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kyleo65

Game-Based Learning: How to Delight and Instruct in the 21st Century (EDUCAUSE Review) ... - 0 views

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    Covers all the examples of game based learning
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    How game based learning is used in the 21st century.
Haley A

kids health is their future - Educational games - 0 views

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    "Educational games serve an educational game for children. Games and play are identical to the world of children - children. Therefore, fair if the kids are always filling his time by playing. Because psychologically in the stage of human development, early childhood (age 0-12 years) is the stage where the developing world's imagination in cognition. Thus the psychologists call the game and play development is the initial capital for the mental and emotional intelligence for children."
Chris G

Cell Phones: Evolution Or Revolution? - CBS News - 0 views

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    teens are taking advantage of the autonomy and freedom that new technologies afford them. "Technology is not changing teens - they are in control, they are taking advantage of the advances,"
Haley A

Computer Games as Educational Tools - The Future of Education - 0 views

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    "The Learning Games Network is a 501(c)3 non-profit organization, whose mission is to develop and facilitate the use of computer games as educational tools."
Chris G

BBC NEWS | Science/Nature | Do mobile phones cost the Earth? - 0 views

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    that an estimated 940-980 million phones will be sold this year. "Next year, if growth in the market continues at about the current rate, there will be more than a billion brand new handsets sold around the world - it is a massive market
Haley A

The incredible potential of location-aware educational materials | Future Learn - 0 views

    • Haley A
       
      Doesn't his idea sound cool? The student almost caters to his/her learning.
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    The author, Daniel Christian, has a really interesting idea that I think we should consider putting into the innovation section.
Haley A

Gamasutra - News - Games For Learning: Perlin, Salen On The Future Of Educational Games - 0 views

    • Haley A
       
      The best part of this article is the second half. There are good examples and information that we can use under the innovation tab.
Haley A

Language Games | My Coach Games | Ubisoft - 0 views

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    This is the home page of UbiSofts series of language games. I own one, and I suggest that you explore this website and the games for effective understanding.
Ana Lopez

Chromaroma - 0 views

    • Ana Lopez
       
      GAmes such as these could be incorperated into school activities.
  • Using your Oyster Card and Bike Key, Chromaroma lets you play the city as you travel. It tells you stories,gives you points, and visualises your movementson an interactive map of London.
  • From ambient play which enhances the journeys you already take, to more exploratory fare that will take you to places perhaps you didn't know existed.
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    Games built off Augmented Reality
Ana Lopez

Stephen Lawler tours Microsoft Virtual Earth | Video on TED.com - 0 views

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    Using videos and pictures to form a virtual world.
Haley A

Does Game-Based Learning Work? Results from Three Recent Studies - 0 views

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    "Three research studies were conducted at a national university to examine the difference in academic achievement among students who did and did not use video games in learning."
Haley A

Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless - 0 views

  • After years of research and proselytizing, the proponents of digital game-based learning (DGBL) have been caught unaware. Like the person who is still yelling after the sudden cessation of loud music at a party, DGBL proponents have been shouting to be heard above the prejudice against games. But now, unexpectedly, we have everyone's attention. The combined weight of three factors has resulted in widespread public interest in games as learning tools.
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    "After years of research and proselytizing, the proponents of digital game-based learning (DGBL) have been caught unaware. Like the person who is still yelling after the sudden cessation of loud music at a party, DGBL proponents have been shouting to be heard above the prejudice against games. But now, unexpectedly, we have everyone's attention. The combined weight of three factors has resulted in widespread public interest in games as learning tools."
Haley A

D e s i g n i n g G a m e - B a s e d L e a r n i n g E n v i r o n m e n t s - 0 views

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    (1) Researching learning through participation in game-based learning environments, (2) The analysis of games and game cultures in naturally occurring contexts, and (3) The design of original game-based media for learning.
Haley A

Games-based Learning for Leaders: How Video Games Can Improve Literacy in One Semester - 0 views

  • Some games are highly specific about skills development in a particular (subject-focused) area. For example, Dr Kawashima's Brain Training has led to tangible improvements in numeracy and learner confidence in Scotland. But generally, video games hit several specific traditional subject areas while also being superb at hitting a lot of these new media literacy base
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    Example of game based learning
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    This article by Ewan McIntosh answers quite a few questions about game-based learning, gives interesting facts, and has a handful of examples. Plus, this reading is easier compare to other online essays
Haley A

GHOSTS OF A CHANCE - 0 views

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    This is a homepage of an exploration game played in the Smithsonian.
maxmc7

Augmented Reality - 0 views

  • n 1990, Boeing researcher Tom Caudell first coined the term “augmented reality” to describe a digital display used by aircraft electricians that blended virtual graphics onto a physical reality. As for the computer science world’s definition of augmented reality (AR) though, it’s more detailed, but essentially the same: Augmented reality is the interaction of superimposed graphics, audio and other sense enhancements over a real-world environment that’s displayed in real-time.AR is not a new concept either. In fact, we’ve seen it in many different ways over the years, but we just might not have noticed. From the yellow first-down lines sketched over a televised football game to the movie Who Framed Roger Rabbit—or even examples as basic as where a projector’s been used to project images atop a real setting—all are examples of virtual graphics being superimposed upon a real-life situation.
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    This shows Augmented Reality.
maxmc7

Integrity - 0 views

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    Way to use Integrity in research.
maxmc7

Augmented Reality - 0 views

  • Augmented reality is changing the way we view the world -- or at least the way its users see the world. Picture yourself walking or driving down the street. With augmented-reality displays, which will eventually look much like a normal pair of glasses, informative graphics will appear in your field of view, and audio will coincide with whatever you see. These enhancements will be refreshed continually to reflect the movements of your head. Similar devices and applications already exist, particularly on smartphones like the iPhone.
  • Now, researchers and engineers are pulling graphics out of your television screen or computer display and integrating them into real-world environments. This new technology, called augmented reality, blurs the line between what's real and what's computer-generated by enhancing what we see, hear, feel and smell.
  • Augmented reality is changing the way we view the world -- or at least the way its users see the world. Picture yourself walking or driving down the street. With augmented-reality displays, which will eventually look much like a normal pair of glasses, informative graphics will appear in your field of view, and audio will coincide with whatever you see. These enhancements will be refreshed continually to reflect the movements of your head. Similar devices and applications already exist, particularly on smartphones like the iPhone.
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  • On the spectrum between virtual reality, which creates immersive, computer-generated environments, and the real world, augmented reality is closer to the
  • Everyone from tourists, to soldiers, to someone looking for the closest subway stop can now benefit from the ability to place computer-generated graphics in their field of vision.
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    how is works
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    This fits in with the subject augmented reality
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