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Keenan T

Lunch break + Calligrapomorphic | Flickr - Photo Sharing! - 0 views

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     usually browse for news, flickring or do artwork during my lunch hour... which is usually quite late. This was 3pm, and I decided to work on my calligramorphic book 1 while at it
Mackenzie C

Bringing Maps Back to Life - 0 views

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    I found this article interesting and helpful in learning more about how augmented reality is used.
Riley F.

Marx and Learning Analytics: Towards a praxis of educational improvement « Do... - 0 views

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    blog about what one person thinks about learning analytics
Haley A

Mobile Game-Based Learning… let the games begin | Mobile Learning Blog - 0 views

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    Due in large part to the Apple iPhone, mobile games are now becoming increasingly popular, resulting in a new focus on producing innovative new technologies. The mobile games industry generates approximately $2 billion in annual sales, and may be well poised to contribute significantly to overall computer and video game sales in the coming years.
kyleo65

SimInsights: Online game based learning of physics concepts - 0 views

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    game based learning of physics concepts
Kevin Aldridge

Mobile Access 2010 | Pew Research Center's Internet & American Life Project - 0 views

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    how cell phones uses have grown!
Haley A

kids health is their future - Educational games - 0 views

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    "Educational games serve an educational game for children. Games and play are identical to the world of children - children. Therefore, fair if the kids are always filling his time by playing. Because psychologically in the stage of human development, early childhood (age 0-12 years) is the stage where the developing world's imagination in cognition. Thus the psychologists call the game and play development is the initial capital for the mental and emotional intelligence for children."
Chris G

Cell Phones: Evolution Or Revolution? - CBS News - 0 views

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    teens are taking advantage of the autonomy and freedom that new technologies afford them. "Technology is not changing teens - they are in control, they are taking advantage of the advances,"
Haley A

Computer Games as Educational Tools - The Future of Education - 0 views

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    "The Learning Games Network is a 501(c)3 non-profit organization, whose mission is to develop and facilitate the use of computer games as educational tools."
Chris G

BBC NEWS | Science/Nature | Do mobile phones cost the Earth? - 0 views

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    that an estimated 940-980 million phones will be sold this year. "Next year, if growth in the market continues at about the current rate, there will be more than a billion brand new handsets sold around the world - it is a massive market
Mackenzie C

Make Books Pop with augmented reality - 0 views

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    This shows how augmented reality can be fun for kids. It also gives an overview of augmented reality. It's cool.
coribowman

Gesture Based Learning - 0 views

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    Very informational!
kirstenaf22

Gesture based computing - 0 views

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    another technology type of gesture based
Julie Lindsay

'Generation V' Defies Traditional Demographics - 0 views

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    "The online behavior, attitudes and interests of people from all walks of life are blending together online, cutting across generations and traditional demographics and giving rise to a new online group called "Generation Virtual" (Generation V), according to research by Gartner, which coined the term. Unlike previous generations, Generation V is not defined by age, gender, social class or geography. Instead, it is based on achievement, accomplishments and an increasing preference for the use of digital media channels to discover information, build knowledge and share insights."
Julie Lindsay

Playing Tag or Digital Games? Why Not Both? | MindShift - 0 views

  • What’s the difference between a computer simulation and a backyard game of tag? Quite honestly, not much – which is exactly why we, as educational media designers, have failed three decades of curious kids (with some notable exceptions). Interactive quizzes and digital flash cards may make content more exciting than their analog counterparts, but that’s a short-sighted approach that fails to get at the root problem, an extrinsic motivation when kids are already intrinsically motivated to learn. The fundamental problem is not that learning isn’t fun, it’s that we’re answering questions that kids aren’t asking (Who?, What?, When?, Where?) instead of giving them tools to experiment, build on, and share their own ideas. The problem is that we’re trying to replace teachers and parents with software rather than giving them complementary tools to help them become facilitators and coaches instead of test administrators.
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    What's the difference between a computer simulation and a backyard game of tag? Quite honestly, not much - which is exactly why we, as educational media designers, have failed three decades of curious kids (with some notable exceptions). Interactive quizzes and digital flash cards may make content more exciting than their analog counterparts, but that's a short-sighted approach that fails to get at the root problem, an extrinsic motivation when kids are already intrinsically motivated to learn. The fundamental problem is not that learning isn't fun, it's that we're answering questions that kids aren't asking (Who?, What?, When?, Where?) instead of giving them tools to experiment, build on, and share their own ideas. The problem is that we're trying to replace teachers and parents with software rather than giving them complementary tools to help them become facilitators and coaches instead of test administrators.
kirstenaf22

Eduction with gesture based learning - 0 views

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    Shows how kinect helps education.
Kristina Lowen

Cheaper and more fashionable gesture-based computing - 0 views

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    Great article!
Steve Madsen

CSU System Shares E-book Pilot Results - 0 views

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    After piloting a digital textbook rental program in fall 2010, the California State University system learned a few lessons about how the e-books worked for students.
Julie Lindsay

What Do Kids Say Is The Biggest Obstacle To Technology At School? - 0 views

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    "iPads. Interactive Whiteboards. Netbooks. Video games. Although educational technologies are being implemented more and more in classrooms across the country, we don't often stop and ask students - or their parents - what they think their technology needs are. But the newly-released Speak Up 2010 survey has done just that. The project surveyed almost 300,000 students (along with 43,000 parents, 35,000 teachers, 2000 librarians and 3500 administrators) from over 6500 private and public schools last fall about how they're using - and how they want to be using - technology for learning."
coribowman

Smart Boards and Elementary Education - 0 views

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    this could be an inspiration to someone when creating the videos for the Net Gen 2011 wiki.
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