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brooke s

E-book - Wikipedia, the free encyclopedia - 0 views

shared by brooke s on 17 Mar 11 - Cached
  • An electronic book (also e-book, ebook, digital book) is a text and image-based publication in digital form produced on, published by, and readable on computers or other digital devices.[1] Sometimes the equivalent of a conventional printed book, e-books can also be born digital. The Oxford Dictionary of English defines the e-book as "an electronic version of a printed book,"[2] but e-books can and do exist without any printed equivalent. E-books are usually read on dedicated hardware devices known as e-Readers or e-book devices. Personal computers and some cell phones can also be used to read e-books.
  • availability of e-books may be provided for users with a mobile data connection, so that these e-books need not be stored on the device. An e-book can be offered indefinitely, without ever going "out of print". In the space that a comparably sized print book takes up, an e-reader can potentially contain thousands of e-books, limited only by its memory capacity.
  • Among the earliest general e-books were those in Project Gutenberg, in 1971. One early e-book implementation was the desktop prototype for a proposed notebook computer, the Dynabook, in the 1970s at PARC: a general-purpose portable personal computer capable of displaying books for reading.[3] Early e-books were generally written for specialty areas and a limited audience, meant to be read only by small and devoted interest groups. The scope of the subject matter of these e-books included technical manuals for hardware, manufacturing techniques and other subjects.[citation needed] In the 1990s, the general availability of the Internet made transferring electronic files much easier, including e-books. Numerous e-book formats, view comparison of e-book formats, emerged and proliferated, some supported by major software companies such as Adobe with its PDF format, and others supported by independent and open-source programmers. Multiple readers followed multiple formats, most of them specializing in only one format, and thereby fragmenting the e-book market even more. Due to exclusiveness and limited readerships of e-books, the fractured market of independents and specialty authors lacked consensus regarding a standard for packaging and selling e-books. In 2010 e-books continued to gain in their own underground markets. Many e-book publishers began distributing books that were in the public domain. At the same time, authors with books that were not accepted by publishers offered their works online so they could be seen by others. Unofficial (and occasionally unauthorized) catalogs of books became available over the web, and sites devoted to e-books began disseminating information about e-books to the public. [4] U.S. Libraries began providing free e-books to the public in 1998 through their web sites and associated services,[5] although the e-books were primarily scholarly, technical or professional in nature, and could not be downloaded. In 2003, libraries began offering free downloadable popular fiction and non-fiction e-books to the public, launching an e-book lending model that worked much more successfully for public libraries.[6] The number of library e-book distributors and lending models continued to increase over the next few years. In 2010, a Public Library Funding and Technology Access Study[7] found that 66% of public libraries in the U.S. were offering e-books,[8] and a large movement in the library industry began seriously examining the issues related to lending e-books, acknowledging a tipping point of broad e-book usage.[9] As of 2009[update], new marketing models for e-books were being developed and dedicated reading hardware was produced. E-books (as opposed to ebook readers) have yet to achieve global distribution. In the United States, as of September 2009, the Amazon Kindle model and Sony's PRS-500 were the dominant e-reading devices.[10] By March 2010, some reported that the Barnes & Noble Nook may be selling more units than the Kindle.[11] On January 27, 2010 Apple Inc. launched a multi-function device called the iPad[12] and announced agreements with five of the six largest publishers that would allow Apple to distribute e-books.[13] However, many publishers and authors have not endorsed the concept of electronic publishing, citing issues with demand, piracy and proprietary devices.[14] In July 2010, online bookseller Amazon.com reported sales of ebooks for its proprietary Kindle outnumbered sales of hardcover books for the first time ever during the second quarter of 2010, saying it sold 140 e-books for every 100 hardcover books, including hardcovers for which there was no digital edition.[15] By January 2011, ebook sales at Amazon had surpassed its paperback sales.[16] In the overall U.S. market, paperback book sales are still much larger than either hardcover or e-book; the American Publishing Association estimated e-books represented 8.5% of sales as of mid-2010.[17] In Canada, the option of ebook publishing took a higher profile when the novel, The Sentamentalists, won the prestigious national Giller Prize. Owing to the small scale of the novel's independent publisher, the book was initially not widely available in printed form, but the ebook edition had no such problems with it becoming the top-selling title for Kobo devices.[18]
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  • 2010 Amazon releases the Kindle DX International Edition worldwide. Bookeen reveals the Cybook Orizon at CES.[19] TurboSquid Magazine announces first magazine publication using Apple's iTunes LP format.[20] Apple releases the iPad with an e-book app called iBooks. Between its release in April 2010, to October, Apple has sold 7 million iPads. Kobo Inc. releases its Kobo eReader to be sold at Indigo/Chapters in Canada and Borders in the United States. Amazon.com reported that its e-book sales outnumbered sales of hardcover books for the first time ever during the second quarter of 2010.[15] Amazon releases the third generation kindle, available in 3G+Wi-Fi and Wi-Fi versions. Kobo Inc. releases an updated Kobo eReader which now includes Wi-Fi. Barnes & Noble releases the new NOOKcolor. Sony releases its second generation Daily Edition PRS-950. PocketBook expands its successful line of e-readers in the ever-growing market. Google launches Google eBooks
  • Drawbacks Ebook formats and file types continue to develop and change through time through advances and developments in technology or the introduction of new proprietary formats. While printed books remain readable for many years, e-books may need to be copied or converted to a new carrier or file type over time. PDF and epub are growing standards, but are not universal. The lack of a single universal standard could significantly affect the longevity of some works and their availability or readability in the future as a result of the format(s) used at the time of production.[26] Not all books are available as e-books. Paper books can be bought and wrapped for a present and a library of books can provide visual appeal, while the digital nature of e-books makes them non-visible or tangible. E-books cannot provide the physical feel of the cover, paper, and binding of the original printed work. An author who publishes a book often puts more into the work than simply the words on the pages. E-books may cause people "to do the grazing and quick reading that screens enable, rather than be by themselves with the author's ideas".[27] They may use the e-books simply for reference purposes rather than reading for pleasure and leisure.[28] Books with large pictures (such as children's books) or diagrams are more inconvenient for viewing and reading. A book will never turn off and would be unusable only if damaged or after many decades. The shelf life of a printed book exceeds that of an e-book reader, as over time the reader's battery will drain and require recharging. Additionally, "As in the case of microfilm, there is no guarantee that [electronic] copies will last. Bits become degraded over time. Documents may get lost in cyberspace...Hardware and software become extinct at a distressing rate." [29] E-book readers are more susceptible to damage from being dropped or hit than a print book. Due to faults in hardware or software, e-book readers may malfunction and data loss can occur. As with any piece of technology, the reader must be protected from the elements (such as extreme cold, heat, water, etc.), while print books are not susceptible to damage from electromagnetic pulses, surges, impacts, or extreme temperatures. The cost of an e-book reader far exceeds that of a single book, and e-books often cost the same as their print versions. Due to the high cost of the initial investment in some form of e-reader, e-books are cost prohibitive to much of the world's population. Furthermore, there is no used e-book market, so consumers will neither be able to recoup some of their costs by selling an unwanted title they have finished, nor will they be able to buy used copies at significant discounts, as they can now easily do with printed books. Because of the high-tech appeal of the e-reader, they are a greater target for theft than an individual print book. Along with the theft of the physical device, any e-books it contains also become stolen. E-books purchased from vendors like Amazon or Barnes & Noble.com are stored "in the cloud" on servers and "digital lockers" and have the benefit of being easily retrieved if an e-reading device is lost. Not all e-booksellers are cloud based; if an e-book is stolen, accidentally lost, or deleted, in the absence of a backup it may have to be repurchased. The screen resolutions of reading devices are currently lower than actual printed materials.[30] Because of proprietary formats or lack of file support, formatted e-books may be unusable on certain readers. Additionally, the reader's interaction with the reader may cause discomfort, for example glare on the screen or difficulty holding the device. Due to digital rights management, customers typically cannot resell or loan their e-books to other readers.[31] However, some Barnes & Noble e-books are lendable for two weeks via their 'LendMe' technology.[32] Additionally, the potential for piracy of e-books may make publishers and authors reluctant to distribute digitally.[33] E-book readers require various toxic substances to produce, are non-biodegradable, and the disposal of their batteries in particular raises environmental concerns. As technologies rapidly change and old devices become obsolete, there will be larger amounts of toxic wastes that are not easily biodegradable like paper. E-books and software can easily track data, times, usage, pages, and details about what one is reading and how often. Similar to this is the growing amount of data available through Google search engines, Facebook, and through data mining. For the first time in history it is now far easier to track and record what specific people might be reading. The notions of privacy, private writing, solitude, and personal reading are changing.
  • Digital rights management Anti-circumvention techniques may be used to restrict what the user may do with an e-book. For instance, it may not be possible to transfer ownership of an e-book to another person, though such a transaction is common with physical books. Some devices can phone home to track readers and reading habits, restrict printing, or arbitrarily modify reading material. This includes restricting the copying and distribution of works in the public domain through the use of "click-wrap" licensing, effectively limiting the rights of the public to distribute, sell or use texts in the public domain freely. Most e-book publishers do not warn their customers about the possible implications of the digital rights management tied to their products. Generally they claim that digital rights management is meant to prevent copying of the e-book. However in many cases it is also possible that digital rights management will result in the complete denial of access by the purchaser to the e-book.[34] With some formats of DRM, the e-book is tied to a specific computer or device. In these cases the DRM will usually let the purchaser move the book a limited number of times after which he cannot use it on any additional devices. If the purchaser upgrades or replaces their devices eventually they may lose access to their purchase. Some forms of digital rights management depend on the existence of online services to authenticate the purchasers. When the company that provides the service goes out of business or decides to stop providing the service, the purchaser will no longer be able to access the e-book. As with digital rights management in other media, e-books are more like rental or leasing than purchase. The restricted book comes with a number of restrictions, and eventually access to the purchase can be removed by a number of different parties involved. These include the publisher of the book, the provider of the DRM scheme, and the publisher of the reader software. These are all things that are significantly different from the realm of experiences anyone has had with a physical copy of the book.
  • Production Some e-books are produced simultaneously with the production of a printed format, as described in electronic publishing, though in many instances they may not be put on sale until later. Often, e-books are produced from pre-existing hard-copy books, generally by document scanning, sometimes with the use of robotic book scanners, having the technology to quickly scan books without damaging the original print edition. Scanning a book produces a set of image files, which may additionally be converted into text format by an OCR program.[35] Occasionally, as in some e-text projects, a book may be produced by re-entering the text from a keyboard. As a newer development, sometimes only the electronic version of a book is produced by the publisher. It is even possible to release an e-book chapter by chapter as each chapter is written. This is useful in fields such as information technology where topics can change quickly in the months that it takes to write a typical book (See: Realtime Publishers). It is also possible to convert an electronic book to a printed book by print on demand. However these are exceptions as tradition dictates that a book be launched in the print format and later if the author wishes an electronic version is produced. As of 2010, there is no industry-wide e-book bestseller list, but various e-book vendors compile bestseller lists, such as those by Amazon Kindle Bestsellers[36] and Fictionwise.[37] There are two yearly awards for excellence in e-books—the EPIC eBook Award[38] (formerly EPPIE) given by EPIC, and the Dream Realm Award[39] for science fiction, fantasy and horror e-books. Both awards have been given since 2000.
  • e-Readers For more details on e-book readers, see Comparison of e-book readers. e-Readers may be specifically designed for that purpose, or intended for other purposes as well. The term is restricted to hardware devices and used to describe a category type. Specialized devices have the advantage of doing one thing well. Specifically, they tend to have the right screen size, battery lifespan, lighting and weight. A disadvantage of such devices is that they are often expensive when compared to multi-purpose devices such as laptops and PDAs. In 2010, competition sent the price for the most popular electronic reading devices below USD 200.[40] Research released in March 2011 indicated that e-books and e-book readers are actually more popular with the older generation than the younger generation in the UK. The survey carried out by Silver Poll found that around 6% of over 55s owned an e-book reader compared with just 5% of 18-24 year olds. [41] The survey also revealed that the Amazon Kindle is the most popular e-book reader in the UK (47%) followed by the Apple iPad (31%) and the Sony Reader (14%). It has been reported that there is a differing level of dissatisfaction amongst owners of different ebook readers due to poor availability of sought after ebook titles. A survey of the number of contemporary and popular titles available from ebook store, revealed that Amazon.com has the largest collection, over twice as large as Barnes and Noble, Sony Reader Store, Apple iBookstore and OverDrive, the public libraries lending system.
brooke s

Google eBooks: Overview - 0 views

  • Read seamlessly on your device Access all your ebooks wirelessly, no matter where you go. Google eBooks stores your library in the digital cloud, so you can read all of your favorite books using just about any device with an Internet connection. Google eBooks is compatible with Android phones, iPhone, iPad, iPod touch, web browsers and many supported eReaders. Whenever you open one of your books, we'll pick up right where you left off. Learn more.
  • Discover the world's largest selection of ebooks With millions of books to choose from in every imaginable category, finding what you want to read on Google eBooks is easy. You can check out the New York Times best sellers list or discover up-and-coming authors. Read nearly 3 million free ebooks and hundreds of thousands of titles that are ready for purchase; with Google eBooks, you have access to the world's largest selection of ebooks and unlimited storage in the digital cloud. Learn more.
  • Shop anywhere you choose Get your favorite ebooks from the Google eBookstore, or buy Google eBooks from a growing number of independent booksellers and retail partners. No matter where you buy your Google eBooks, you'll enjoy the same access and usage rights and privileges. Learn more.
brooke s

About eBooks - 0 views

  • As noted elsewhere, the Poitin Press is a virtual publishing house in that it sells its books over the Internet both as printed and eBooks. Our reasons for us doing so are explained in "About Us". In this section we would like to briefly explain the current state of eBooks, what your options are, and what are the advantages and disadvantages of each. The intent is to help you make your choice of which is for you.
  • Presently, there are several different formats of eBooks.  They fall into two basic categories: Those that run on a computer such as a workstation or laptop, and those that require a special device, often called an "eBook" but are really a special-purpose computer in their own right.  A third category based on PDAs and similar hand-held devices is also available. 
  • One interesting factoid is that while the popularity of workstations is dropping, they are not being replaced by "Internet appliances" as touted in the last few years, or even PDAs, or the new "Tablets." By far and away, the choice is still the combination of laptops and PDAs, which are generally used in combination by today's cyber road-warriors. The PDA is used during meetings and such and then downloaded into the laptop so that the information can be gathered into spreadsheets, reports, and presentations.  This makes the laptop the hardware of choice for the eBook marketers because the target customer is likely to already have one, and so does not have to buy, support and cart around yet another bit of hardware. For this reason, we have chosen to support only those eBook formats that can run on a laptop. There are three such formats: Palm eBook, Microsoft's Reader, and Adobe's Acrobat eBook Reader.  They are not compatible with each other. They have fundamentally different technology in each and one cannot display the other's format.
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  • Overview of How eBooks Work. Basically, all eBooks work the same. You go to an Internet-based bookseller, order a book, download it into your "reader" whatever it might be, and enjoy reading.  The issue is keeping people from then emailing hundreds if not thousands of copies to everybody else. Thus the concept of  Digital Rights Management (DRM) comes to the forefront. The way DRM is accomplished is for the bookseller to download the eBook  to a registered reader only. The procedure is basically as follows in the case of laptop-based readers. You go to the website of the maker of the reader (see examples on How to Order), and download the reader software into your laptop or workstation.   You register the reader. There are various ways of doing this, but the key in all of them is that they take some unique information about your computer and send it back to the registration site. In the case of both Acrobat eBook Reader and Microsoft Reader, they use the volume header ID of your system disk as well as other information such as CPU model. This means that you cannot reformat your system drive should you have a disk problem, let alone replace it, without having problems with your eBooks.    You go to the bookseller's site, order your book, and when it is ready for download, you must download it to the laptop or workstation that has the registered reader in it. The downloaded eBook is then stamped with a code that is used by the reader to decide if you have a legitimate copy of the book or not.  There are many detailed variations in the above between the Adobe Acrobat Reader and the Microsoft Reader. We urge you to go to their respective websites and read about them. Generally, as far as DRM is concerned, both Microsoft and Adobe do a thorough job of preventing the improper copying of eBooks.   The Palm DRM depends on just how much you trust those you give the eBook to -- an interesting DRM concept (see below).
alex c

AFP: MIT researchers make 'sixth sense' gadget - 0 views

  • LONG BEACH, California (AFP) — US university researchers have created a portable "sixth sense" device powered by commercial products that can seamlessly channel Internet information into daily routines.The device created by Massachusetts Institute of Technology (MIT) scientists can turn any surface into a touch-screen for computing, controlled by simple hand gestures.The gadget can even take photographs if a user frames a scene with his or her hands, or project a watch face with the proper time on a wrist if the user makes a circle there with a finger.The MIT wizards cobbled a Web camera, a battery-powered projector and a mobile telephone into a gizmo that can be worn like jewelry. Signals from the camera and projector are relayed to smart phones with Internet connections."Other than letting some of you live out your fantasy of looking as cool as Tom Cruise in 'Minority Report' it can really let you connect as a sixth sense device with whatever is in front of you," said MIT researcher Patty Maes.Maes used a Technology, Entertainment, Design Conference stage in Southern California on Wednesday to unveil the futuristic gadget made from store-bought components costing about 300 dollars (US).The device can recognize items on store shelves, retrieving and projecting information about products or even providing quick signals to let users know which choices suit their tastes.The gadget can look at an airplane ticket and let the user know whether the flight is on time, or recognize books in a book store and then project reviews or author information from the Internet onto blank pages.The gizmo can recognize articles in newspapers, retrieve the latest related stories or video from the Internet and play them on pages.
hannah h

Two to Three Years: Augmented Reality « 2011 Horizon Report - 0 views

  • Augmented reality, a capability that has been around for decades, is shifting from what was once seen as a gimmick to a bonafide game-changer.
  • Various forms of augmented reality, starting with early head-mounted displays, have been around for more than 30 years. Over that time, increased bandwidth and smart phone adoption, as well as a proliferation of AR browser applications, have helped AR evolve from a family of cool gadgets on the periphery of graphics and visualization technologies to an increasingly central player in the technology landscape.
  • Augmented reality (AR) refers to the addition of a computer-assisted contextual layer of information over the real world, creating a reality that is enhanced or augmented.
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  • Augmented books are also gaining traction. Developers at the Gwangju Institute of Science and Technology have created a format that allows 3D characters to emerge from the pages of books, but the technology requires the use of goggles. Tony DiTerlizzi’s book The Search for WondLA incorporates “WondLA Vision,” which gives readers an AR experience by having them hold the book and several special images up to a webcam. While much of the early exploration of this area has centered on children’s books, the use of AR for textbooks in higher education holds great promise.
  • A sampling of applications of augmented reality across disciplines includes the following: Cite <blockquote cite='http://wp.nmc.org/horizon2011/sections/augmented-reality/#16'> Chemistry. Using handheld devices, students explore a physical space to uncover clues and receive data related to a simulated environmental disaster detailed in a game-based scenario using AR simulations. Geography. Students study an augmented globe in a textbook, and gain both a better representation of the cartographic information and greater options for interaction and comprehension. History. Visiting actual locations tagged with information, students view images and information from the past in situ, enhancing their comprehension. </blockquote> Permalink: 16 Chemistry. Using handheld devices, students explore a physical space to uncover clues and receive data related to a simulated environmental disaster detailed in a game-based scenario using AR simulations. Geography. Students study an augmented globe in a textbook, and gain both a better representation of the cartographic information and greater options for interaction and comprehension. History. Visiting actual locations tagged with information, students view images and information from the past in situ, enhancing their comprehension.
  • One of the most promising aspects of augmented reality is that it can be used for visual and highly interactive forms of learning, allowing the overlay of data onto the real world as easily as it simulates dynamic processes. A second key characteristic of augmented reality is its ability to respond to user input. This interactivity confers significant potential for learning and assessment. Augmented reality is an active, not a passive technology; students can use it to construct new understanding based on interactions with virtual objects that bring underlying data to life. Dynamic processes, extensive datasets, and objects too large or too small to be manipulated can be brought into a student’s personal space at a scale and in a form easy to understand and work with. In a broader context of education, augmented reality is appealing because it aligns with situated learning.
  • Position-based applications are called “gravimetric,” and make use of a mobile device’s GPS and compass information, and then use the device’s location and position to discern what objects are nearby. Some applications also use image recognition, in which input to the camera is compared against a library of images to find a match; more recent applications can detect and interpret gestures and postures as commands to perform certain functions.
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    forcast
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    "A sampling of applications of augmented reality across disciplines includes the following: Cite Chemistry. Using handheld devices, students explore a physical space to uncover clues and receive data related to a simulated environmental disaster detailed in a game-based scenario using AR simulations. Geography. Students study an augmented globe in a textbook, and gain both a better representation of the cartographic information and greater options for interaction and comprehension. History. Visiting actual locations tagged with information, students view images and information from the past in situ, enhancing their comprehension. Permalink: 16 * Chemistry. Using handheld devices, students explore a physical space to uncover clues and receive data related to a simulated environmental disaster detailed in a game-based scenario using AR simulations. * Geography. Students study an augmented globe in a textbook, and gain both a better representation of the cartographic information and greater options for interaction and comprehension. * History. Visiting actual locations tagged with information, students view images and information from the past in situ, enhancing their comprehension."
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    horizon report 2011
Kaleb B

SixthSense - a wearable gestural interface (MIT Media Lab) - 0 views

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    The SixthSense prototype is comprised of a pocket projector, a mirror and a camera. The hardware components are coupled in a pendant like mobile wearable device. Both the projector and the camera are connected to the mobile computing device in the user's pocket. The projector projects visual information enabling surfaces, walls and physical objects around us to be used as interfaces; while the camera recognizes and tracks user's hand gestures and physical objects using computer-vision based techniques.
Ashley M

Bucks Unveils First Mobile App « Buckslib Blog - 0 views

  • Library users will be the first to benefit from the brand new “Bucks Mobile” app which is now available for nearly all mobile devices.  Bucks Mobile is compatible with Android, BlackBerry, J2ME, Palm OS, Symbian S60, Windows Mobile and iPhone.  Most users can get the app by visiting http://bucks.boopsie.com from their mobile device (iPhone/iPod Touch users must visit Apple’s App Store).
  • You can use “Bucks Mobile” to find materials in the Bucks County Community College library, locate services, connect with staff and more!  You’ll be able to: Search the BCCC library catalog—Enter search terms such as keywords, author or title. Find a BCCC library near you with the Library Locator Call a BCCC library Map a route to a BCCC campus location
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    "Library users will be the first to benefit from the brand new "Bucks Mobile" app which is now available for nearly all mobile devices. Bucks Mobile is compatible with Android, BlackBerry, J2ME, Palm OS, Symbian S60, Windows Mobile and iPhone. Most users can get the app by visiting http://bucks.boopsie.com from their mobile device (iPhone/iPod Touch users must visit Apple's App Store). "Bucks Mobile" app is available via the iPhone App Store and in the Android Market store. Search for "Bucks" or "Bucks Mobile"."
Ivy F.

eBook Reader 2011 | Compare Best eBook Readers - TopTenREVIEWS - 0 views

  • Most people only know Kindle. But there is a variety of eBook readers available, some with other features that may be more attractive than the Kindle. Here are the factors we considered to effectively compare these electronic books.
  • Design From touchscreens to LED backlights to the Read to Me feature on the Kindle 2, there are a lot of features that will help your reader disappear so it’s just you and the text. Features like the touchscreen, screen size and type and the wireless capabilities were given more weight. Content Some of the eReaders have hundreds of thousands of titles available from a dedicated service while others can support a few files found on the internet. We rated the number of content available for the device and how many different types of book files each device can support. Memory/Battery Life The life of your eReader is crucial. Nobody wants their reading device to run out of power before the climax of their novel. The number of pages that can be turned on a single charge and the amount of memory available for storing books makes the eReader experience more enjoyable. Additional Features There is always room for features while enjoying to a book. Some of these include the number of grayscale levels, audio formats, image formats, text-to-speech feature and so much more.
Francisco G

Horizon Report Wiki - 2011 Mobiles - 0 views

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    Mobiles embody the convergence of several technologies that lend themselves to educational use, including electronic book readers, location-based services, annotation tools, applications for creation and composition, and social networking tools.
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    Talks about how mobile devices are making education better.
Claire C.

Mobile phone - Wikipedia, the free encyclopedia - 0 views

  • A mobile phone (also called mobile, cellular telephone, or cell phone) is an electronic device used to make mobile telephone calls across a wide geographic area. Mobile phones are different from cordless telephones, which only offer telephone service within a limited range of a fixed land line, for example within a home or an office
  • In addition to being a telephone, modern mobile phones also support many additional services, and accessories, such as SMS (or text) messages, e-mail, Internet access, gaming, Bluetooth and infrared short range wireless communication, camera, MMS messaging, MP3 player, radio and GPS. Low-end mobile phones are often referred to as feature phones, whereas high-end mobile phones that offer more advanced computing ability are referred to as smartphones.
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    this is the definition of mobiles.
laken lewis

Gartner Outlines 10 Mobile Technologies to Watch in 2010 and 2011 - 0 views

  • Widgets are installable Web applications that use technologies such as JavaScript and HTML. Many handsets support widgets running on their home screens, where they are easily visible and accessible. Despite the lack of standards, widgets provide a convenient way to deliver simple, connected applications, especially those involving real-time data updates (such as weather forecasts, e-mail notifications, marketing, blogs and information feeds). Because widgets exploit well-understood tools and technologies, they have lower entry barriers than complex native applications, and thus can be a good first step to assess the demand for an application on a specific platform before undertaking expensive native development.
  • App stores will be the primary (and, in some cases, the only) way to distribute applications to smartphones and other mobile devices. App stores also provide a range of business support functions, such as payment processing, that assist smaller organizations. Gartner believes that app stores will play many roles in an organization's B2C and B2E strategies. They will be a distribution channel for mobile applications and a commercial channel to sell applications and content (especially in international markets), and they will provide new options for application sourcing. Many applications will exploit ecosystem cloud services.
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    mobile widgets-
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    app stores- the applications to smart phones and other mobile devices
Francisco G

One Year or Less: Mobiles « 2011 Horizon Report - 0 views

    • Claire C.
       
      This has all the information for speed of mobiles and the newest technology of mobiles.
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    According to a recent report from mobile manufacturer Ericsson, studies show that by 2015, 80% of people accessing the Internet will be doing so from mobile devices.
Ashley M

Mobile Education - Emerging Media Initiative - 1 views

  • Touch-screen based mobile devices are increasingly becoming the communication tools of choice. While there is already an abundance of games, entertainment and utility applications on mobile platforms, the widespread use of such devices for educational purposes is still largely unexplored. In this project, Jay Bagga and Vinayak Tanksale, both of computer science, have developed three native and web-based iPhone applications designed to support and enhance the learning process. The first prototype developed by the team is a political science learning tool, created in collaboration with Joseph Losco, chair of Ball State’s Department of Political Science. The application features textbook chapters, interactive quizzes, polling capabilities and access to web-based resources.
Ashley M

Teens and Mobile Phones | Pew Research Center's Internet & American Life Project - 0 views

  • Daily text messaging among American teens has shot up in the past 18 months, from 38% of teens texting friends daily in February of 2008 to 54% of teens texting daily in September 2009.
  • Text messaging has become the primary way that teens reach their friends, surpassing face-to-face contact, email, instant messaging and voice calling as the go-to daily communication tool for this age group.
Kaleb B

Gesturetek Software Immersive Gesture Control - 0 views

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    GestureTek's Momo™ software development kit for game developers, systems integrators and original equipment manufacturers brings the engaging dynamic of immersive, gesture-based interactivity to multiple platforms. Momo uses the camera on a display screen or device to track motion and objects such as faces or hands.
Kaleb B

Elliptic Labs - 0 views

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    Elliptic Labs is creating new and intuitive ways of interacting with computers. We want to bring the user closer to the device, focusing on the user experience when designing our solutions. By combining expert knowledge from multiple disciplines, such as signal processing, consumer research and interaction design, Elliptic Labs seeks to develop unique and human-centered interactions.
maxmc7

Augmented Reality - 0 views

  • Augmented reality is changing the way we view the world -- or at least the way its users see the world. Picture yourself walking or driving down the street. With augmented-reality displays, which will eventually look much like a normal pair of glasses, informative graphics will appear in your field of view, and audio will coincide with whatever you see. These enhancements will be refreshed continually to reflect the movements of your head. Similar devices and applications already exist, particularly on smartphones like the iPhone.
  • Now, researchers and engineers are pulling graphics out of your television screen or computer display and integrating them into real-world environments. This new technology, called augmented reality, blurs the line between what's real and what's computer-generated by enhancing what we see, hear, feel and smell.
  • Augmented reality is changing the way we view the world -- or at least the way its users see the world. Picture yourself walking or driving down the street. With augmented-reality displays, which will eventually look much like a normal pair of glasses, informative graphics will appear in your field of view, and audio will coincide with whatever you see. These enhancements will be refreshed continually to reflect the movements of your head. Similar devices and applications already exist, particularly on smartphones like the iPhone.
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  • On the spectrum between virtual reality, which creates immersive, computer-generated environments, and the real world, augmented reality is closer to the
  • Everyone from tourists, to soldiers, to someone looking for the closest subway stop can now benefit from the ability to place computer-generated graphics in their field of vision.
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    how is works
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    This fits in with the subject augmented reality
alex c

Coffee Table Computing - A look at collaborative design - 0 views

  • Let me start by declaring that we, as human beings DO NOT have the ability to communicate with computers. Ever since the modern user interface based the WIMP system of Xerox Corp. came about people have found ways to use applications design around tasks and features. There are programmers and there are users. Computers work digitally, and humans cannot easily translate information to store and instruct computers. This has been a limitation and will be, for a long time. Several companies have tried to get out of this cycle by introducing newer touch and gesture based user interface which hold little value beyond novelty. These have been shown in several movies (including Iron Man 2 – where Tony Shark check’s out pictures of the Black Widow online on his table-top display) However, I’m glad that companies are taking this seriously after the touch interface of the iPhone sparked of a UI craze that has picked up quite a pace. One experimental entrant is the MS Surface. This is a table size computer with the screen facing up and is multi-touch capable. Several great instances of object recognition and collaboration of devices and people have been demonstrated on this device, but it hasn’t been taken seriously as yet (which is probably a cost factor for now)
Perry J

Gesturetek || Corporate Information - 0 views

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    uses the camera to sense device motion, providing "joystick", "force of motion" and "menu selection" interaction
Claire C.

3G - Wikipedia, the free encyclopedia - 0 views

  • International Mobile Telecommunications–2000 (IMT-2000) standards are a generation of specifications for data transmission set by the Radio section of the International Telecommunication Union.[1] The IMT-2000 provided these standards for the development of today's 3rd Generation radio telecommunication networks, attempting to improve upon the capability of earlier 1G and 2G wireless networks, which did not have standardised requirements
  • The IMT-2000 standards were used to draw up several network standards to improve upon existing 2G standards,
  • 3G networks are expected to provide wireless telecommunications to mobile devices over a wide area, such as mobile phones.
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  • To meet the IMT-2000 standards, a system is required to provide peak data rates of at least 200 kbit/s.
  • Recent 3G releases, often denoted 3.5G and 3.75G (especially soover the HSPA subfamily and EVDO Rev. B format), also provide mobile broadband access of several Mbit/s to laptop computers and smartphones.
  • A new generation of cellular standards has appeared approximately every tenth year since 1G systems were introduced in 1981/1982 and it is expected that 4G compliant will be released within the next 2–3 years.
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