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Julie Lindsay

BOSCO Uganda Relief Project - Home - 1 views

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    "BOSCO-Uganda is helping put an end to isolation caused by war. BOSCO-Uganda is providing an innovative Information and Communication Technology (ICT) solution to foster social and economical development and peace building in rural communities of northern Uganda. BOSCO is using a collaborative, web-based ICT training approach encouraging communication and collaboration for people living in isolated or war affected areas. "
Julie Lindsay

Google Docs Adds Major New Features [PICS] - 0 views

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    Google has announced that it has rebuilt Google Docs from the ground-up. The result is a massive overhaul of Google Docs, including completely redesigned spreadsheet, document, and drawing editors, group chat functionality, and the ability to collaborate with real-time character-by-character mark-up, much like Google Wave. You can preview the new changes, starting today."
Vicki Davis

Project K-nect - 1 views

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    Project K-Nect is designed to create a supplemental resource for secondary at-risk students to focus on increasing their math skills through a common and popular technology - mobile smartphones. Ninth graders in several public schools in the State of North Carolina received smartphones to access supplemental math content aligned with their teachers' lesson plans and course objectives. Students communicate and collaborate with each other and access tutors outside of the school day to help them master math skills and knowledge.
Austin M

SAP Debuts Cloud-Based Collaboration Apps - Datamation.com - 0 views

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    Cloud-based platform that is a way of keeping up with different apps.
Julie Lindsay

Don Tapscott Welcomes International Participants of the 2010 Flat Classroom Project - g... - 0 views

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    This welcome is for the NetGenEd Project, a Flat Classroom Proejct designed in conjunction with Don Tapscott, author of Growing Up Digital. More than 300 students from over 10 countries are now completing this global collaborative project that will continue until the end of May 2010. See http://netgened2010.flatclassroomproject.org/
Emily Lord

Flexbooks - 1 views

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    CK-12 has developed an online system for collaborative, custom-collated, self publishable educational content that can be adapted for individualized needs in a digital-age textbook known as a FlexBook.
Hope B.

2010 Horizon Report » Four to Five Years: Gesture-Based Computing - 0 views

  • For nearly forty years, the keyboard and mouse have been the primary means to interact with computers.
  • Now, new devices are appearing on the market that take advantage of motions that are easy and intuitive to make, allowing us an unprecedented level of control over the devices around us. Cameras and sensors pick up the movements of our bodies without the need of remotes or handheld tracking tools.
  • It is already common to interact with a new class of devices entirely by using natural gestures.
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  • The Microsoft Surface, the iPhone and iPod Touch
  • , the Nintendo Wii, and other gesture-based systems accept input in the form of taps, swipes, and other ways of touching, hand and arm motions, or body movement
  • These are the first in a growing array of alternative input devices that allow computers to recognize and interpret natural physical gestures as a means of control.
  • As the underlying technologies evolve, a variety of approaches to gesture-based input are being explored. The screens of the iPhone and the Surface, for instance, react to pressure, motion, and the number of fingers touching the devices
  • Gesture-based interfaces are changing the way we interact with computers, giving us a more intuitive way to control devices.
  • urrently, the most common applications of gesture-based computing are for computer games, file and media browsing, and simulation and training
  • Because it changes not only the physical and mechanical aspects of interacting with computers, but also our perception of what it means to work with a computer, gesture-based computing is a potentially transformative technology.
  • The distance between the user and the machine decreases and the sense of power and control increases when the machine responds to movements that feel natural.
  • The kinesthetic nature of gesture-based computing will very likely lead to new kinds of teaching or training simulations that look, feel, and operate almost exactly like their real-world counterparts.
  • Larger multi-touch displays support collaborative work, allowing multiple users to interact with content simultaneously
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    This is the report for the Horizon project.
daniel manny

The Next Wave of AR: Exploring Social Augmented Experiences at Where 2.0 | Ug... - 0 views

  • 1) “Augmenting the map as interface: AR and Locative Narratives” - Jeremy Hight *Map augmentation of the historic route 66 can house an essay contest and publication globally but as embedded within that map augmentation instead of books or even web sites. * A place on a map can be a graphic index and database to save and collect the writing of that place with a graphic or textual search index. *One can pop immersive visualizations of abandoned or lost buildings from map location in shared software and collectively augment (imagine channels within the lost core of detroit where one is memories and accounts tagged within parts in the immersive visualization while another is of poems and stories written by people moved by the place and its semiotics and story). *The news stand is to be the map. *New forms of literature will be born of mapping, spaces,augmentation and new tools
  • “With the exotic mixed realities envisioned by futurists and science fiction writers seemingly around the corner, it is time to move beyond questions of technical feasibility to consider the value and impact of turning reality inside out for everyday social settings and experiences. Thanks to the inherently social nature of augmented reality, we can be sure the value and impact of many augmented experiences depends in large part on how effectively they integrate with the social dimensions of real-world settings, in real time.”
  • I will have the awesome privilege, on our Where 2.0 panel, of showcasing ARWave.   We will  premier the ARWave demo which shows how ARWave has accomplished the basics of geolocating data on Wave Federation Protocol (and real time collaboration on this geolocated data).  If you’re interested in the ARWave project join the Mailing list, FAQ are here, and have a peek at the current state of development at Google Code, and the specification for an AR Blip.  We also have Waves for the project hosted on Google Wave.  You can join the general discussion here, and the technical side here. The picture below is a screen shot from the demo video produced by core AR Wave developer and concept designer, Thomas Wrobel. Click on the image to enlarge, and note: “The pink thing is from Dennou Coil. Its an anti-virus program (that literally chase’s down bugs and glitches and removes them).” ARWave
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  • “The possibility exists to take a part of an area and overlay a dystopia, a utopia, multiples of each of these, or even recreations of previous incarnations in the past. Writing and publication thus cannot only be of place, and form(s), but of selected augmentations of icons, streets, buildings and related texts on top of the map. These spaces can be built in real time and can be turned on and off as channels of augmentation that over time illustrate many faces of place in its present, past, possible futures,etc. with texts within these alternate spaces as commentary, as fused aesthetic analysis, or simply creative writing relevant to these charged and hybrid spaces.”
  • “Layar has a killer browser already,  ARWave would add social features. They can keep their “walled garden” of data and still join the federation of open data too ” (Thomas Wrobel) Yup, that is the cool part of federation – you can have your cake and eat it too! Sophia Parafina and I will be organizing a discussion session on ARWave and Federation at WhereCamp, right after Where 2.0, April 3rd and 4th, and Dan Peterson who is in leading the federation effort for Google Wave will join us. The diagrams below illustrate how ARWave and federation can revolutionize the way we share our augmented realities.
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    The Reviews and Critics
Alex H

Open Content's Higher Ed Calling - 0 views

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    Open content could become more mainstream in higher education this year. The movement holds great potential for the higher education space where the New Media Consortium (NMC)--which publishes The Horizon Report annually in collaboration with Educause Learning Initiative--identifies it as a trend whose adoption rate will be one year or less.
Alix R

Augmented Reality in Education by Mark Billinghurst - 0 views

  • enhance collaborative tasks.
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    Customization!! The user of this technology no longer has to settle for two-dimention diagrams or not having enough information at hand. Each individual is able to use AR to help them better learn and understand. They can choose what works best for them, manipulating diagrams and performing virtual
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    procedures in order to customize their learning. They are customizing their own learning because they are given additional options and opportunities to learn more instead of only guided to follow the specific teaching technique of the teacher(which not always works for each student).
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    Each student is able to view different angles of each diagram when they feel they need more help understanding what it is about, or performing a procedure multiple times from multiple angles when more practice is needed.
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