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trevor_stone91

Game-Based Learning: How to Delight and Instruct in the 21st Century (EDUCAUSE Review) ... - 0 views

  • erein lies a moral about how videogames (arguably one of the most sophisticated forms of information technology to date) are influencing higher education. To learn more about videogames in academe, I sought out the insights of five leading-edge thinkers in the field: James Paul Gee, J. C. Herz, Randy Hinrichs, Marc Prensky, and Ben Sawyer. All five had traveled to San Jose, California, in March 2004 for the Serious Games Summit at the annual Game Developers Conference.
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    Herein lies a moral about how videogames (arguably one of the most sophisticated forms of information technology to date) are influencing higher education. To learn more about videogames in academe, I sought out the insights of five leading-edge thinkers in the field: James Paul Gee, J. C. Herz, Randy Hinrichs, Marc Prensky, and Ben Sawyer. All five had traveled to San Jose, California, in March 2004 for the Serious Games Summit at the annual Game Developers Conference.
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    This topic is detailing on how video games are addicting, and one of the ways to learn from them is to bring about a game that is addicting, but also ignites learning. Among this bookmark is lots of questions and answers from educated professionals that explains new dimensions of learning and new transitions our mind is making in different ways.
Sarah Bandy

Changing Telecommunications Marketplace - 0 views

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    This website talks about the changing of telecommunications and the changing of technological advances on things. It also talks about the commercialization of the internet.
southernpride

A Mobile Education: Student-created Apps -- Campus Technology - 0 views

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    This article is about mobile education through mobile apps.  I think this is a good read for any schools considering innovating some education techniques.
Sarah Bandy

6 Ways It Could Change Our Daily Lives - 1 views

  • In the realm of new technologies, near field communication (NFC) is not a new or sexy concept, but it does have clear potential and practical uses.
  • Unlike many other wireless technologies, NFC has a short range of about 1.5 inches. This makes it a good choice for secure transactions, such as contactless credit card payments. MasterCard and Visa are both members of the NFC Forum, and both companies have been involved in pilot programs that use NFC-enabled phones as a flash payment option. Phones could “tap and go” using infrastructure already in place for credit card systems such as MasterCard’s PayPass program or Visa’s payWave.
  • “digital wallet”
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  • smart cards and readers, meaning it could easily be integrated into the public transit payment systems in cities that already use a smart card swipe
  • For another project, infotags were installed in schools. Students could get their individual daily schedule, announcements, and information about homework by waving their phones past the tags. A trial held in one pub allowed customers to tap cards with their NFC-enabled phones for more information about products
  • The company applied more than 250 NFC-tag stickers at various locations in Berlin that users would swipe their phones past in order to alert their friends that they were “checked in” at that location.
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    near field communication with contactless payments and infotags
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    This website talks about how this is used in our daily life. I think that there are a lot of good examples on how this is used in our daily life such as; info tags, smart objects, and contactless payments. This is very handy for many different kinds of job and it even works in the school systems.
Joshua Shuck

Thumbs up for gesture-based computing - 0 views

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    Tells us how gesture based computing is now being used with this new technology and can be used for future game use.
alliem_pphs

http://kmi.open.ac.uk/publications/pdf/kmi-11-01.pdf - 0 views

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    This paper studies the technological needs of implementing accurate learning analytics in an online academic setting.
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    This paper looks at the technological needs of applying accurate learning analytics online.
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    This takes Learning Analytics and applies it to social things.
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    More information.  Basically repeating myself but we need as much websites as possible to do this.
haleighmarie

Technology in the Classroom - Intel® Learning Series - 0 views

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    This site talks about Intel tablets and how they can be customized to aid in the classroom
alliem_pphs

Research and Data Services for Higher Education Information Technology: Past, Present, ... - 0 views

  • Enter data. Enter research. Enter analytics. Analytics, and the data and research that fuel it, offers the potential to identify broken models and promising practices, to explain them, and to propagate those practices. Information technology now supports and enables all aspects of higher education
  • Research on effective models of cross-institutional collaboration
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    A lot like the last article I read...it has to do with bettering education and the world through analytic surveys and such.
alliem_pphs

Ed/ITLib Digital Library → Course Delivery through the Web: Effects of Linear... - 0 views

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    More about technology in general, but it does have some information about learning analytics and how they play a part in the world.
amandam_pphs

SoftKinetic Speeds Up 3D Gesture Recognition - 0 views

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    "SoftKinetic's vision is to transform the way people interact with the digital world. SoftKinetic is the leading provider of gesture-based platforms for the consumer electronics and professional markets." It is important to learn about the development of gesture technology in certain companies.
Sarah Bandy

Kid2Kid Connection - 0 views

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    This website talks about how each kid talks to another kid through connections such as skype, cell phone, and smart phones. It also talks about classroom technology.
Christian Aguilar

Tablet Computers in Education « Educational Technology Debate - 3 views

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    Very useful
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    @Christian - it would be useful to say how it is useful - you should paraphrase or pull out points or you will have to re-look at the information to write on the wiki. Good link.
Vicki Davis

In South Korean classrooms, digital textbook revolution meets some resistance - The Was... - 1 views

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    South Koreans realize that technology doesn't always bring progress. Not going as ebook as planned according to this washington post article. "But South Korea, among the world's most wired nations, has also seen its plan to digitize elementary, middle and high school classrooms by 2015 collide with a trend it didn't anticipate: Education leaders here worry that digital devices are too pervasive and that this young generation of tablet-carrying, smartphone-obsessed students might benefit from less exposure to gadgets, not more. Those concerns have caused South Korea to pin back the ambition of the project, which is in a trial stage at about 50 schools. Now, the full rollout won't be a revolution: Classes will use digital textbooks alongside paper textbooks, not instead of them. First- and second-graders, government officials say, probably won't use the gadgets at all."
Alicia Binn

Nine Elements - 2 views

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    This article is about the nine key components to digital citizenship. It shows how to use technology appropriately. This is the Integrity section of Internet of Things. 
Vicki Davis

Youth APPLab | HASTAC - 1 views

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    This is a winner in the digital media badges for lifelong learning competition. "In the Youth APPLab, middle and high school students in the District of Columbia design software and mobile apps in an after-school program that supplements their formal learning in computer science. They conceive, develop and co-create their own Android Apps. Ultimately, students and their apps will compete for internships with technology-based startup companies in and around the DC area."
Vicki Davis

QR Codes Video about how can be used in education - 0 views

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    QR Codes are an important new technology that use something called hardlinking.
Vicki Davis

Ebooks Get the Respect They Deserve at 'Download the Universe' - Rebecca J. Rosen - Tec... - 0 views

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    A community of writers and scientists are reviewing and discussing scientific ebooks at Download the Universe. eBooks aren't where they are going to be. I'm toying with the idea of producing my own ebook after this next project because I haven't really seen what I think is possible in an ebook but have already storyboarded my own private thoughts in this area. This is a fascinating once in history experience to be part of a major trend as books evolve from paper to ebook. I'm excited! Take a look. "e-readers have opened up a period of great innovation in how we convey and consume "books," but, as of yet, these new products have not met with the sorts of rigorous and routine reviews that new printed books receive. But a new project, Download the Universe, aims to change that. Led by a set of some of the top science writers in the country -- including Carl Zimmer, Steve Silberman, and Atlantic contributor David Dobbs -- the site aims to provide reviews of new straight-to-ebook science books."
Vicki Davis

Preconference #1: Playing the Past: Gaming, History, and Technology | WebWise - 1 views

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    This workshop session at WebWise 2012 shows that museums are looking at gamifying just like everyone else. Anything to increase engagement. Whether you like it or not, it is time for some serious scholarly research. "Last year, Nielsen Research found that online games overtook personal email to become the second most heavily used internet activity behind social networks. While most museum and library professionals aren't aiming to create the next FarmVille or Angry Birds, games have the potential to be meaningful learning tools and prompt real-world action."
mikec-pphs

3D Printing - 0 views

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    This website describes the capabilities of 3D printing and what it is
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    This website explains and describes both the history and future of other similar related technological devices. It also describes the capabilities of 3D printing.
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