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hannah h

Augmented Reality in Education - WikEd - 0 views

  • he 2010 Horizon Report includes examples of augmented reality like the Wii under the category Gesture Based Computing. Gesture recognition enables humans to interact with mechanical devices using simple natural gestures. In the future, the use of a keyboard, a mouse or even a touch pad may become a thing of the past with innovations in gesture based computing. See a video slide show of The New Media Consortium/ Educause report Click Gesture-Based Computing : 2010 NMC Horizon Report iPhone geotags. Geotagging and Geolocation Another important part of augmented reality applications is the use of geotagging and geolocation. A Geotag is a GPS coordinate that associates content such as videos, textual information, audio or any user- generated content to a specific location. When photographers use digital cameras, they have the choice to date stamp the video or photo. A Geotag is similar to that type of tag. AR applications draw on specific tags created by companies but will also depend on content that everyday users add through Geotagging. When we go to Google Earth to view a location, we are now able to find pictures and information added by users through these types of tags. Marker vs Markerless Augmented Reality AR Marker QR Code. AR Marker QR Semacode. Currently, many people associate augmented reality with black and white squares that trigger augmented reality elements. These black and white squares are called markers. Markers are also called QR (Quick Response) codes or Semacodes. A QR code is a two dimentional bar code that allows its content to be decoded at high speed. Markerless technology requires no marker to know the position of the object or person. Smartphone browsers that layer information over live locations are often considered in the markerless category, although they still use embedded "marked" information through geolocation and geotagging. The goal is to have augmented reality work much like this HP commercial Jerry Seinfeld for HP
Erin B

Your own reality- social augmented reality - 0 views

shared by Erin B on 15 Mar 11 - Cached
  • Welcome Tagwhat is a free network where you can create-and-share location based messages and content on-line or in mobile augmented reality.
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laken lewis

YouTube - New Mobile 2011 - 0 views

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    new mobile 2011-
wildcat wildcat

YouTube - What is Game Based Learning - 0 views

  • a brief introduction to game-based learning
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    A video about Game Based Learning
savannah j.

YouTube - sginitiative's Channel - 0 views

  • Researchers at the Indiana University School of Education are studying how to apply modes of learning that video game players use to master entertainment games. In December, they brought in middle school students to observe how and why they make decisions in game play. The researchers hope to design "serious games," which have education as an outcome goal.
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    Video on game-based learning.
Claire C.

YouTube - T-mobile G2 4G internet speed test - 0 views

  • So here is a speed test of T-mobiles 4G internet on the new G2. It has a max
Claire C.

YouTube - A Brief History of the Mobile Phone - 0 views

  • The mobile phone, also known as cellular phone, has become one of the most successful inventions in the 20th century
Ivy F.

YouTube - Introducing Google eBooks - 0 views

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    Good video on E-Books.
Ashley M

YouTube - A Brief History of Technology in Education - 0 views

shared by Ashley M on 18 Mar 11 - Cached
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    This video explains to us how technology is no longer being considered a bad thing in schools and how mobiles play a part in this.
Steve Madsen

YouTube - What is Visual.ly? - 1 views

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    As of April 13, 2011, this seems to be a new service that will be launched very soon.
alex c

Gesture-Based Computing | Futurelab - We are marketing and customer strategy consultant... - 0 views

  • The game changer here is that instead of using prohibitively expensive and complex motion capture systems incorporating sensors placed around the body (like those used in Hollywood special FX) his system uses the computer's web-cam to identify a hand position from a database of 100,000 pre-stored images. Once it finds a match it displays it on screen, and repeats this several times per second enabling it to recreate gestures in real time. A similar system, developed by Javier Romero and Danica Kragic of the Royal Institute of Technology in Stockholm, is attempting to do the same thing using your hand's flesh tones, meaning you don't even have to wear a glove at all. Perhaps this will be the basis for the system that enables gestural UI for the masses. An application that is cheap and simple. Genuinely different and new, yet intuitive to use. We've all seen the future. Maybe it isn't as far away as we think.
coribowman

Smart Boards and Elementary Education - 0 views

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    this could be an inspiration to someone when creating the videos for the Net Gen 2011 wiki.
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