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Brainswarming: Because Brainstorming Doesn't Work - HBR Video - 0 views

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    HBR video outlining a idea generating technique called Brainswarming. Putting goals at the top, and resources at the bottom, and letting possibilities converge.
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When Everyone Is Doing Design Thinking, Is It Still a Competitive Advantage? - 1 views

  • Design thinking has come a long way since I wrote about it here in 2008. The most valuable company in the world places design at the center of everything it does. Designers are on the founding team of countless disruptive startups. Domains such as healthcare, education, and government have begun to prototype, iterate, and build more nimbly with a human-centered focus. Now that design thinking is everywhere, it’s tempting to simply declare it dead—to ordain something new in its place. It’s a methodology always in pursuit of unforeseen innovation, so reinventing itself might seem like the smart way forward. But in practice, design thinking is a set of tools that can grow old with us.
  • And I’d argue that in order to create sustained competitive advantage, businesses must be not just practitioners, but masters of the art.
  • Umpqua
    • T.J. Edwards
       
      A favorite DT story. It is a central chapter in Glimmer by Warren Berger.
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  • UK’s Design Policy Unit
    • T.J. Edwards
       
      This is an incredible document. UK's comprehensive Tech+Design curriculum work has been a favorite of mine to follow. This doc, though, shows a larger scale transformation using design. Worth considering for MVx
  • Company evangelists handed out Moleskines with tips on “how to be better-makers,” and an internal tool (built on IDEO’s OI Engine) helps teams master design thinking through open-platform challenges.
  • Design thinking even shows up in the questions asked during reviews, when employees are evaluated on how successfully they’re building its principles into everyday work.
  • Getting to that kind of mastery is our challenge for the next decade. How might organizations build deep design thinking skills and creative leadership at all levels?
  • host of resources
    • T.J. Edwards
       
      Can MVIFI be added to this list? A void/need to be filled?
  • That’s not an inborn ability, it’s a skill—OK, a mastery—learned over many years of doing
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Why Kids Need Schools to Change | MindShift | KQED News - 0 views

  • In an ideal world, the school day would reflect kids’ changing needs and rhythms. There would be time for free play; school would start later to allow time for students’ much-needed rest; the transition time between classes would be longer, allowing time for kids to walk down the hall and say hi to their friends and plan their next moves; kids would have the opportunity to step away from school “work” in order to regroup and process what they’ve absorbed. “The actual encoding of information doesn’t take place when you’re hunched over a desk,”
  • The five criteria that Challenge Success brings to schools attempts to modernize the obsolete system in place today: scheduling, project based learning, alternative assessment, climate of care, and parent education
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Creating an Ecology of Wonder | Edutopia - 0 views

  • I believe that our most precious natural resources are imagination and wonder
  • Wonder leaves us with a sense of fascination about mysteries yet unsolved or questions yet unanswered.
  • In a learning ecology that focuses on wonder, an artful approach can be introduced in any subject area
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  • Art reveals patterns and connections that would otherwise remain unnoticed.
  • Create Assessments That Reward Good Questions, Not Just Good Answers
  • Develop Different Ways for Measuring Success
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9 Research-Backed Ways to Spark Your Creativity - Michael Hyatt - 0 views

  • Create distance. Usually, the more we work on a problem, the closer we get to it. But distance gives us an beneficial change in perspective.
  • Stay upbeat. No. 4 relates back to No. 3. It’s impossible to play in a bad mood, and it turns out researchers find people are better at solving problems when they’re upbeat and positive.
  • The right constraints can clear our heads and challenge us to work with our available resources.
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DIY Woodworking Projects and Plans| Ana White - 0 views

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    Simple, and incredibly inspirational, projects for the DIY woodworker. A sortable catalog of projects for a variety of skill levels, including ones that kids and novices could do. Many have plans included with them! Perfect for incorporation into maker-centered classrooms at a variety of educational levels.
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The Maker Directory - 1 views

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    The Maker Directory was developed to help makers and makerspaces find the resources they need quickly and catalog them all in one place.
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MakerCase - Easy Laser Cut Case Design - 0 views

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    Design a case right on the web, and then download the file in SVG format
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The Future of Big Data and Analytics in K-12 Education - Education Week - 0 views

  • data scientists would then search the waters for patterns in each student's engagement level, moods, use of classroom resources, social habits, language and vocabulary use, attention span, academic performance, and more.
  • would be fed to teachers, parents, and students via AltSchool's digital learning platform and mobile app, which are currently being tested
  • AltSchool's 50-plus engineers, data scientists, and developers are designing tools that could be available to other schools by the 2018-19 school year.
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  • AltSchool is almost certain to provoke a backlash from parents and privacy advocates who see in its plans the potential for an Orwellian surveillance nightmare, as well as potentially unethical experimentation on children.
  • The term "big data" is generally used to describe data sets so large they must be analyzed by computers. Usually, the purpose is to find patterns and connections relating to human behavior and how complex systems function.
  • Analytics generally refers to the process of collecting such data, conducting those analyses, generating corresponding insights, and using that new information to make (what proponents hope will be) smarter decisions.
  • replacing the top-down, slow-moving bureaucratic structures that currently shape public education with a "networked model" in which students, teachers, and schools are connected directly by information and thus capable of learning and adapting more quickly.
  • 'Montessori 2.0': a kind of supercharged version of the progressive, project-based learning often found in elite private schools and privileged enclaves within traditional school systems.
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    Eventually, Ventilla envisions AltSchool technology facilitating an exponential increase in the amount of information collected on students in school, all in service of expanding the hands-on, project-based model of learning in place at the six private school campuses the company currently operates in Silicon Valley and New York City.
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Students Design, Tinker, Create and Discover through Maker-based Learning | NextGen Lea... - 1 views

  • The nature of maker-based learning actively engages students, nurtures their agency, improves efficacy, and develops a creator or producer identity instead of a (passive) consumer one.
  • In Thomas’ experience, too many people fail to reflect on WHY they’re choosing certain tools, and HOW those tools will be integrated into the curriculum and culture of school.
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    Sometimes the impetus for making is a practical problem. Other times, play, curiosity and imagination are the motivators. Regardless, researchers from Harvard's Project Zero agree, "maker experiences help students learn to pursue their own passions and become self-directed learners, proactively seeking out knowledge and resources on their own" (Agency by Design, p. 3). HT Parker Thomas
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