"Gesture recognition is the mathematical interpretation of a human motion by a computing device."
A simple definition of gesture recognition (gesture based computing)
This is a great article for gesture based computing. It talks about the development of gesture based technology throughout the years, giving examples of its progression with different companies.
"SoftKinetic's vision is to transform the way people interact with the digital world. SoftKinetic is the leading provider of gesture-based platforms for the consumer electronics and professional markets." It is important to learn about the development of gesture technology in certain companies.
In this article, a video is provided that illustrates an advanced form of gesture-based computing that only requires the program and a pair of multicolored gloves that are manufactured for $10. It provides some insight into computing for science and engineering.
"Products such as GGGoal are an entertaining and impressive demonstration of the power of motion-sensing technology, but the next step will be to translate the features of gesture-sensing technology into a range of products that benefit a broader client base." This website explains the gesture based technology that is being used, marketed toward a wider range of people.
"Omek is transforming the way people interact with their devices and applications, by providing tools and technology that enable manufacturers and software developers to add gesture-based interfaces to their products." This article relates to gesture based technology in sports.
I love this! Gmail motion was Google's april fools day prank and many people fell for it. Heck, if I'd had time, I might have played with it but after thinking I realized what day it was! Tee hee.
But a lot of people WANTED this -even though the gestures were designed to be silly (who is going to do a jumping jack for making a star on an email.) so ICT used a kinect camera and actually made Gmail actions work! Watch the video and enjoy.
People actually WANT this just not with the exaggerated motions and definitely not a shot that requires the camera to see your feet.
The mouse and keyboard are no longer the only way to input data into computing devices. This trend capitalizes on touch interfaces as made popular by the itouch/ iphone as well as the gesture based interfaces made popular by the Wii. Additionally, sixth sense computing (as seen in Minority Report) is a reality as this has already been invented.
These links are from the Horizon Report 2010 and will be used by students in the NetGenEd project to understanding Gesture Based computing
"Not only is the nature of gestures universal, and more natural than operating a mouse or keyboard, but it could be a valuable tool in maintaining and focusing students' attention, and promoting an interactive classroom." Not only does this article discuss the benefits, but it also discusses the issues associated with this trend.
This article provides a treasure trove of examples of new innovations in technology, many of which relate to gesture based computing. It discusses gesture sensing, hepatics, and even the use of ECGs in computing.
This article provides an excellent example of how gesture based computing has a real-life application, rather than just applying it to games. Gesture based computing can serve to make virtual reality more like true reality.
The video on this blog post is a funny take on gesture based gmail. For those familiar with Google's April fools day joke, you'll get a kick out of this.
"Touch screen monitors and related software that enable a traditional monitor to emulate a touch screen are powerful tools for students with disabilities." This article shares two stories of special needs students who were aided by gesture based computing.