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virginia vereen

iPad as a Workhorse for Mobile Computing? - InternetNews.com - 0 views

  • the tablet often called an oversized iPhone is being looked at as a legitimate alternative to notebooks for road warriors. Enterprise Mobile Today has the report.
  • users expect the next generation of mobile devices to be a twofer as well -- something they can use for leisure activities as well as work.
  • Even though it's far from the first computer tablet, the iPad's friendly user interface and variety of applications (available via its iPhone-like App Store model) is expected to perk up what's been a relatively sleepy market for tablets that so far have mainly been sold for niche applications like order delivery.
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    The Ipad is a great example of mobile computing because it is pretty much a mega sized version of the Iphone. The Iphone revolutionized mobile computing, and now the Ipad is even better. With about 35% of mobile users with smart phones, the internet is in high demand on the go. Cell phones usually have small and faded screens, vs the Ipad which has a huge screen and great graphics.
Honor Moorman

Top 6 Augmented Reality Mobile Apps [Videos] - 2 views

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    A lot of excitement has been building around a category of iPhone and Android apps, most of which have yet to be approved or released. They are known as augmented reality apps. These applications combine virtual data into the physical real world by utilizing the iPhone 3GS or an Android phone's compass, camera, and GPS system. The result is that you can see things like the location of Twitter users and local restaurants in the physical world, even if they are miles away.
caitlyn hazelwood

Mobile learning with iPhone now possible - 1 views

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    Researchers are offering an open source code that allows the learning platform Moodle to be accessed with the iPhone. This code enables people worldwide to follow continuing medical education modules wherever and whenever they want. Starting today the demo site is open to all. The open source code will be made available after the demo phase." id="metasummary
Maik G

Teaching With Technology Face-Off: iPhones vs. PC's - Wired Campus - The Chronicle of H... - 2 views

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    Iphone vs. computer what works better ?
Ethan L

New Augmented Reality iPhone app aims to get London reading - iPod/iPhone - Macworld UK - 0 views

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    This app for the Iphone and Itouch gives studens a cool new way for them to learn
Vicki Davis

White Paper (PDF) "Statistics I: Findings from Using an iPhone App in a Higher Educatio... - 0 views

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    AUSTIN, Texas, March 30 /PRNewswire/ -- GetYa Learn On, LLC - an educational software company that created the innovative application called "Statistics I" - today released empirical findings from a pilot study conducted during the Fall semester of 2009 at Abilene Christian University (ACU). Students in an introductory Statistics class were given the new iPhone application which was used to supplement the instructor's lectures and for studying and test preparation. Statistics I is based on a rich Mobile Learning Platform™ that includes lessons, touch-screen simulations, calculators, decision making tools, quizzes, flashcards, formulas, and a glossary. The Statistics I app has been converted into an iPad E-Textbook and is under review for the grand opening of the iPad App Store.
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    If students wish to contact the writers of this report - have their teacher talk to Mrs. Davis - I have their email!
Vicki Davis

Horizon Report 2010 - Gesture Based Computing Links - 0 views

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    The mouse and keyboard are no longer the only way to input data into computing devices. This trend capitalizes on touch interfaces as made popular by the itouch/ iphone as well as the gesture based interfaces made popular by the Wii. Additionally, sixth sense computing (as seen in Minority Report) is a reality as this has already been invented. These links are from the Horizon Report 2010 and will be used by students in the NetGenEd project to understanding Gesture Based computing
Brittany H L

The State of the Electronic Book on Vimeo - 1 views

shared by Brittany H L on 22 Mar 10 - Cached
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    Devices such as the Amazon Kindle, the Sony Reader, the Stanza iPhone application, and many others are changing how people access books and (more importantly) how authors reach readers. This video is a reprise of my presentation from BookCamp Vancouver 2009 - it provides an overview of the current state of the e-book market, an introduction to the technology, and a summary of the session's discussion on the ramifications of this disruptive development for publishers, authors, and readers alike
Inez D

Cellular Colleges: The Next Small Thing - 2 views

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    Using iPhones to enhance the class room
Maik G

News: The Mobile Campus - Inside Higher Ed - 0 views

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    Further reading to the ACU experiment. I already posted a video which is talking about the same experiment.
Hope B.

2010 Horizon Report » Four to Five Years: Gesture-Based Computing - 0 views

  • For nearly forty years, the keyboard and mouse have been the primary means to interact with computers.
  • Now, new devices are appearing on the market that take advantage of motions that are easy and intuitive to make, allowing us an unprecedented level of control over the devices around us. Cameras and sensors pick up the movements of our bodies without the need of remotes or handheld tracking tools.
  • It is already common to interact with a new class of devices entirely by using natural gestures.
  • ...10 more annotations...
  • The Microsoft Surface, the iPhone and iPod Touch
  • , the Nintendo Wii, and other gesture-based systems accept input in the form of taps, swipes, and other ways of touching, hand and arm motions, or body movement
  • These are the first in a growing array of alternative input devices that allow computers to recognize and interpret natural physical gestures as a means of control.
  • As the underlying technologies evolve, a variety of approaches to gesture-based input are being explored. The screens of the iPhone and the Surface, for instance, react to pressure, motion, and the number of fingers touching the devices
  • Gesture-based interfaces are changing the way we interact with computers, giving us a more intuitive way to control devices.
  • urrently, the most common applications of gesture-based computing are for computer games, file and media browsing, and simulation and training
  • Because it changes not only the physical and mechanical aspects of interacting with computers, but also our perception of what it means to work with a computer, gesture-based computing is a potentially transformative technology.
  • The distance between the user and the machine decreases and the sense of power and control increases when the machine responds to movements that feel natural.
  • The kinesthetic nature of gesture-based computing will very likely lead to new kinds of teaching or training simulations that look, feel, and operate almost exactly like their real-world counterparts.
  • Larger multi-touch displays support collaborative work, allowing multiple users to interact with content simultaneously
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    This is the report for the Horizon project.
Tyler R

Meet Tagwhat, Another Augmented Reality Network For iPhone And Android Users - 0 views

  • Mobile augmented reality networks still have to prove they can live up to the hype,
  • but that isn’t stopping companies from jumping on the bandwagon at increasing rates.
  • Tagwhat is doing just that by launching in private beta
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  • for iPhone and Android users.
  • Powered by Iryss, which also offers customized mobile and AR software integration solutions for enterprises
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    Tagwhat is a consumer-facing product that allows people to tag real-world locations and attach information, reviews, links, photos, videos, notes and so on to those particular spots, whether tied to their current location or not.
Alix R

Howstuffworks "How Augmented Reality Will Work" - 1 views

  • It is also notable because the projector essentially turns any surface into an interactive screen.
  • gathers GPS coordinates and pulls data from the Internet
  • for example, if he picks up a can of soup in a grocery store, SixthSense can find and project onto the soup information about its ingredients, price, nutritional value -- even customer reviews.
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  • Layar then shows information about restaurants or other sites in the area, overlaying this information on the phone's screen.
  • Using your phone's GPS and compass, Monocle will display information about local restaurants, including ratings and reviews, on your cell phone screen.
  • Urbanspoon
  • Wikitude,
  • Yelp's Monocle
  • Wikipedia
  • Underlying most of these applications are a phone's GPS and compass; by knowing where you are, these applications can make sure to offer information relevant to you. We're still not quite at the stage of full-on image recognition, but trust us, people are working on it.
  • Total Immersion
  • makes software that applies augmented reality to baseball cards.
  • Move the card in your hands -- make sure to keep it in view of the camera -- and the 3-D figure on your screen will perform actions, such as throwing a ball at a target.
  • Consider a scavenger-hunt game that uses virtual objects. You could use your phone to "place" tokens around town, and participants would then use their phones (or augmented-reality enabled goggles) to find these invisible objects.
  • There's a "human Pac-Man" game that allows users to chase after each other in real life while wearing goggles that make them look like characters in Pac-Man.
  • Arcane Technologies
  • An AR-enabled head-mounted display could overlay blueprints or a view from a satellite or overheard drone directly onto the soldiers' field of vision.
  • has sold augmented-reality devices to the U.S. military.
  • Augmented reality still has some challenges to overcome. For example, GPS is only accurate to within 30 feet (9 meters) and doesn't work as well indoors, although improved image recognition technology may be able to help [source: Metz].
  • People may not want to rely on their cell phones, which have small screens on which to superimpose information.
  • SixthSense
  • augmented-reality capable contact lenses and glasses will provide users with more convenient, expansive views of the world around them.
  • Screen real estate will no longer be an issue. In
  • There is such a thing as too much information.
  • ust as the "CrackBerry" phenomenon and Internet addiction are concerns
  • an overreliance on augmented reality could mean that people are missing out on what's right in front of them.
  • Some people may prefer to use their AR iPhone applications rather than an experienced tour guide,
    • Alix R
       
      So could Augmented Reality take away the need for some jobs?
  • privacy concerns. Image-recognition software coupled with AR will, quite soon, allow us to point our phones at people, even strangers, and instantly see information from their Facebook, Twitter, Amazon, LinkedIn or other online profiles. With most of these services people willingly put information about themselves online, but it may be an unwelcome shock to meet someone, only to have him instantly know so much about your life and background.
    • Alix R
       
      this is where customization comes in. Since we share information that anyone can see on the internet about us, then is there a problem with someone viewing that information upon meeting us? Since they could have access to it anyway....So those who do not want their information viewed by certain people should have the option to become "unlisted" or to clock the information form being viewed by certain people, just as Facebook allows for us to do in their privacy settings. people will be able to customize what information they are allowing others to have access to upon meeting them.
  • Despite these concerns, imagine the possibilities: you may learn things about the city you've lived in for years just by pointing your AR-enabled phone at a nearby park or building.
  • If you work in construction, you can save on materials by using virtual markers to designate where a beam should go or which structural support to inspect.
  • Paleontologists working in shifts to assemble a dinosaur skeleton could leave virtual "notes" to team members on the bones themselves,
  • artists could produce virtual graffiti
  • octors could overlay a digital image of a patient's X-rays onto a mannequin for added realism.
Steve Madsen

Virgin Blue Mobile Boarding pass - 0 views

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    Virgin Blue has launched a revolutionary, innovative new process to check in and board on domestic flights via a traveller's mobile called "Check-Mate". Gone are the days of booking the flight in advance at a desktop computer, getting to the airport, lining up to check-in and getting a printed boarding pass, with the new Check-Mate process eliminating all paper boarding passes in favour of electronic boarding passes on mobile devices including mobile phones, BlackBerry Smartphones and iPhones.
Tanya Peters

Gesture-Based Computing - 5 views

  • Devices that can accept multiple simultaneous inputs (like using two fingers on the Apple iPhone or the Microsoft Surface to zoom in or out) and gesture-based inputs like those used on the Nintendo Wii have begun to change the way we interact with computers.
    • Hope B.
       
      The sentence expresses numerous examples of today's technology that incorporate gesture based computing.
  • Gesture-based computing allows users to engage in virtual activities with motion and movement similar to what they would use in the real world.
    • Hope B.
       
      The sentence briefly describes the definition of gesture based computing.
  • A number of mobile applications use gestures. Mover lets users flick files from one phone to another; Shut Up, an app from Nokia, silences the phone when the user turns it upside down; nAlertme, an antitheft app, sounds an alarm if the phone isn't shaken in a specific, preset way:
    • Hope B.
       
      The sentence describes various computer applications that are involved with gesture based computing.
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    This article describes a basic definition of gesture based computing and provides its readers with technology and applications that are equipped with this feature.
Krysta M

Divx.nl - Technology in 2010 Charge Portable Devices Without Cords; Apple Tablet (a Big... - 1 views

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    Portable device chargers that are on the go, you just lay your phone or ipod on a pad and it charges them, cordlessly! More mobile.
Maik G

ACU Mobile Learning on Vimeo - 0 views

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    ConnectEd Summit conference
Brittany H L

The State of the Electronic Book on Vimeo - 2 views

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    A great video about electronic books and what's happening in this area ! It discusses devices and how they've change and how they will change and much much more
Demi A

The State of the Electronic Book on Vimeo - 0 views

shared by Demi A on 22 Mar 10 - Cached
  • Devices such as the Amazon Kindle, the Sony Reader, the Stanza iPhone application, and many others are changing how people access books and (more importantly) how authors reach readers. This video is a reprise of my presentation from BookCamp Vancouver 2009 - it provides an overview of the current state of the e-book market, an introduction to the technology, and a summary of the session's discussion on the ramifications of this disruptive development for publishers, authors, and readers alike.
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    An introduction to ebooks
Krysta M

Zosh - 2 views

shared by Krysta M on 24 Mar 10 - Cached
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    Zosh application for iphones, it makes it to where you're able to sign important papers and fax it on the go.
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