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haleighmarie

Tablets vs. Laptops: The Pros and Cons - TopTenREVIEWS - 0 views

  • Software Electronics Mobile Web Services Appliances Entertainment Small Business Auto Tech More » Science Tech Careers Video Electronics » Other Electronics » Tablets » Tablets vs. Laptops: The Pros and Cons Share this [X] del.icio.us Digg StumbleUpon Yahoo! My Web Facebook Google Bookmarks ma.gnolia Newsvine reddit Windows Live 2012 Best Tablets .tmnAdsenseContainer {float:left; padding:10px; .padding:5px; padding-top:15px; .padding-top:10px; padding-bottom:15px; .padding-bottom:10px;} .tmnAdsByGoogleCont {float:left;} .tmnAdsByGoogle {font-size:12px; float:left; text-align:right;} .tmnAdsByGoogle a {color:#777777; text-decoration:none; font-size:11px;} .tmnAdsenseAdCont {float:left; overflow:hidden;} .tmnAdsenseAdTitle {margin-bottom:5px;} .tmnAdsenseAdTitle a {text-decoration:none; font-size:15px; color:#4444DD; font-weight: bold;} .tmnAdsenseAdDescCont {} .tmnAdsenseAdDesc {color:#000000; font-size:11px;} .tmnAdsenseAdLink {} .tmnAdsenseAdLink a {color:#999999; text-decoration:none; font-size:11px;}
  • Laptops
  • Laptops come with full keyboards, large screens and much higher screen resolution than you would find on any tablet
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  • A full, physical keyboard is a desired feature for many individuals who do not like to type on a touchscreen. You can type much faster and more accurately using a full keyboard. The screen is also much larger for
  • viewing photos, browsing the web or even enjoying entertainment content.
  • Laptops are also more durable than tablets, and you won’t have to worry about scratching or damaging the touchscreen display.
  • These devices accomplish work on the go but they can be a burden to carry with you. Most laptop computers weigh anywhere from 3 to 9 pounds. Not only can this heavy weight be an annoyance to car
  • bigger may not always be better
  • ry in a backpack or briefcase, it can cause back pain if they are carried for extended periods of time.
  • Tablets
  • give you full control of the screen, features a
  • nd applications
  • you can directly touch the screen to make gaming more interactive, and the hands-on approach provides a more tactile experience than a mouse for drawing and illustrating.
  • these products are small. Most tablets offer anywhere from a 7-inch to a 10-inch display screen and weigh less than 1 pound
  • You can store all your music, capture photos or videos, video chat and even read books on their built-in eReaders.
  • hefty price tags, you must take special precautions in the care of these devices. They may have a durable body, but the touchscreen display is exposed. And if the touchscreen is damaged, your device could become useless.
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    This site talks about the differences between laptops and tablets. They give pros and cons on both.
lgliebman

Pros and cons of digital devices in the hands of young students | Emerging Education Te... - 0 views

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    this site weighs the pros and cons of students using games in calss
MaggieH SVHS

Educational Video Gaming: Pros And Cons - PSFK - PSFK - 0 views

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    This website highlights the benefits and detriments of educational gamification.
Damaris SVHS

Cons of 3D printing - 1 views

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    This displays the cons of 3D printing in business
Julia McAloon

3D Printing Innovation That Aims to Make a Difference - The Network: Cisco's Technology... - 0 views

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    Describes the pros and cons within UK showcases of 3-D Printing. Also includes information on the process of 3-D Printing and the costs of the rising technological advancement.
Jake Young

Mobile app development - Tips to develop usable apps - 1 views

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    This is a good website to explain the cons of mobile apps. 
BRENDA S

Pros and Cons of Mobile Marketing - 0 views

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    benefits of mobile phones
MARISA R

Game-Based Learning Talk - 1 views

  • being able to create things
  • One of the biggest obstacles to wide-scale acceptance of GBL in our classrooms is the lack of proper training for our teachers.
  • This is the area that most people think about when they hear the term “game-based learning.” This course is about evaluating all types of games to ascertain their relevance and effectiveness in student learning:
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  • Online educational game “collections,” such as Primary Games Arena, BrainPOP, and zondle Non-digital games, such as conventional board games and card games
  • Having students design and develop their own games is a powerful way to have students learn not only about the technical and creative aspects of making a game but also about content-specific topics (such as history or math) that needs to be embedded in the game. Popular game creation tools include:
  • In this course, teachers will learn how to design and develop their own educational alternate reality game or other new media game that does not require programming skills nor a large development team to build.
  • Using game elements and principles to turn a class into a more game-like setting can be a way to help motivate and engage students. In this course, teachers will learn about the pros and cons of using gamification strategies, such as the use of badges and point systems, in the classroom or online course and ways in which they can implement these strategies.
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    A collection of articles on different ways games can be use, how they can benefit children, and plans to educate teachers on GBL.
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