What Do Kids Say Is The Biggest Obstacle To Technology At School? - 0 views
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"iPads. Interactive Whiteboards. Netbooks. Video games. Although educational technologies are being implemented more and more in classrooms across the country, we don't often stop and ask students - or their parents - what they think their technology needs are. But the newly-released Speak Up 2010 survey has done just that. The project surveyed almost 300,000 students (along with 43,000 parents, 35,000 teachers, 2000 librarians and 3500 administrators) from over 6500 private and public schools last fall about how they're using - and how they want to be using - technology for learning."
Smart Boards and Elementary Education - 0 views
Augmented Reality - 0 views
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The head-mounted display used in augmented reality systems will enable the user to view superimposed graphics and text created by the system. As of today, the technology nearest to augmented reality head mounts is one that is being used in virtual reality applications. There are two basic head mount design concepts that are being researched for augmented reality systems and these are the video see-through systems and optical see-through systems. The video see-through systems block out the user's view of the outside environment and play the image real time through a camera mounted on the head gear. The main problem with this type of system is the delay in image adjustment whenever the user moves his head. Optical see-through systems, on the other hand, make use of technology that "paints" the images directly onto the user's retina through rapid movement of the light source. Though this system has its drawbacks, particularly its high price, researchers are confident that this system will be a lot more portable and less inconspicuous for future augmented reality systems.
Augmented Reality - 0 views
Home | Navigator - 1 views
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The Horizon Project Navigator was made possible via the generous support of HP Global Social Innovation
Gesture based computing - 0 views
games2train.com: Digital Game-Based Learning - 0 views
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A brief paper that contains a good argument: Read White Paper,Theoretical Underpinnings Most technology-based learning today, despite a variety of multimedia enhancements, is based on a single paradigm: "TELL-TEST". However this approach does not work well for the generations raised on MTV, fast action films, video games and the Internet. In fact, it does not work well for most learners... Plus other simple facts about their website
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Explains how this is a new way of learning
Gesture Based Learning - 0 views
Make Books Pop with augmented reality - 0 views
Bringing Maps Back to Life - 0 views
Augmented Reality - 0 views
Marx and Learning Analytics: Towards a praxis of educational improvement « Do... - 0 views
Mobile Game-Based Learning… let the games begin | Mobile Learning Blog - 0 views
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Due in large part to the Apple iPhone, mobile games are now becoming increasingly popular, resulting in a new focus on producing innovative new technologies. The mobile games industry generates approximately $2 billion in annual sales, and may be well poised to contribute significantly to overall computer and video game sales in the coming years.
SimInsights: Online game based learning of physics concepts - 0 views
Mobile Devices - 0 views
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