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Dylan Craig

Two to Three Years: Game-Based Learning « 2010 Horizon Report: The K12 Edition - 0 views

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    This website is about the Horizon report. It explains how game based learning can help education.
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    The interest in game-based learning has accelerated considerably in recent years, driven by clear successes in military and industrial training.
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    new game based learning, learning game based learning horizon.
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    This is the 2010 Horizon Report it provides good info on our topic as well as an overview, and many more sections that Game-Based Learning is involved in. 
Francisco H

IGI Global: International Journal of Game-Based Learning (IJGBL) (2155-6849)(2155-6857)... - 2 views

  • The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning.
    • Kazzmir M
       
      this dosen't really teach you anything it just shows you the technicles
    • Francisco H
       
      The International of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. They basically trying to promote knowledge pertinent to the design of Game Based Learning environments, and to provide relevant theoretical frameworks and the latest empirical research findings in the field of Game-Based Learning.
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    Promotes knowledge pertinent to the design of Game based learning.
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    This talks about IJGBL, a study completely devoted to understanding GBM and promote its design and future. They hope to identify, explain, and improve the interaction between learning outcomes and motivation in video games, and to promote best practices for the integration of video games in instructional settings. This provides students, researchers, instructors, and policymakers with valuable information in GBM and increases their understanding in designing, developing, and deploying successful educational games.
alliem_pphs

Ed/ITLib Digital Library → Course Delivery through the Web: Effects of Linear... - 0 views

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    More about technology in general, but it does have some information about learning analytics and how they play a part in the world.
Joy Lauer

elearnspace › Learning Analytics 2011: Reflections - 0 views

  • 1. Analytics will be huge in education and are coming faster than almost anyone can anticipate. 2. Analytics are growing in prominence in many different disciplines and from all parts of the education system. Researchers from different fields found shared space in the analytics discussion. Are analytics the “universal decoder” for education reform? 3. Ethics are going to be an enormous concern. We all acknowledged it. No clear way forward exists at this stage. 4. Analytics can be applied across the full spectrum of education: for teachers, learners, administrators, policy makers, and government officials. 5. Student success, based partly in adaptive and personal learning, is a substantial motivator for foundations, administrators, and politicians. Under various covers (college completion, accountability, increased institutional effectiveness) analytics will be appropriated to serve numerous ideals, causes, and visions. 6. Brace yourself for the usual hype cycle: analytics will be everything, they will cure all ails, they will transform education, they will [_____]. Purchase your Batman Consultant-Repellant spray now.
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    This shows 6 different things that are about Learning Analytics. 
Elena Ares

The B-School Case Study Gets a Digital Makeover - Businessweek - 0 views

    • Elena Ares
       
      Starting out how tablets are so easy to use instead of sifting through 500 pages to find case studies and course materials
  • Next, Okun unsheathes the alternative: an iPad (AAPL) edition of the same course materials—a feature NYU introduced last year. In each digital case study, students can highlight material in fluorescent colors and take notes. A tap on the screen allows them to skip to an exhibit at the end of a document, and then follow the menu back to where they left off reading—with no virtual or actual page-leafing required. All the features work offline.
  • Over the ensuing 87 years, the case study has undergone some changes but remains much as it was at its inception—a straightforward narrative of business success or failure. Tablet technology may make the case study more of an interactive experience.
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  • arvard Business School, the largest publisher of case studies in North America, is in the process of converting 3,500 of its files to tablet-enhanced formats during this school year and expects to finish converting its library of 17,000 titles by 2013.
  • The tablet medium also seems ideal for simulated cases, says Glenn Rowe, a professor at the Ivey school and author of nearly 40 case studies. In role-playing exercises, prices and other variables can change on the fly. Students may also be smacked with unexpected events, such as their biggest competitor slashing prices, or by their receiving a higher-than-expected counterbid after a merger proposal. Students choose what they would do, and the simulation immediately tells them the consequence of that action.
    • Elena Ares
       
      Real world scenarios for the students to learn on  
  • Students are also more inclined to use tablets for supplemental reading. (Assuming prices are the same, 86 percent of college students say they prefer a hard copy textbook to an e-textbook, according to the market research firm Student Monitor.)
tonyv-pphs

Wireless Tablet PCs Increase Collaborative Learning for Students - 0 views

  • This vision focused on improved interaction between teachers and students
  • , catering to multiple learning styles, in addition to enhancing the delivery and comprehension of increasingly complicated ideas
  • Working within the constraints of budget and course content requirements
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  • it became increasingly clear that some students responded to classroom technology differently than others
  • technology-savvy students readily utilized the IT assets to improve participation and comprehension, less comfortable students often hid behind their computer screens, using desktop PCs as barriers to interaction rather than as tools for collaboration
  • desktops were the perfect hiding place
  • participation of our students
  • classroom collaboration
  • Hinsdale assessed the transition to wireless Tablet PCs to improve classroom collaboration and learning
  • the best technology for the classroom.
  • create an interactive atmosphere between teachers and students, and facilitate a learning environment for all students,
  • activities they weren’t able to do before?and in a much more collaborative setting.”
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    This page describes how tablets increase collaboration skills between students, and with teachers.
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    This describes a research done in 1999 by a Doctor in Hinsdale. His research allowed for him to realized that people responded differently to technology in the classroom.
Vicki Davis

QR Codes in the Classroom - 0 views

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    Mr. Robbo, the PE Geek, filmed this video on his cell phone about how he uses QR Codes in the classroom. He filmed it on his cellphone and uploaded it to qik -- he is in Australia!
zachc34

Four to Five Years: Learning Analytics « 2011 Horizon Report - 1 views

  • Learning analytics promises to harness the power of advances in data mining, interpretation, and modeling to improve understandings of teaching and learning, and to tailor education to individual students more effectively. Still in its early stages, learning analytics responds to calls for accountability on campuses across the country, and leverages the vast amount of data produced by students in day-to-day academic activities. While learning analytics has already been used in admissions and fund-raising efforts on several campuses, “academic analytics” is just beginning to take shape
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    horizon report
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    This website shows how Learning Analytics can help in different things, like School, and technology
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    This is the horizon report that the whole project is based on.
chriso-pphs

How Learning Analytics Are Being Used In Education - Edudemic - 0 views

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    This is all about learning analytics in education.
HelenR SVHS

Gamification Education - 0 views

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    This describes the differences between games and gamification, defines the types of players, and gives examples of some educational games.  
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    This article is more or less and overview of the topic of gamification. In addition it has a section of gaming in education.
lgliebman

Gamification and Game Theory - How It Applies to Your Digital Strategy | Reading Room A... - 0 views

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    this is a website on how to ably games and gamification in the digital age we all live in
lgliebman

'Gamify' It: Introducing Game Theory in Business - 0 views

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    This site is giving games a purpose in the office space
lgliebman

Pros and cons of digital devices in the hands of young students | Emerging Education Te... - 0 views

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    this site weighs the pros and cons of students using games in calss
MaxD SVHS

Putting Learners in the Driver's Seat With Learning Analytics | online learning insights - 0 views

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    This website gives perspective on the choice that learners have when participating in Learning Analytics studies or programs.
MaggieH SVHS

Games in Education: Getting Girls in the Game | Gamification Co - 0 views

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    This source also touches on the integration of games into education, specifically girls and their involvement.
BrendanW SVHS

How Are Learning Analytics Being Used in Education? | Emerging Education Technology - 0 views

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    This source displays how learning analytics is used in technology.
patrick hancock

Internetting every thing, everywhere, all the time - CNN.com - 0 views

  • Nabaztag
  • The reason why RFID is often called next-generation bar code is that the technology is more accurate, scanners can read more objects with less directional contact, and smaller chips can contain a larger quantity of information.
  • It's called "The Internet of Things" -- at least for now.
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  • "Whatever a Web page can do, so can a pair of shoes," says rafi Haladjian, the visionary co-founder of Violet.
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    It's called "The Internet of Things" -- at least for now. It refers to an imminent world where physical objects and beings, as well as virtual data and environments, all live and interact with each other in the same space and time. In short, everything is interconnected.
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    Basically this is like Seri in the iPhone 4S in a small rabbit.
amandam_pphs

Gesture-based tech: A future in education? | ZDNet - 2 views

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    "Not only is the nature of gestures universal, and more natural than operating a mouse or keyboard, but it could be a valuable tool in maintaining and focusing students' attention, and promoting an interactive classroom." Not only does this article discuss the benefits, but it also discusses the issues associated with this trend.
amandam_pphs

Getting in touch: touchscreen use in education - 0 views

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    "the combination of direct touch and group activity through a multi-touch environment will significantly enhance students' learning experiences." through many examples, this article elaborates upon the many advantages of gesture based computing in education.
amandam_pphs

Technology Review- Computer Interfaces - 0 views

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    This article provides a treasure trove of examples of new innovations in technology, many of which relate to gesture based computing. It discusses gesture sensing, hepatics, and even the use of ECGs in computing.
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