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Alex H

Open Content's Higher Ed Calling - 0 views

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    Open content could become more mainstream in higher education this year. The movement holds great potential for the higher education space where the New Media Consortium (NMC)--which publishes The Horizon Report annually in collaboration with Educause Learning Initiative--identifies it as a trend whose adoption rate will be one year or less.
Tanya Peters

Gesture-Based Computing - 5 views

  • Devices that can accept multiple simultaneous inputs (like using two fingers on the Apple iPhone or the Microsoft Surface to zoom in or out) and gesture-based inputs like those used on the Nintendo Wii have begun to change the way we interact with computers.
    • Hope B.
       
      The sentence expresses numerous examples of today's technology that incorporate gesture based computing.
  • Gesture-based computing allows users to engage in virtual activities with motion and movement similar to what they would use in the real world.
    • Hope B.
       
      The sentence briefly describes the definition of gesture based computing.
  • A number of mobile applications use gestures. Mover lets users flick files from one phone to another; Shut Up, an app from Nokia, silences the phone when the user turns it upside down; nAlertme, an antitheft app, sounds an alarm if the phone isn't shaken in a specific, preset way:
    • Hope B.
       
      The sentence describes various computer applications that are involved with gesture based computing.
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    This article describes a basic definition of gesture based computing and provides its readers with technology and applications that are equipped with this feature.
Taylor S

Horizon Report Wiki - 2010 Simple Augmented Reality - 2 views

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    Simple Augmented 2010 Horizon Report
krysten j

2010 Horizon Report » Two to Three Years: Electronic Books - 0 views

  • A survey of current projects shows that electronic books are being explored in virtually every discipline
  • Extracurricular Reading.
  • library at Fairleigh Dickinson University offers a selection of electronic readers that students may check out, including Amazon Kindles, Sony Readers, and iPod Touches.
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  • Foreign Language.
  • use an online interactive textbook with a print-on-demand component
  • The online portion includes audio clips of each part of the text and video clips to explore
  • The Humanities E-Book (HEB), offered to institutions on a subscription basis
  • Humanities.
  • is a digital collection of 2,200 humanities texts. Students at subscribing institutions may browse and read the collection online or order printed copies on demand.
  • Physics.
  • produced an electronic book to visually demonstrate the principles of electricity and magnetism
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    2010 Horizon Report: The Web Version Two to Three Years: Electronic Books
Hope B.

2010 Horizon Report » Four to Five Years: Gesture-Based Computing - 0 views

  • For nearly forty years, the keyboard and mouse have been the primary means to interact with computers.
  • Now, new devices are appearing on the market that take advantage of motions that are easy and intuitive to make, allowing us an unprecedented level of control over the devices around us. Cameras and sensors pick up the movements of our bodies without the need of remotes or handheld tracking tools.
  • It is already common to interact with a new class of devices entirely by using natural gestures.
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  • The Microsoft Surface, the iPhone and iPod Touch
  • , the Nintendo Wii, and other gesture-based systems accept input in the form of taps, swipes, and other ways of touching, hand and arm motions, or body movement
  • These are the first in a growing array of alternative input devices that allow computers to recognize and interpret natural physical gestures as a means of control.
  • As the underlying technologies evolve, a variety of approaches to gesture-based input are being explored. The screens of the iPhone and the Surface, for instance, react to pressure, motion, and the number of fingers touching the devices
  • Gesture-based interfaces are changing the way we interact with computers, giving us a more intuitive way to control devices.
  • urrently, the most common applications of gesture-based computing are for computer games, file and media browsing, and simulation and training
  • Because it changes not only the physical and mechanical aspects of interacting with computers, but also our perception of what it means to work with a computer, gesture-based computing is a potentially transformative technology.
  • The distance between the user and the machine decreases and the sense of power and control increases when the machine responds to movements that feel natural.
  • The kinesthetic nature of gesture-based computing will very likely lead to new kinds of teaching or training simulations that look, feel, and operate almost exactly like their real-world counterparts.
  • Larger multi-touch displays support collaborative work, allowing multiple users to interact with content simultaneously
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    This is the report for the Horizon project.
Sydnee S

Horizon Report Wiki - 2010 Data Visualization - 0 views

  • making it easy to carry interactive, visual representations of data wherever one goes.
    • Sydnee S
       
      You can do things visually where ever you go.
  • Capturing and visualizing student data may enable teachers to make better decisions about what and how to teach.
  • New apps for mobiles place data visualization in the palm of one's hand
    • Sydnee S
       
      Visual data is now accessible anywhere
Tanner B

2010 Horizon Report » Four to Five Years: Visual Data Analysis - 0 views

  • Visual data analysis blends highly advanced computational methods with sophisticated graphics engines to tap the extraordinary ability of humans to see patterns and structure in even the most complex visual presentations.
  • Data collection and compilation is no longer the tedious, manual process it once was, and tools to analyze, interpret, and display data are increasingly sophisticated, and their use routine in many disciplines.
  • In advanced research settings, scientists and others studying massively complex systems generate mountains of data, and have developed a wide variety of new tools and techniques to allow those data to be interpreted holistically, and to expose meaningful patterns and structure, trends and exceptions, and more.
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  • Researchers that work with data sets from experiments or simulations, such as computational fluid dynamics, astrophysics, climate study, or medicine draw on techniques from the study of visualization, data mining, and statistics to create useful ways to investigate and understand what they have found.
  • The blending of these disciplines has given rise to the new field of visual data analysis, which is not only characterized by its focus on making use of the pattern matching skills that seem to be hard-wired into the human brain, but also in the way in which it facilitates the work of teams working in concert to tease out meaning from complex sets of information.
  • it possible for almost anyone with an analytical bent to easily interpret all sorts of data
  • Many are free or very inexpensive, bringing the ability to engage in rich visual interpretation to virtually anyone.
  • Online services such as Many Eyes, Wordle, Flowing Data, and Gapminder accept uploaded data and allow the user to configure the output to varying degrees.
  • By manipulating variables, or simply seeing them change over time (as Gapminder has done so famously) if patterns exist (or if they don’t), that fact is easily discoverable.
  • The promise for teaching and learning is further afield, but because of the intuitive ways in which it can expose complex relationships to even the uninitiated, there is tremendous opportunity to integrate visual data analysis into undergraduate research, even in survey courses.
  • Visual data analysis may help expand our understanding of learning itself. Learning is one of the most complex of social processes, with a myriad of variables interacting in highly complex ways, making it an ideal focus for the search for patterns.
Ethan L

YouTube - Simple Augmented Reality : 2010 NMC Horizon Report - 0 views

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    A cool video that gives information on simple augmented reality
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