Skip to main content

Home/ NetGenEd Project/ Group items tagged based

Rss Feed Group items tagged

Vicki Davis

Google to Sell Heads-Up Display Glasses by Year's End - NYTimes.com - 0 views

  •  
    It is likely we will be asking for Google Glasses for Christmas. These will be android based glasses that we will wear that include 3G and 4G data connection including sensors and GPS detectors. Prepare for a new form factor -- motion and the human eye, we may not be using tablets at all.
Vicki Davis

Augmented Reality Links from the Horizon 2010 Report - 0 views

  •  
    Augmented Reality is enhancing the world around us by using electronic devices to create a reality that is supplemented (or "augmented") with additional information. Sometimes this is location based (using GPS) or uses QR Codes (with QR code readers) and most often with handheld devices making this truly possible. These links are from the Horizon Report 2010.
Vicki Davis

Pattie Maes and Pranav Mistry demo SixthSense | Video on TED.com - 0 views

  •  
    Important video for gesture based students to view. This is about the evolution of input into the computer. Pranav Mistry is the inventor.
Vicki Davis

Gesture-Based 'Gmail Motion' April Fools' Day Prank Gets Real - Techland - TIME.com - 1 views

  •  
    I love this! Gmail motion was Google's april fools day prank and many people fell for it. Heck, if I'd had time, I might have played with it but after thinking I realized what day it was! Tee hee. But a lot of people WANTED this -even though the gestures were designed to be silly (who is going to do a jumping jack for making a star on an email.) so ICT used a kinect camera and actually made Gmail actions work! Watch the video and enjoy. People actually WANT this just not with the exaggerated motions and definitely not a shot that requires the camera to see your feet.
Ivey Carden

3Gear Systems - 0 views

  •  
    this would be great for ed. because you can build many objects with out having the real object there to mess with.  
  •  
    This explains how gesture-based computing works.
HALY L

Researchers Make Gesture-Based Computing Interfaces More Accessible, New System Uses Si... - 0 views

  •  
    This post describes a new piece of hardware that make gesture-basec computing more accessible.
zachc34

Four to Five Years: Learning Analytics « 2011 Horizon Report - 1 views

  • Learning analytics promises to harness the power of advances in data mining, interpretation, and modeling to improve understandings of teaching and learning, and to tailor education to individual students more effectively. Still in its early stages, learning analytics responds to calls for accountability on campuses across the country, and leverages the vast amount of data produced by students in day-to-day academic activities. While learning analytics has already been used in admissions and fund-raising efforts on several campuses, “academic analytics” is just beginning to take shape
  •  
    horizon report
  •  
    This website shows how Learning Analytics can help in different things, like School, and technology
  •  
    This is the horizon report that the whole project is based on.
MARISA R

Game-Based Learning Talk - 1 views

  • being able to create things
  • One of the biggest obstacles to wide-scale acceptance of GBL in our classrooms is the lack of proper training for our teachers.
  • This is the area that most people think about when they hear the term “game-based learning.” This course is about evaluating all types of games to ascertain their relevance and effectiveness in student learning:
  • ...4 more annotations...
  • Online educational game “collections,” such as Primary Games Arena, BrainPOP, and zondle Non-digital games, such as conventional board games and card games
  • Having students design and develop their own games is a powerful way to have students learn not only about the technical and creative aspects of making a game but also about content-specific topics (such as history or math) that needs to be embedded in the game. Popular game creation tools include:
  • In this course, teachers will learn how to design and develop their own educational alternate reality game or other new media game that does not require programming skills nor a large development team to build.
  • Using game elements and principles to turn a class into a more game-like setting can be a way to help motivate and engage students. In this course, teachers will learn about the pros and cons of using gamification strategies, such as the use of badges and point systems, in the classroom or online course and ways in which they can implement these strategies.
  •  
    A collection of articles on different ways games can be use, how they can benefit children, and plans to educate teachers on GBL.
MARISA R

What Can We Learn About Assessment From Video Games? | edte.ch - 0 views

  • The types of “dynamic and ongoing feedback” that help a player improve at the point of learning - the summary sheets help us to reflect on how we scored but this is the same as what grade did I get
  • Not just seeing the individual method of feedback in isolation but placing it within the whole picture, the whole plan for supporting new players and helping them to be successful.
  • Unfortunately points scoring and rewards are in the short term ‘easy’ ways for teachers to motivate pupils to do what the are told. Look at the number of ‘team points’ and ‘star charts’ that exist in primary schools. This may get them to behave in the required way, but it teaches pupils that only things that are worth doing are things that get them a number score…
    • MARISA R
       
      Good point was made here. How do we keep them interested without taking away from them making their own choices.
  • ...1 more annotation...
  • to only value tangible and quantifiable outcomes like rewards and grades
  •  
    Article about game based learning.
Alex Gustafson

http://www.marcprensky.com/writing/Prensky%20-%20Ch1-Digital%20Game-Based%20Learning.pdf - 0 views

  •  
    Its a bit long, but gives good comparisons between the boring education standard and how video games are starting to become a bigger influence.
TAYLOR C

What is Mystery Matters - 0 views

  •  
    Mystery Matters is a series of educational video games. There are ones for history, math, even for French and science. This is a good example for what to do concerning Game Based Learning and Innovation.
Joshua Shuck

Gesture-Based Computing - 0 views

  •  
    more information on how this time of computing is used.
Susan D

Video Game Aims to Train Adults to Overcome Critical Decision-Making Biases - Universit... - 0 views

  • A University at Albany research team is developing a computer game to train people to recognize cognitive biases they routinely use when confronted with incomplete information or operating under time pressure. Such biases can lead to bad decisions in critical matters, including national security.
  • a non-commercial video game to help players recognize their biases and learn not to depend on decision-making shortcuts when processing and assessing information.
  • "Our aim ultimately is to have people not only learn about these biases but to begin to think differently when they are faced with a decision and do not have all the information and all the time they want.
  •  
    college game based learning, video games aim to train adults
  •  
    This is about a University of Albany research team developing a game that trains people to view the negative aspects of their decision-making processes when confronted with incomplete information and operating under time pressure.
trevor_stone91

Game-Based Learning: How to Delight and Instruct in the 21st Century (EDUCAUSE Review) ... - 0 views

  • erein lies a moral about how videogames (arguably one of the most sophisticated forms of information technology to date) are influencing higher education. To learn more about videogames in academe, I sought out the insights of five leading-edge thinkers in the field: James Paul Gee, J. C. Herz, Randy Hinrichs, Marc Prensky, and Ben Sawyer. All five had traveled to San Jose, California, in March 2004 for the Serious Games Summit at the annual Game Developers Conference.
  •  
    Herein lies a moral about how videogames (arguably one of the most sophisticated forms of information technology to date) are influencing higher education. To learn more about videogames in academe, I sought out the insights of five leading-edge thinkers in the field: James Paul Gee, J. C. Herz, Randy Hinrichs, Marc Prensky, and Ben Sawyer. All five had traveled to San Jose, California, in March 2004 for the Serious Games Summit at the annual Game Developers Conference.
  •  
    This topic is detailing on how video games are addicting, and one of the ways to learn from them is to bring about a game that is addicting, but also ignites learning. Among this bookmark is lots of questions and answers from educated professionals that explains new dimensions of learning and new transitions our mind is making in different ways.
Tess T

Learning Analytics and Personalized Learning - ETEC522-Social Analytics - 0 views

  • Just as businesses use social analytics to suggest personalized options to consumers based on their buying habits, individual teachers can use learning analytics to help them develop adaptive, personalized learning plans for individual students.
  • The School of One program, in use in several New York City public schools, uses learning analytics to develop personalized mathematics learning programs. The School of One’s learning algorithm conducts everyday assessments of a student’s learning style and math skills, and uses this to produce a personalized learning “playlist” for each student. This playlist is comprised of individual lessons in math, which are put into the order that the algorithm determines is optimal for the student’s math skills development. Certainly, School of One is quick to note that this is intended to supplement, not to replace, an individual teacher’s expertise. Similarly to how Hunch focuses on social media analytics as a consumer service, other learning analytics programs are being developed for use by both learners and teachers to enhance individual learning. Socrato is one such program that is primarily intended for students preparing to write standardized multiple-choice tests. It performs learner analytics on students’ online practice tests to identify which areas students most need to improve upon.
  •  
    This is about personalized learning and how analytics can help that
Tess T

Learning Analytics - ETEC522-Social Analytics - 0 views

  • Learning Analytics refers to the specific adaptation of social analytics tools to enhance teaching and learning.
    • Tess T
       
      learning analytics helps to enhance student learning
  • learning analytics involves using a web analytics program, such as Google Analytics, to track students’ usage of their LMS and other digital learning objects, as one way to gauge learner engagement.
  • Educators can use this data to: help them make realtime decisions on how they might modify their course to better suit learners. Identify potential ‘at-risk’ students who may need an intervention in order to avoid failing a course module or an entire course.
  • ...3 more annotations...
  • At this macro level, administrators at school and district levels use learning analytics to gauge students’ performance, and to compare how schools are performing vis a vis each other.
  • which measures schools’ overall performance through students’ performance on state standardized tests.
  • . SNAPP (Social Networks Advancing Pedagogical Practice) is one university-based learning analytics program (developed at the University of Wollongong in Australia) that analyses the social networks that form within learning management systems. SNAPP records statistics on not only which students participate on LMS’, and how frequently, but also pays close attention to which students respond to which students’ comments and posts, emerging leaders, whose posts are frequent and elicit much discussion, and outliers, who contribute little. Snapp also provides visualizations of these social networks to instructors and course administrators.
  •  
    This is a cool site that talks about learning analytics and gives some examples about how it can be used for education and how it improves student learning
Sebastian Power

NetGen2010 Project - Mr. Langley's Digital Classroom - 0 views

  • Literary Analysis Rubric
  • NetGen2010 Project
  • Mr. Langley's blog on the NetGen 2010 experience Student Summit recording in Elluminate with text chat box visible
  • ...11 more annotations...
  • Flat Classroom Project Help
  • Student Summit Video - whiteboard view and audio only NetGen2010 Timeline 3/5 - Greeting from Don posted to the Ning via video Weekly- discussions posted to the forum 2/20-3/5 - "Handshake process" - Students join Ning - post introductions 3/1 - Teams announce 3/15-4/10 Research phase of project 4/10 - Wikis complete 4/1 - Student Keynote Some time in March, there will be a live session with Don Tapscott 4/10-5/8 - Movie Artifact phase of project (note that there will be some overlap between Research and Movie Artifact) *Storyboarding *Outsourced video requests posted to the Ning by 3/10 5/10 - Final Deadline for All Movies to be posted 5/10-5/20 - Post project reflections, student summits, awards Project Files Don Tapscott's Grown Up Digital Chapter 1 Don Tapscott's Grown Up Digital Chapter 3 Don Tapscott's Grown Up Digital Chapter 5 2010 Horizon Report Daily Assignment points - 25 points Create useful Diigo Bookmarks for the NetGen2010 Project and/or communicate with your Team members on the wiki Discussion tab - up to 10 points Post credible research information (preferably in your own words) to your Team's wiki  - must use proper citations - up to 10 points Blog about your latest NetGen2010 activity/progress - up to 5 points If you are absent a day, you are expected to complete the tasks either from home or the next day at school. NetGen2010 Project Links: Video Project Overview - http://netgened2010.flatclassroomproject.org/OverviewPPHS Video Project Assignment http://netgened2010.flatclassroomproject.org/More+information - overview of the ProjectDiigo Standard Tags:Visual Data Analysis:  visualdataGesture Based Computing:  gesturebasedOpen Content:  opencontentSimple Augmented Reality:  augmentedrealityElectronic Books: ebooksMobile Computing:  mobileNetGen2010 Diigo Tag Cloud - these are the Diigo Bookmark tags that you should use.
  • Networking Presentations Video Lessons
  • Essay Questions
  • Documents
  • Literary Analysis Rubric
  • General Information for Writing Essays Handouts
  • 3/5 - Greeting from Don posted to the Ning via video Weekly- discussions posted to the forum 2/20-3/5 - "Handshake process" - Students join Ning - post introductions 3/1 - Teams announce 3/15-4/10 Research phase of project 4/10 - Wikis complete 4/1 - Student Keynote Some time in March, there will be a live session with Don Tapscott 4/10-5/8 - Movie Artifact phase of project (note that there will be some overlap between Research and Movie Artifact) *Storyboarding *Outsourced video requests posted to the Ning by 3/10 5/10 - Final Deadline for All Movies to be posted 5/10-5/20 - Post project reflections, student summits, awards Project Files
  • Daily Assignment points - 25 point
  • reate useful Diigo Bookmarks for the NetGen2010 Project and/or communicate with your Team members on the wiki Discussion tab - up to 10 points Post credible research information (preferably in your own words) to your Team's wiki  - must use proper citations - up to 10 points Blog about your latest NetGen2010 activity/progress - up to 5 points
  • review this format for giving attribution to any information that we add to the wiki.
« First ‹ Previous 81 - 100 of 115 Next ›
Showing 20 items per page