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NINA L

Game-Based Learning: What it is, Why it Works, and Where it's Going - 0 views

  • responders to frequently rehearse and sharpen their training in a simulated hazardous materials emergency . The emerging truth: the same factors that make well-designed games highly motivating also make them ideal learning environments
  • The emerging truth: the same factors that make well-designed games highly motivating also make them ideal learning environments
  • We make mistakes in a risk-free setting, and through experimentation, we actively learn and practice the right way to do things
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  • Learning” doesn’t mean rote memorization—it means acquiring the skills and thought processes needed to respond appropriately under pressure, in a variety of situations
  • In addition, even the most comprehensive training program cannot cover procedures for every complex eventuality that we will encounter—no matter how thick the binder is. In game-based environments, we learn not only the facts, but also the important, underlying hows and whys. This understanding of deeper, more abstract principles prepares us to perform consistently and effectively, even in new and unexpected situations.
  • This understanding of deeper, more abstract principles prepares us to perform consistently and effectively, even in new and unexpected situations
  • In game-based environments, we learn
  • not only the facts, but also the important, underlying hows and whys
  • In contrast, traditional, passive training approaches drill us on certain narrow procedures, and then evaluate us on our memory of what we were told. Even when we successfully retain the lesson’s facts and procedures, our behavior in true-to-life situations remains untested.  In addition, even the most comprehensive training program cannot cover procedures for every complex eventuality that we
  • well-designed games permit learning experiences that aren’t possible in real life
  • All games are not created equal
  • Carnegie Mellon’s Eberly Center for Teaching Excellence
  • To be effective, game environments must be structured around how we learn.
  • Carnegie Mellon’s Eberly Center for Teaching Excellence
  • Carnegie Mellon’s Eberly Center for Teaching Excellence
  • Carnegie Mellon’s Eberly Center for Teaching Excellence
  • Carnegie Mellon’s Eberly Center for Teaching Excellence
  • Carnegie Mellon’s Eberly Center for Teaching Excellence
  • Carnegie Mellon’s Eberly Center for Teaching Excellence has amassed a set of basic principles that describe the learning process . Following are four of these key principles, with examples of how each plays
  • Carnegie Mellon’s Eberly Center for Teaching Excellence has amassed a set of basic principles that describe the learning process
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    This talks about where game based learning is headed.
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    This tells how and why game base learning works.
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    this explains what game base learning is and how it works
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    Why game based learning works, and helps everyday.
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    This article explains how game based learning works, why its effective and how it differs from traditional learning
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    Explains the differences in results between GBL and regular learning techniques.
mikec-pphs

Let's get physical: How 3D printing works - 1 views

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    This website goes through the process of how 3D printing works.
mikec-pphs

How does 3D printing work? - 1 views

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    This website talks about how 3D printing works and shows a video explaining it.
mikec-pphs

How 3D Printing Works - 1 views

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    This website goes more into detail about how it works and the method and processes it uses.
andrei gausling

Penetrating the Fog: Analytics in Learning and Education (EDUCAUSE Review) | EDUCAUSE - 1 views

  • But the most dramatic factor shaping the future of higher education is something that we can’t actually touch or see: big data and analytics. Basing decisions on data and evidence seems stunningly obvious, and indeed, research indicates that data-driven decision-making improves organizational output and productivity.
  • According to the 1st International Conference on Learning Analytics and Knowledge, “learning analytics is the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimising learning and the environments in which it occurs.”
  • Analytics spans the full scope and range of activity in higher education, affecting administration, research, teaching and learning, and support resources.
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  • How do big data and analytics generate value for higher education? They can improve administrative decision-making and organizational resource allocation. They can identify at-risk learners and provide intervention to assist learners in achieving success. By analyzing discussion messages posted, assignments completed, and messages read in LMSs such as Moodle and Desire2Learn, educators can identify students who are at risk of dropping out.13 They can create, through transparent data and analysis, a shared understanding of the institution’s successes and challenges. They can innovate and transform the college/university system, as well as academic models and pedagogical approaches. They can assist in making sense of complex topics through the combination of social networks and technical and information networks: that is, algorithms can recognize and provide insight into data and at-risk challenges. They can help leaders transition to holistic decision-making through analyses of what-if scenarios and experimentation to explore how various elements within a complex discipline (e.g., retaining students, reducing costs) connect and to explore the impact of changing core elements. They can increase organizational productivity and effectiveness by providing up-to-date information and allowing rapid response to challenges. They can help institutional leaders determine the hard (e.g., patents, research) and soft (e.g., reputation, profile, quality of teaching) value generated by faculty activity.14 They can provide learners with insight into their own learning habits and can give recommendations for improvement. Learning-facing analytics, such as the University of Maryland, Baltimore County (UMBC) Check My Activity tool, allows learners to “compare their own activity . . . against an anonymous summary of their course peers.”15
    • Tess T
       
      Number two talks about customizing learning through analytics by  recognizing at-risk learners and helping them learn better.
    • Tess T
       
      Number nine also talks about customizing how students are taught. It says that Learning Analytics "can provide learners with insight into their own learning habits and can give recommendations for improvement."
  • Analytics in education must be transformative, altering existing teaching, learning, and assessment processes, academic work, and administration.
    • Tess T
       
      This right here is directly talking about using learning analytics to customize   how students are taught
  • Undoubtedly, analytics and big data have a significant role to play in the future of higher education. The growing role of analysis techniques and technologies in government and business sectors affirms this trend. In education the value of analytics and big data can be found in (1) their role in guiding reform activities in higher education, and (2) how they can assist educators in improving teaching and learning.
    • Tess T
       
      So pretty much this is saying that Learning Analytics can improve education because it can assist educators and help them improve their teaching and education based off of the data that they find about their students
    • Tess T
       
      Learning Analytics helps educators find out whats wrong and change it around the student so the student can get the best education possible
  • Learning analytics is essential for penetrating the fog that has settled over much of higher education. Educators, students, and administrators need a foundation on which to enact change. For educators, the availability of real-time insight into the performance of learners—including students who are at-risk—can be a significant help in the planning of teaching activities. For students, receiving information about their performance in relation to their peers or about their progress in relation to their personal goals can be motivating and encouraging. Finally, administrators and decision-makers are today confronted with tremendous uncertainty in the face of budget cuts and global competition in higher education. Learning analytics can penetrate the fog of uncertainty around how to allocate resources, develop competitive advantages, and most important, improve the quality and value of the learning experience.
    • Tess T
       
      This is a super helpful and straight forward answer to the question "how can learning analytics improve education." You can't get any clearer that that!
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    This source was written by George Siemens,who works in the Technology Enhanced Knowledge Research Institute at Athabasca University, and Phil Long, a Director of the Centre for Education Innovaton and Technology at the University of Queensland.  This site talks about how Analytics are used and what they are used for in Education
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    I really think this website can help anyone with a "foggy" idea of learning analytics.  Explains what to do with them above and beyond.  Woo hoo.
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    This article is about how data mining and research can help make decisions. This process is using statistical information instead of using informal guessing. It is beginning to be used on a wide level including medicine , business , and social programs and schools. It also says that education most have a reform and learning anaylitcs will have the biggest impact in deciding what will change or what will be added. So many of the students now a days spends time on the internet with social media and this leaves a foot print which leaves data of how their learning process works. Learning anaylitics is important because it benefits administrative and student purposes.
trevor_stone91

Ten reasons why game based learning works in education | connectED - 1 views

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    This page gives 10 ways game-based learning can help and why it works. It also gives links to other websites relevant to the reason.
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    This website gives ten reasons why game based learning should be used.
lgliebman

Gamifying Education.org | Home - 0 views

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    this site explains a badge systems that can incourage school work 
lgliebman

Gamification of the Workplace - Introduction | The Papercut Project Manager - 0 views

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    this site explains how gamification is being introduced in the work placed
lgliebman

Gamification from a Company of Pro Gamers - Lithosphere Community - 0 views

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    this site makes and example of a company using gamifiction and games in their work area
Julia McAloon

The world's first 3D printing pen: Yours for just $75 | ExtremeTech - 0 views

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    Explains the first 3D printing pen technology, and shows the process of how it works, and the price it will go for.
graces SVHS

The Professors Behind the MOOC Hype - Technology - The Chronicle of Higher Education - 1 views

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    In one section, the author claims that MOOCs with collaboration work best.
Ashley Parenti

2010 Horizon Report » Four to Five Years: Gesture-Based Computing - 0 views

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    This is the 2010 Horizon Report and it talks about how gesture based computing is still in the works but is gaining speed fast.
 Lisa Durff

Hyperlinked Writing in the Classroom- From Theory to Practice | Langwitches Blog - 3 views

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    Why and How to hyperlink your wiki work !
Vicki Davis

Microsoft Tag-Example Resource on E-Safety | Ray Chambers - 2 views

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    Ray Chambers is a UK teacher doing some fascinating things with Microsoft products like Kinect and Microsoft Tag. I love this lesson plan that links with literacy, creative writing, digital citizenship. You can do this lesson yourself to see how it works. (Another great lesson plan I found on the TES site. A very global site for sharing and finding resources.)
grace gollon

Apps being used in the Classroom - 0 views

  • 5 Apps Being Used in the Classroom Right Now Published 21 July, 2011 Multimedia & Digital 8 Comments Tags: Apps, Blackboard Mobile Learn, byki, Classroom, Dictionary.com, Digital, Mobile apps, Motion Math, Multimedia, Sarah Fudin, World Wiki tweetmeme_url = 'http://oupeltglobalblog.com/2011/07/21/5-apps-being-used-in-the-classroom-right-now/'; tweetmeme_alias = 'http://wp.me/pLaO9-LP'; tweetmeme_source = '”OUPELTGlobal”'; In this post, Sarah Fudin, a community relations coordinator for the University of Southern California’s online Masters Degree in Teaching program, shares 5 mobile apps that teachers are already using in the classroom to aid learning. Apple’s catchy tagline — “There’s an app for that” — is proving to be true in today’s classroom. Educational apps that are well designed and highly interactive engage students and make learning more enjoyable. A quick online survey shows that there are hundreds of apps available for every educational level, from pre-Kindergarten to college. Many schools are putting iPads into the hands of students in the classroom. Even in classrooms where only the teacher has an iPad, Apple’s Video Mirroring technology allows the screen image from an iPad to be shared with the class via a projection screen or HDTV. Here are five extraordinarily useful Apple and Android apps that are being used in classrooms across the country right now:
  • This Apple app provides quick access to detailed information about more than 200 countries around the globe. According to Macworld, World Wiki uses data from the official CIA World Factbook. Country data includes maps, flags, native language, motto and national statistics, with more detailed information about a country’s government, economy and geography also available. World Wiki’s presentation and depth of information make it a useful tool for teachers and students of all educational levels, with particularly innovative applications in the ESL / TESOL teacher’s classroom, where bridging the cultural gap may sometimes be challenging.
  • No roundup of educational apps would be complete without mentioning this app, which is listed as the #1 app for students by U.S. News & World Report. Over 1 million words from Dictionary.com and Thesaurus.com are included in this app, along with audio pronunciation, word origins and example sentences. The app can be downloaded free of charge for iPhone, iPad, Android and Blackberry devices and conveniently works without an Internet connection. As technology continues to advance and become even more ubiquitous, permeating our everyday lives and routines, it is certain that the classroom of the future will also become more high-tech. The apps being used by teachers and students today are only the latest wave of the digital revolution sweeping over education. As the processes and programs currently available are advanced and refined, technology will offer teachers and students even better ways to work, to connect and, of course, to learn.
Sarah Bandy

6 Ways It Could Change Our Daily Lives - 1 views

  • In the realm of new technologies, near field communication (NFC) is not a new or sexy concept, but it does have clear potential and practical uses.
  • Unlike many other wireless technologies, NFC has a short range of about 1.5 inches. This makes it a good choice for secure transactions, such as contactless credit card payments. MasterCard and Visa are both members of the NFC Forum, and both companies have been involved in pilot programs that use NFC-enabled phones as a flash payment option. Phones could “tap and go” using infrastructure already in place for credit card systems such as MasterCard’s PayPass program or Visa’s payWave.
  • “digital wallet”
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  • smart cards and readers, meaning it could easily be integrated into the public transit payment systems in cities that already use a smart card swipe
  • For another project, infotags were installed in schools. Students could get their individual daily schedule, announcements, and information about homework by waving their phones past the tags. A trial held in one pub allowed customers to tap cards with their NFC-enabled phones for more information about products
  • The company applied more than 250 NFC-tag stickers at various locations in Berlin that users would swipe their phones past in order to alert their friends that they were “checked in” at that location.
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    near field communication with contactless payments and infotags
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    This website talks about how this is used in our daily life. I think that there are a lot of good examples on how this is used in our daily life such as; info tags, smart objects, and contactless payments. This is very handy for many different kinds of job and it even works in the school systems.
Ivey Carden

Gesture-based computing? It's as 'Izi' as waving your hand | news10.net - 1 views

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    They are introducing their product "lzi" and explaining how it works
Elena Ares

An iPad University: Giving It the Old College Try | Epicenter | Wired.com - 0 views

  • Now, let’s face it, online education isn’t exactly new. Typing “online degree” into Google gets you over 58 million results. Besides the well-known University of Phoenix, there are all sorts of online degree programs that promise a convenient, high quality education. Yale and MIT have recently put many of their lectures online, and iTunes U and Academic Earth offer resources from many top schools. Last year saw an unprecedented jump of almost a million more students studying online, according to the 2010 Sloan Survey of Online Learning. What makes MAT@USC different?
  • When students enter the online “classroom” – whether on their iPad or laptop – they see a Brady Bunch style grid of live-stream video headshots of 10-12 students and the professor. During class, which is scheduled several times throughout the week, students can take notes, view slides, discuss questions on a Twitter-like chat pod, break into groups, or virtually “raise their hand” to answer a question. In other words, they can do most of the activities they would in a normal classroom. Only in this scenario, their classmates might be sitting at a desk in rural Kansas – or Japan.
  • But is something valuable lost without real face-time in a physical classroom? Some critics argue that education must be more than just interactions with a smart screen – it’s about personal connections in a social space. Sundt thinks that many of those concerns, while perhaps more relevant for K-12 education, don’t really apply to the typically much older students pursuing a higher education.
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    they see a Brady Bunch style grid of live-stream video headshots of 10-12 students and the professor. During class, which is scheduled several times throughout the week, students can take notes, view slides, discuss questions on a Twitter-like chat pod, break into groups, or virtually "raise their hand" to answer a question.
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    A college trying out an iPad and seeing how it works as an experiment
Sarah Bandy

Internet and Education:Findings the Pew Internet - 1 views

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    This talks about how it improves students schoolwork and that the internet helps as a communication device because they use the instant message to work with other schools and students.
Vicki Davis

Gesture-Based 'Gmail Motion' April Fools' Day Prank Gets Real - Techland - TIME.com - 1 views

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    I love this! Gmail motion was Google's april fools day prank and many people fell for it. Heck, if I'd had time, I might have played with it but after thinking I realized what day it was! Tee hee. But a lot of people WANTED this -even though the gestures were designed to be silly (who is going to do a jumping jack for making a star on an email.) so ICT used a kinect camera and actually made Gmail actions work! Watch the video and enjoy. People actually WANT this just not with the exaggerated motions and definitely not a shot that requires the camera to see your feet.
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