text-decoration:none; font-size:15px; color:#4444DD; font-weight: bold;} .tmnAdsenseAdDescCont {} .tmnAdsenseAdDesc {color:#000000; font-size:11px;} .tmnAdsenseAdLink {} .tmnAdsenseAdLink a {color:#999999; text-decoration:none; font-size:11px;}
  • Laptops
  • Laptops come with full keyboards, large screens and much higher screen resolution than you would find on any tablet
  • ...13 more annotations...
  • A full, physical keyboard is a desired feature for many individuals who do not like to type on a touchscreen. You can type much faster and more accurately using a full keyboard. The screen is also much larger for
  • viewing photos, browsing the web or even enjoying entertainment content.
  • Laptops are also more durable than tablets, and you won’t have to worry about scratching or damaging the touchscreen display.
  • These devices accomplish work on the go but they can be a burden to carry with you. Most laptop computers weigh anywhere from 3 to 9 pounds. Not only can this heavy weight be an annoyance to car
  • bigger may not always be better
  • ry in a backpack or briefcase, it can cause back pain if they are carried for extended periods of time.
  • Tablets
  • give you full control of the screen, features a
  • nd applications
  • you can directly touch the screen to make gaming more interactive, and the hands-on approach provides a more tactile experience than a mouse for drawing and illustrating.
  • these products are small. Most tablets offer anywhere from a 7-inch to a 10-inch display screen and weigh less than 1 pound
  • You can store all your music, capture photos or videos, video chat and even read books on their built-in eReaders.
  • hefty price tags, you must take special precautions in the care of these devices. They may have a durable body, but the touchscreen display is exposed. And if the touchscreen is damaged, your device could become useless.
  •  
    This site talks about the differences between laptops and tablets. They give pros and cons on both.
John Langley

Celluon Magic Cube - 0 views

  •  
    This device is a portable cube that projects an image of a keyboard on a flat surface so you can type from a tablet or mobile device. The device reads your gestures to determine the keys you are typing.
haleighmarie

TABLET COMPARISON | TABLET PC COMPARISON - 0 views

  •  
    This provides different types of tablets. They  give details too
Becca B.

What Are the Disadvantages of a Tablet PC? | eHow.com - 0 views

  •  
    this website is stating that before you buy an expensive product, you need to think of the disadvantages. The tablet doesn't have a keyboard built in so you have to manually type and it also says that when the screen cracks, it is very costly.
grace gollon

Apps being used in the Classroom - 0 views

  • 5 Apps Being Used in the Classroom Right Now Published 21 July, 2011 Multimedia & Digital 8 Comments Tags: Apps, Blackboard Mobile Learn, byki, Classroom, Dictionary.com, Digital, Mobile apps, Motion Math, Multimedia, Sarah Fudin, World Wiki tweetmeme_url = 'http://oupeltglobalblog.com/2011/07/21/5-apps-being-used-in-the-classroom-right-now/'; tweetmeme_alias = 'http://wp.me/pLaO9-LP'; tweetmeme_source = '”OUPELTGlobal”'; In this post, Sarah Fudin, a community relations coordinator for the University of Southern California’s online Masters Degree in Teaching program, shares 5 mobile apps that teachers are already using in the classroom to aid learning. Apple’s catchy tagline — “There’s an app for that” — is proving to be true in today’s classroom. Educational apps that are well designed and highly interactive engage students and make learning more enjoyable. A quick online survey shows that there are hundreds of apps available for every educational level, from pre-Kindergarten to college. Many schools are putting iPads into the hands of students in the classroom. Even in classrooms where only the teacher has an iPad, Apple’s Video Mirroring technology allows the screen image from an iPad to be shared with the class via a projection screen or HDTV. Here are five extraordinarily useful Apple and Android apps that are being used in classrooms across the country right now:
  • This Apple app provides quick access to detailed information about more than 200 countries around the globe. According to Macworld, World Wiki uses data from the official CIA World Factbook. Country data includes maps, flags, native language, motto and national statistics, with more detailed information about a country’s government, economy and geography also available. World Wiki’s presentation and depth of information make it a useful tool for teachers and students of all educational levels, with particularly innovative applications in the ESL / TESOL teacher’s classroom, where bridging the cultural gap may sometimes be challenging.
  • No roundup of educational apps would be complete without mentioning this app, which is listed as the #1 app for students by U.S. News & World Report. Over 1 million words from Dictionary.com and Thesaurus.com are included in this app, along with audio pronunciation, word origins and example sentences. The app can be downloaded free of charge for iPhone, iPad, Android and Blackberry devices and conveniently works without an Internet connection. As technology continues to advance and become even more ubiquitous, permeating our everyday lives and routines, it is certain that the classroom of the future will also become more high-tech. The apps being used by teachers and students today are only the latest wave of the digital revolution sweeping over education. As the processes and programs currently available are advanced and refined, technology will offer teachers and students even better ways to work, to connect and, of course, to learn.
Rachel Petraglia

A Short History of the Tablet Computer - 1 views

  •  
    This gives a brief summary on the history of the tablet computer, and the different concepts that go along with it. Also, it discusses different types of tablet computers and which was the first created.
Vicki Davis

Desktop QR Code Reader | dansl - 0 views

  •  
    I use QR codes to assess on my iTouch and iPad but if a blog has flash - I just snap a pic with the QR code application for adobe air using the webcam on my pc. I don't have to type in long urls. Anything with a printout of any online material includes a qr code.
mikec-pphs

The Best 3D Printers On The Planet - 0 views

  •  
    This website describes the better different types of 3D printers.
tonyv-pphs

Integrating a Tablet Computer in your Life - 0 views

  •  
    This describes how tablet computers can be used or what type of table PC can be your best fit.
zachc-pphs

Personality Types - 0 views

  •  
    Gamification involving personality
HelenR SVHS

Gamification Education - 0 views

  •  
    This describes the differences between games and gamification, defines the types of players, and gives examples of some educational games.  
  •  
    This article is more or less and overview of the topic of gamification. In addition it has a section of gaming in education.
Sebastian Power

NetGen2010 Project - Mr. Langley's Digital Classroom - 0 views

  • Literary Analysis Rubric
  • NetGen2010 Project
  • Mr. Langley's blog on the NetGen 2010 experience Student Summit recording in Elluminate with text chat box visible
  • ...11 more annotations...
  • Flat Classroom Project Help
  • Student Summit Video - whiteboard view and audio only NetGen2010 Timeline 3/5 - Greeting from Don posted to the Ning via video Weekly- discussions posted to the forum 2/20-3/5 - "Handshake process" - Students join Ning - post introductions 3/1 - Teams announce 3/15-4/10 Research phase of project 4/10 - Wikis complete 4/1 - Student Keynote Some time in March, there will be a live session with Don Tapscott 4/10-5/8 - Movie Artifact phase of project (note that there will be some overlap between Research and Movie Artifact) *Storyboarding *Outsourced video requests posted to the Ning by 3/10 5/10 - Final Deadline for All Movies to be posted 5/10-5/20 - Post project reflections, student summits, awards Project Files Don Tapscott's Grown Up Digital Chapter 1 Don Tapscott's Grown Up Digital Chapter 3 Don Tapscott's Grown Up Digital Chapter 5 2010 Horizon Report Daily Assignment points - 25 points Create useful Diigo Bookmarks for the NetGen2010 Project and/or communicate with your Team members on the wiki Discussion tab - up to 10 points Post credible research information (preferably in your own words) to your Team's wiki  - must use proper citations - up to 10 points Blog about your latest NetGen2010 activity/progress - up to 5 points If you are absent a day, you are expected to complete the tasks either from home or the next day at school. NetGen2010 Project Links: Video Project Overview - http://netgened2010.flatclassroomproject.org/OverviewPPHS Video Project Assignment http://netgened2010.flatclassroomproject.org/More+information - overview of the ProjectDiigo Standard Tags:Visual Data Analysis:  visualdataGesture Based Computing:  gesturebasedOpen Content:  opencontentSimple Augmented Reality:  augmentedrealityElectronic Books: ebooksMobile Computing:  mobileNetGen2010 Diigo Tag Cloud - these are the Diigo Bookmark tags that you should use.
  • Networking Presentations Video Lessons
  • Essay Questions
  • Documents
  • Literary Analysis Rubric
  • General Information for Writing Essays Handouts
  • 3/5 - Greeting from Don posted to the Ning via video Weekly- discussions posted to the forum 2/20-3/5 - "Handshake process" - Students join Ning - post introductions 3/1 - Teams announce 3/15-4/10 Research phase of project 4/10 - Wikis complete 4/1 - Student Keynote Some time in March, there will be a live session with Don Tapscott 4/10-5/8 - Movie Artifact phase of project (note that there will be some overlap between Research and Movie Artifact) *Storyboarding *Outsourced video requests posted to the Ning by 3/10 5/10 - Final Deadline for All Movies to be posted 5/10-5/20 - Post project reflections, student summits, awards Project Files
  • Daily Assignment points - 25 point
  • reate useful Diigo Bookmarks for the NetGen2010 Project and/or communicate with your Team members on the wiki Discussion tab - up to 10 points Post credible research information (preferably in your own words) to your Team's wiki  - must use proper citations - up to 10 points Blog about your latest NetGen2010 activity/progress - up to 5 points
  • review this format for giving attribution to any information that we add to the wiki.
Elena Ares

An iPad University: Giving It the Old College Try | Epicenter | Wired.com - 0 views

  • Now, let’s face it, online education isn’t exactly new. Typing “online degree” into Google gets you over 58 million results. Besides the well-known University of Phoenix, there are all sorts of online degree programs that promise a convenient, high quality education. Yale and MIT have recently put many of their lectures online, and iTunes U and Academic Earth offer resources from many top schools. Last year saw an unprecedented jump of almost a million more students studying online, according to the 2010 Sloan Survey of Online Learning. What makes MAT@USC different?
  • When students enter the online “classroom” – whether on their iPad or laptop – they see a Brady Bunch style grid of live-stream video headshots of 10-12 students and the professor. During class, which is scheduled several times throughout the week, students can take notes, view slides, discuss questions on a Twitter-like chat pod, break into groups, or virtually “raise their hand” to answer a question. In other words, they can do most of the activities they would in a normal classroom. Only in this scenario, their classmates might be sitting at a desk in rural Kansas – or Japan.
  • But is something valuable lost without real face-time in a physical classroom? Some critics argue that education must be more than just interactions with a smart screen – it’s about personal connections in a social space. Sundt thinks that many of those concerns, while perhaps more relevant for K-12 education, don’t really apply to the typically much older students pursuing a higher education.
  •  
    they see a Brady Bunch style grid of live-stream video headshots of 10-12 students and the professor. During class, which is scheduled several times throughout the week, students can take notes, view slides, discuss questions on a Twitter-like chat pod, break into groups, or virtually "raise their hand" to answer a question.
  •  
    A college trying out an iPad and seeing how it works as an experiment
Vicki Davis

Why QR Codes are the next big thing | Bridie's Typing Services - 0 views

  •  
    RT: Why QR Codes are the next big thing - http://bit.ly/idNEkC via @BridiesTyping: Why QR Codes are the next big... http://bit.ly/h0Cktn
MARISA R

Game-Based Learning Talk - 1 views

  • being able to create things
  • One of the biggest obstacles to wide-scale acceptance of GBL in our classrooms is the lack of proper training for our teachers.
  • This is the area that most people think about when they hear the term “game-based learning.” This course is about evaluating all types of games to ascertain their relevance and effectiveness in student learning:
  • ...4 more annotations...
  • Online educational game “collections,” such as Primary Games Arena, BrainPOP, and zondle Non-digital games, such as conventional board games and card games
  • Having students design and develop their own games is a powerful way to have students learn not only about the technical and creative aspects of making a game but also about content-specific topics (such as history or math) that needs to be embedded in the game. Popular game creation tools include:
  • In this course, teachers will learn how to design and develop their own educational alternate reality game or other new media game that does not require programming skills nor a large development team to build.
  • Using game elements and principles to turn a class into a more game-like setting can be a way to help motivate and engage students. In this course, teachers will learn about the pros and cons of using gamification strategies, such as the use of badges and point systems, in the classroom or online course and ways in which they can implement these strategies.
  •  
    A collection of articles on different ways games can be use, how they can benefit children, and plans to educate teachers on GBL.
MARISA R

What Can We Learn About Assessment From Video Games? | edte.ch - 0 views

  • The types of “dynamic and ongoing feedback” that help a player improve at the point of learning - the summary sheets help us to reflect on how we scored but this is the same as what grade did I get
  • Not just seeing the individual method of feedback in isolation but placing it within the whole picture, the whole plan for supporting new players and helping them to be successful.
  • Unfortunately points scoring and rewards are in the short term ‘easy’ ways for teachers to motivate pupils to do what the are told. Look at the number of ‘team points’ and ‘star charts’ that exist in primary schools. This may get them to behave in the required way, but it teaches pupils that only things that are worth doing are things that get them a number score…
    • MARISA R
       
      Good point was made here. How do we keep them interested without taking away from them making their own choices.
  • ...1 more annotation...
  • to only value tangible and quantifiable outcomes like rewards and grades
  •  
    Article about game based learning.
1 - 17 of 17
Showing 20 items per page