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Haley A

The incredible potential of location-aware educational materials | Future Learn - 0 views

    • Haley A
       
      Doesn't his idea sound cool? The student almost caters to his/her learning.
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    The author, Daniel Christian, has a really interesting idea that I think we should consider putting into the innovation section.
Steve Madsen

@Ignatia Webs: Free report on Education in the Wild: geo-located mobile learning - 0 views

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    "Contributors to this report have provided examples of innovative and exciting research projects and practical applications for mobile learning in a location-sensitive setting"
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    A 56 page PDF is available for download (Free)
alex c

Gesture-Based Computing | Futurelab - We are marketing and customer strategy consultant... - 0 views

  • The game changer here is that instead of using prohibitively expensive and complex motion capture systems incorporating sensors placed around the body (like those used in Hollywood special FX) his system uses the computer's web-cam to identify a hand position from a database of 100,000 pre-stored images. Once it finds a match it displays it on screen, and repeats this several times per second enabling it to recreate gestures in real time. A similar system, developed by Javier Romero and Danica Kragic of the Royal Institute of Technology in Stockholm, is attempting to do the same thing using your hand's flesh tones, meaning you don't even have to wear a glove at all. Perhaps this will be the basis for the system that enables gestural UI for the masses. An application that is cheap and simple. Genuinely different and new, yet intuitive to use. We've all seen the future. Maybe it isn't as far away as we think.
Haley A

Mobile Game-Based Learning… let the games begin | Mobile Learning Blog - 0 views

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    Due in large part to the Apple iPhone, mobile games are now becoming increasingly popular, resulting in a new focus on producing innovative new technologies. The mobile games industry generates approximately $2 billion in annual sales, and may be well poised to contribute significantly to overall computer and video game sales in the coming years.
Toni H.

AR NewsRoom| When will Google Maps be good enough for us to play video games inside rea... - 0 views

  • I think the real thing Google brings to the table is introducing the feasible technology so that game companies can follow suit. I don't think the information in Google Street View is granular or clear enough to satisfy the needs of a game, but it might inspire an innovative game developer to mount a camera to a car and go capture the data in a similar fashion for their projects.That being said, Google Earth is a fascinating piece of software, and I would love to see some sort of online multiplayer experience that could take advantage of all that data
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    google augmented reality
hannah h

Augmented Reality in Education - WikEd - 0 views

  • he 2010 Horizon Report includes examples of augmented reality like the Wii under the category Gesture Based Computing. Gesture recognition enables humans to interact with mechanical devices using simple natural gestures. In the future, the use of a keyboard, a mouse or even a touch pad may become a thing of the past with innovations in gesture based computing. See a video slide show of The New Media Consortium/ Educause report Click Gesture-Based Computing : 2010 NMC Horizon Report iPhone geotags. Geotagging and Geolocation Another important part of augmented reality applications is the use of geotagging and geolocation. A Geotag is a GPS coordinate that associates content such as videos, textual information, audio or any user- generated content to a specific location. When photographers use digital cameras, they have the choice to date stamp the video or photo. A Geotag is similar to that type of tag. AR applications draw on specific tags created by companies but will also depend on content that everyday users add through Geotagging. When we go to Google Earth to view a location, we are now able to find pictures and information added by users through these types of tags. Marker vs Markerless Augmented Reality AR Marker QR Code. AR Marker QR Semacode. Currently, many people associate augmented reality with black and white squares that trigger augmented reality elements. These black and white squares are called markers. Markers are also called QR (Quick Response) codes or Semacodes. A QR code is a two dimentional bar code that allows its content to be decoded at high speed. Markerless technology requires no marker to know the position of the object or person. Smartphone browsers that layer information over live locations are often considered in the markerless category, although they still use embedded "marked" information through geolocation and geotagging. The goal is to have augmented reality work much like this HP commercial Jerry Seinfeld for HP
Ashley M

2009-10 Mobile Learning Report - 0 views

  • ACU 2009-10 Mobile-Learning Report Abilene Christian University faculty, staff, and students have now completed two years of research and exploration of how mobile technology can be used to enhance learning. The 2009-10 Mobile Learning Report and its bonus coverage, below, chronicle the second year of this mobile-learning initiative, detailing our efforts, our findings and our lessons learned.
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    This website includes a video with researched proof that mobiles can enhance learning.
Toni H.

Augmented Reality Past, Present and Future: How It Impacts Our Lives - 0 views

  • In this near-future scenario, just one of many possible applications for the technology, the concept of augmented reality makes air travel more bearable. More than just a series of visual cues, the technology can even combine auditory sensors and other stimuli to make high-tech data part of your everyday life. Like robotics, there’s a visceral and physical representation of the underlying artificial intelligence involved. And with real-world implications that range from expediting everyday business travel to fueling potential military research, facilitating heightened responses in emergency scenarios and powering the world’s most immersive video games, augmented reality will forever change how we think about data and how we process information.“Augmented reality will ultimately become a part of everyday life,” explains Sam Bergen, an associate art director for digital innovation at the ad agency Ogilvy and Mather. “Kids will use it in school as a learning tool – imagine Google Earth with AR- or AR-enabled text books. Shoppers will use it to see what products will look like in their home. Consumers will use it to visually determine how to set up a computer. Architects and city planners will even use it to see how new construction will look, feel, and affect the area they are developing.”
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    how it will affect our lives
Riley F.

Learning and Knowledge Analytics - 0 views

shared by Riley F. on 18 Mar 11 - No Cached
  • Learning analytics are an important lens through which to view and plan for change at individual learning paths and educational institutions’ courses. Furthermore, in corporate settings, learning analytics can play a role in highlighting the development of employees through their learning. Information flow and social interactions can yield novel insights into organizational effectiveness and capacity to address new challenges or adapt rapidly when unanticipated events arise.
  • Learning analytics is the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimizing learning and the environments in which it occurs.
  • When integrated, learning and knowledge analytics form the foundation for adaptive and personal learning by providing learners with relevant learning choices to address gaps between existing knowledge and knowledge needed within a field or domain. Through the use of analytics, organizations also stand to gain new insights into how the work of individuals contributes to organizational capacity for change and innovation.
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    basic ideas on learning analytics and what it can improve
Honor Moorman

Home | Navigator - 1 views

  • The Horizon Project Navigator was made possible via the generous support of HP Global Social Innovation
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    This is a great resource for examples of all the emerging technologies being used in education.
Haley A

Gamasutra - News - Games For Learning: Perlin, Salen On The Future Of Educational Games - 0 views

    • Haley A
       
      The best part of this article is the second half. There are good examples and information that we can use under the innovation tab.
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