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Sebastian Power

NetGen2010 Project - Mr. Langley's Digital Classroom - 0 views

  • Literary Analysis Rubric
  • NetGen2010 Project
  • Mr. Langley's blog on the NetGen 2010 experience Student Summit recording in Elluminate with text chat box visible
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  • Flat Classroom Project Help
  • Student Summit Video - whiteboard view and audio only NetGen2010 Timeline 3/5 - Greeting from Don posted to the Ning via video Weekly- discussions posted to the forum 2/20-3/5 - "Handshake process" - Students join Ning - post introductions 3/1 - Teams announce 3/15-4/10 Research phase of project 4/10 - Wikis complete 4/1 - Student Keynote Some time in March, there will be a live session with Don Tapscott 4/10-5/8 - Movie Artifact phase of project (note that there will be some overlap between Research and Movie Artifact) *Storyboarding *Outsourced video requests posted to the Ning by 3/10 5/10 - Final Deadline for All Movies to be posted 5/10-5/20 - Post project reflections, student summits, awards Project Files Don Tapscott's Grown Up Digital Chapter 1 Don Tapscott's Grown Up Digital Chapter 3 Don Tapscott's Grown Up Digital Chapter 5 2010 Horizon Report Daily Assignment points - 25 points Create useful Diigo Bookmarks for the NetGen2010 Project and/or communicate with your Team members on the wiki Discussion tab - up to 10 points Post credible research information (preferably in your own words) to your Team's wiki  - must use proper citations - up to 10 points Blog about your latest NetGen2010 activity/progress - up to 5 points If you are absent a day, you are expected to complete the tasks either from home or the next day at school. NetGen2010 Project Links: Video Project Overview - http://netgened2010.flatclassroomproject.org/OverviewPPHS Video Project Assignment http://netgened2010.flatclassroomproject.org/More+information - overview of the ProjectDiigo Standard Tags:Visual Data Analysis:  visualdataGesture Based Computing:  gesturebasedOpen Content:  opencontentSimple Augmented Reality:  augmentedrealityElectronic Books: ebooksMobile Computing:  mobileNetGen2010 Diigo Tag Cloud - these are the Diigo Bookmark tags that you should use.
  • Networking Presentations Video Lessons
  • Essay Questions
  • General Information for Writing Essays Handouts
  • Literary Analysis Rubric
  • Documents
  • 3/5 - Greeting from Don posted to the Ning via video Weekly- discussions posted to the forum 2/20-3/5 - "Handshake process" - Students join Ning - post introductions 3/1 - Teams announce 3/15-4/10 Research phase of project 4/10 - Wikis complete 4/1 - Student Keynote Some time in March, there will be a live session with Don Tapscott 4/10-5/8 - Movie Artifact phase of project (note that there will be some overlap between Research and Movie Artifact) *Storyboarding *Outsourced video requests posted to the Ning by 3/10 5/10 - Final Deadline for All Movies to be posted 5/10-5/20 - Post project reflections, student summits, awards Project Files
  • Daily Assignment points - 25 point
  • reate useful Diigo Bookmarks for the NetGen2010 Project and/or communicate with your Team members on the wiki Discussion tab - up to 10 points Post credible research information (preferably in your own words) to your Team's wiki  - must use proper citations - up to 10 points Blog about your latest NetGen2010 activity/progress - up to 5 points
  • review this format for giving attribution to any information that we add to the wiki.
Francisco H

Alan Gershenfeld: Game-Based Learning: Hype Vs. Reality - 5 views

  • I'm calling for investments in educational technology that will help create ... educational software that is as compelling as the best video game. I want you guys to be stuck on a video game that's teaching you something other just blowing something up.
  • Perceptions of video games are definitely changing.
    • Francisco H
       
      In my opinion this article is basically about the game bases learning that shows how to think about the future of game bases. Alsoit tel us about today, hardly a week passes without a new study highlighting how video games can be good for learning.
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    This page talks about the changing of video games and how it is evolving to fit our needs. It tells us how video games are good for learning and helps us understand more without as much difficulty. GBM has the potential to make a massive learning and social impact, but the problem is that it is not being realized.
Elena Ares

Bradley University adds iPads to its campus tours - Chicago Tribune - 0 views

    • Elena Ares
       
      The campus was dead and the tour guide shows off what normally goes on here during a busy time.
  • It is believed to be the first school to use the tablet technology in this way, though students are using iPads in class and some campuses are providing them free to freshmen. Bradley's admissions office is piloting their use, and have tested them on about 20 of 160 tours during the past 21/2 months.
  • The technology works like this: The Bradley tour guide has 10 videos on his iPad, and when he loads one during a tour, it triggers the video to play on the iPads carried by the prospective students. When videos aren't playing, a campus map is displayed on the screen
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  • Ferolo's academic research looks into how people use mobile devices in their everyday lives and how the technology affects their experiences. "If people are physically here, the video content becomes more relevant to them. I believe there is a higher engagement in that tour," he said.
  • Stacy Bernstein, 17, a high school senior who was visiting Bradley from St. Louis, said the videos provided insight that she didn't get by staring at limestone buildings.
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    Campus tour now comes with an iPad that helps future students around and gives them information 
Vicki Davis

RFID Readers - grownupdigital - 0 views

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    Interesting video on rfid readers, not sure if the student totally understands RFID readers, but I love how the video is made - by drawing on a board!!
Vicki Davis

Out with the Old, In with the New - grownupdigital - 0 views

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    This video explains RFID tags and QR Codes very well and is from the NetGenEd project and will help someone envision the kind of video made for this topic.
haleighmarie

Tablets vs. Laptops: The Pros and Cons - TopTenREVIEWS - 0 views

  • Software Electronics Mobile Web Services Appliances Entertainment Small Business Auto Tech More » Science Tech Careers Video Electronics » Other Electronics » Tablets » Tablets vs. Laptops: The Pros and Cons Share this [X] del.icio.us Digg StumbleUpon Yahoo! My Web Facebook Google Bookmarks ma.gnolia Newsvine reddit Windows Live 2012 Best Tablets .tmnAdsenseContainer {float:left; padding:10px; .padding:5px; padding-top:15px; .padding-top:10px; padding-bottom:15px; .padding-bottom:10px;} .tmnAdsByGoogleCont {float:left;} .tmnAdsByGoogle {font-size:12px; float:left; text-align:right;} .tmnAdsByGoogle a {color:#777777; text-decoration:none; font-size:11px;} .tmnAdsenseAdCont {float:left; overflow:hidden;} .tmnAdsenseAdTitle {margin-bottom:5px;} .tmnAdsenseAdTitle a {text-decoration:none; font-size:15px; color:#4444DD; font-weight: bold;} .tmnAdsenseAdDescCont {} .tmnAdsenseAdDesc {color:#000000; font-size:11px;} .tmnAdsenseAdLink {} .tmnAdsenseAdLink a {color:#999999; text-decoration:none; font-size:11px;}
  • Laptops
  • Laptops come with full keyboards, large screens and much higher screen resolution than you would find on any tablet
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  • A full, physical keyboard is a desired feature for many individuals who do not like to type on a touchscreen. You can type much faster and more accurately using a full keyboard. The screen is also much larger for
  • viewing photos, browsing the web or even enjoying entertainment content.
  • ry in a backpack or briefcase, it can cause back pain if they are carried for extended periods of time.
  • These devices accomplish work on the go but they can be a burden to carry with you. Most laptop computers weigh anywhere from 3 to 9 pounds. Not only can this heavy weight be an annoyance to car
  • bigger may not always be better
  • Laptops are also more durable than tablets, and you won’t have to worry about scratching or damaging the touchscreen display.
  • Tablets
  • give you full control of the screen, features a
  • nd applications
  • you can directly touch the screen to make gaming more interactive, and the hands-on approach provides a more tactile experience than a mouse for drawing and illustrating.
  • these products are small. Most tablets offer anywhere from a 7-inch to a 10-inch display screen and weigh less than 1 pound
  • You can store all your music, capture photos or videos, video chat and even read books on their built-in eReaders.
  • hefty price tags, you must take special precautions in the care of these devices. They may have a durable body, but the touchscreen display is exposed. And if the touchscreen is damaged, your device could become useless.
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    This site talks about the differences between laptops and tablets. They give pros and cons on both.
Susan D

Video Game Aims to Train Adults to Overcome Critical Decision-Making Biases - Universit... - 0 views

  • A University at Albany research team is developing a computer game to train people to recognize cognitive biases they routinely use when confronted with incomplete information or operating under time pressure. Such biases can lead to bad decisions in critical matters, including national security.
  • a non-commercial video game to help players recognize their biases and learn not to depend on decision-making shortcuts when processing and assessing information.
  • "Our aim ultimately is to have people not only learn about these biases but to begin to think differently when they are faced with a decision and do not have all the information and all the time they want.
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    college game based learning, video games aim to train adults
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    This is about a University of Albany research team developing a game that trains people to view the negative aspects of their decision-making processes when confronted with incomplete information and operating under time pressure.
darcy garrett

The best mobile apps for watching video entertainment - chicagotribune.com - 0 views

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    The best apps for watching videos. gives a description of some apps they think are great for your entertainment.
Vicki Davis

RoadwayToLA - Net Gen Ed Project - 0 views

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    Another cool video on Learning Analytics. "Roadway to LA"
Vicki Davis

Pattie Maes and Pranav Mistry demo SixthSense | Video on TED.com - 0 views

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    Important video for gesture based students to view. This is about the evolution of input into the computer. Pranav Mistry is the inventor.
Wendy Melnick

Online Learning has already exploded - 1 views

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    The New York Times talks about how online learning reaches a global audience and is immensely popular
zachc-pphs

Gamification for Fitness: The New Workplace Norm - 0 views

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    games involving fitness
MaggieH SVHS

Educational Video Gaming: Pros And Cons - PSFK - PSFK - 0 views

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    This website highlights the benefits and detriments of educational gamification.
Joshua Shuck

Gesture-Based Computing Uses $1 Lycra Gloves | Gadget Lab | Wired.com - 0 views

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    This page is about different ways gesture - based computing can entertain people through computing or even video games.
Joshua Shuck

What is Gesture Based Computing? - 0 views

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    This page briefly discusses gesture based computing and what it is and how it works.
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    Explains what gesture based computing is and how it is used for entertainment. there is also a video of examples.
Tess T

Linda Baer | Learning and Knowledge Analytics - 0 views

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    This source is a video on Analytics and Lina Baer, the woman being interviewed had some cool things to say on this topic. This website is full of information on learning analytics too!
alliem_pphs

Best Educational Mobile Apps for kids- children- toddlers by Zeebu Baby GO for BlackBer... - 0 views

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    A video about mobile apps and education with children.
Francisco H

IGI Global: International Journal of Game-Based Learning (IJGBL) (2155-6849)(2155-6857)... - 2 views

  • The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning.
    • Kazzmir M
       
      this dosen't really teach you anything it just shows you the technicles
    • Francisco H
       
      The International of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. They basically trying to promote knowledge pertinent to the design of Game Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning.
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    Promotes knowledge pertinent to the design of Game based learning.
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    This talks about IJGBL, a study completely devoted to understanding GBM and promote its design and future. They hope to identify, explain, and improve the interaction between learning outcomes and motivation in video games, and to promote best practices for the integration of video games in instructional settings. This provides students, researchers, instructors, and policymakers with valuable information in GBM and increases their understanding in designing, developing, and deploying successful educational games.
darcy garrett

Best Mobile Entertainment Apps for Your Smartphone | PCWorld - 0 views

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    Gives description of best apps for videos, games and music.
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