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Bo Adams

IBM's Got a Plan to Bring Design Thinking to Big Business | WIRED - 1 views

  • “We wanted to shift that culture towards a focus on users’ outcomes,” Hill says.
  • IBM today published its very own set of design thinking guidelines—a selection of best design practices the company hopes other big businesses will look to as they seek to remain relevant and profitable in a rapidly evolving corporate landscape.
  • corporate trend in design thinking
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  • even though design thinking champions nonlinear thought processes, big companies often find themselves mired in the methodology’s suggested phases (empathize, define, ideate, prototype, test). Ultimately this defeats the purpose, which is partly to build agility into the product-creation process.
  • The company’s version of design thinking centers around something it calls “the loop.” Visualized, the loop is an infinity symbol punctuated with four dots—the yellow dot representing the user, the green dots representing the various actions of “observe,” “reflect,” and “make.” Explained simply, the loop represents the entire product-creation process, beginning with user-centered research all the way through prototyping (“everything is a prototype!” says Hill), to building and launching a product.
  • loop becomes a loop when you realize that the iterative process is never actually done; perhaps the loop’s most important requirement is reflecting on what’s been created and constantly improving it.
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    HT Kat Mattimoe
Bo Adams

Students Design, Tinker, Create and Discover through Maker-based Learning | NextGen Lea... - 1 views

  • The nature of maker-based learning actively engages students, nurtures their agency, improves efficacy, and develops a creator or producer identity instead of a (passive) consumer one.
  • In Thomas’ experience, too many people fail to reflect on WHY they’re choosing certain tools, and HOW those tools will be integrated into the curriculum and culture of school.
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    Sometimes the impetus for making is a practical problem. Other times, play, curiosity and imagination are the motivators. Regardless, researchers from Harvard's Project Zero agree, "maker experiences help students learn to pursue their own passions and become self-directed learners, proactively seeking out knowledge and resources on their own" (Agency by Design, p. 3). HT Parker Thomas
Meghan Cureton

5 Mindsets to Bring Positive Change Across Society - 1 views

  • Stimulating positive change at civilization level also requires certain mindsets and ways of thinking.
  • Here are five mindsets that will allow us to leave a positive mark on humanity. Curiosity and Critical Thinking
  • It is by channeling a child-like sense of awe about the world that we can truly imagine something even better. That can be coupled with questioning how we do things in today’s world instead of accepting them as they are.
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  • Asking questions—and asking good ones—is the foundation of critical thinking.
  • It takes powerful curiosity, critical thinking, and imagination to envision radical alternatives to how we do things in today’s world and then be inspired to execute them.
  • Intelligent Optimism
  • being optimistic about the future based on reason and evidence.
  • How can our youth grow up believing they can have a positive impact on the world if the news is suggesting otherwise?
  • Risk-taking
  • being a strategic risk-taker is a valuable lifelong skill of its own.
  • embracing uncertainty, stepping out of one’s comfort zone, and doing something that fulfills your life or company’s grand mission
  • embracing failure and re-defining failed attempts as temporary setbacks
  • Moonshot Thinking
  • Moonshot thinking allows for radical, daring, and disruptive ideas as opposed to incremental improvements
  • Cosmic Perspective
  • Having a cosmic perspective shifts the ambitions and priorities we set for ourselves to those that matter from a grand perspective. As a species, we become more purpose-driven.
  • It’s all about having a positive impact on the world
  • It’s not just about creating a product or generating profits, but also about solving a problem and having a positive impact on human lives.
  • It’s about asking the right questions, being intelligently optimistic about the future, taking a risk with a moonshot, and maintaining a cosmic perspective.
Bo Adams

Designing for Learning - Modern Learners - 1 views

  • If we were really intent on improving learning inside the school walls, we would pay a lot more attention to how learning happens outside the school walls in the natural world and then build our practice based on that.
  • What do you want our children to be?” It is that question that needs to define everything about what a school is.
Meghan Cureton

The Case For Competency-Based Education | Getting Smart - 0 views

  • transformed schools that feature tasks and projects that challenge young people in authentic ways to build design, collaboration, and communication skills that prepare young people for navigating new and complex situations.
  • Quality preparation. Much of the corporate training world has shifted from participation to demonstrated skills in order to improve job readiness.
  • Equity. If gap-closing equity is a stated goal, then structures, schedules, and supports can be aimed at struggling learners that need more time and assistance to accelerate their learning 
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  • Learning science. As Harvard’s Todd Rose notes, there is no average; each of us has a “jagged profile.” He and others argue that we should address the individual needs of learners.
  • Agency
  • The extent to which a student owns their own learning, often called agency, is key
  • innovation is required in five dimensions: More innovative learning models and networks, particularly for high schools (XQ, NewSchools, and NGLC grantees are a good start); Competency-based learning platforms, gradebooks, badge and portfolio systems; Quality guidance systems that ensure equity and access. Mastery-based transcripts that allow students to more fully share their capabilities with postsecondary institutions and employers; State policy that advances a relevant graduate profile, makes room for innovation pilots, and articulates a quality outcome framework (see the CompetencyWorks report Fit for Purpose).
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