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Michele Waltz

ASCD Whole Child Initiative - 0 views

  • Each student enters school healthy and learns about and practices a healthy lifestyle. Each student learns in an environment that is physically and emotionally safe for students and adults. Each student is actively engaged in learning and is connected to the school and broader community. Each student has access to personalized learning and is supported by qualified, caring adults. Each student is challenged academically and prepared for success in college or further study and for employment and participation in a global environment.
Brianne Williamson

plasq.com - 0 views

  • Comics provide narrative experiences for students just beginning to read and for students acquiring a new language. Students follow story beginnings and endings, plot, characters, time and setting, sequencing without needing sophisticated word decoding skills. Images support the text and give students significant contextual clues to word meaning. Comics act as a scaffold to student understanding. 
Sarah DiIorio

twiducate - Social Networking For Schools - 0 views

  • twiducate.com is a free resource for educators. Developed in 2009, our goal is to create a medium for teachers and students to continue their learning outside the classroom. We attempt to fill a need for a more educationally focused, safe venue for teachers, schools, and home learners in a social networking environment.
  • Our service proudly differs in that only teachers and students may view classroom posts, thus creating a private network for you and your students and a safer online learning environment.
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    Private social network for teachers and their students.
Michele Waltz

Ten Tips for Engaging Underperforming Students | Edutopia - 0 views

Michele Waltz

ASCD Inservice: Three Questioning Strategies for Any Lesson - 0 views

  • Before a lesson: Questions are a way to motivate, set goals, stimulate thinking, convey purpose, and create a positive learning environment. During a lesson: Questions inspire thinking and reflection, allow students to review what they're learning, involve students in evaluating their understanding of implicit and explicit learning, and encourage students to think ahead – to predict, anticipate, problem solve, and identify trends and patterns. After a lesson: Questions prompt students to summarize what they learned, make analogies, reflect, draw conclusions, incorporate new learning with prior learning, and extend learning.
Sue Allen

Remote Access: Google Docs and Essays - 0 views

    • Sue Allen
       
      Using Google docs for collaboration - student initiated!
  • kids in my class have made a dramatic move to Google docs
  • these students are more often sharing them with me so that I can help them with revisions and specific paragraphs.
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  • knowledge networking
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    Blog post on student initiated Google doc use in the classroom
Sue Allen

Derek E. Baird :: Barking Robot: Google Docs, Education & Student Privacy - 0 views

    • Sue Allen
       
      Are school domain Google docs covered by the same TOS?
  • Moreover, Google Docs further stipulate that "students must be 13 or over to use Google Docs."
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    Blog post about the ownership of Google documents and concerns about student use.
HSD Elementary

Digital Storytelling Finds Its Place in the Classroom - 0 views

  • Nothing is foolproof, but I have yet to find anything as motivating and influential on students' self-expression as helping them tell stories about an important place.
  • Before I could expect them to write a story that had a clear beginning, middle, and end, students needed preparation.
  • visually representing their place by drawing, painting, creating a collage, or using KidPix on the computer to uncover more details about each place
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  • 3 minutes in length
  • Peer coaching
  • The teacher must surrender a great deal of control in embarking on digital storytelling with students.
  • two major iMovie skills: how to bring images, music, and voice into the computer (importing) and how to sequence them according to their story (drag and drop)
  • Using iMovie to create digital stories does not require a digital camcorder. Most students used photographs and images that they drew by hand or on the computer.
  • It's vital to note, of course, that the technology was always secondary to the storytelling.
    • HSD Elementary
       
      This is sooo key!!!
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    Although this is from 2002, this article has some very important tips about making digital stories.
L Butler

Behind the Name: Spanish Names - 0 views

  • the etymology and history of first names
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    Students often ask what their name would be in Spanish - this is the resource so they can find out. It will be helpful the first week of school when students get to pick their Spanish name.
Julie Zimmerman

Larry Ferlazzo's Websites of the Day… - The Best Tools To Help Develop Global... - 0 views

  • help students learn to detect bias and plain falsehoods on various websites
  • exploring accessible tools that students could use to gain a similar understanding of more mainstream media.
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    blog offering links to various websites helping students with media literacy
Brian Heisey

Home | TechTechBoom - 0 views

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    A science website created for students by students!
Michele Waltz

International Society for Technology in Education - Blog > Student Engagement: Using Ce... - 0 views

  • There’s a really cool site called SendGM that lets you send out group messages to cell phones and email all at once.
  • There is simply no excuse for today’s educator to not have a web cam and a free Skype account
  • Most of your students study with music. It helps them focus and can help calm test anxiety. Allowing students to listen to I-Pods during tests or using them for audio books or podcasts can be effective strategies to meet your goals.
Sue Allen

Home. ‎(Technology in Education‎) - 0 views

    • Sue Allen
       
      Student created project for internship - awesome idea!! Good luck!!
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    School using Google docs to document internships. This link is to a student webpage.
Vw Prof

Engineering Professor Evangelizes 'Higher Ed 2.0' Approach to Teaching - 0 views

  • What the engineering students in Berger's classes are doing goes well beyond that – so far beyond, in fact, that the National Science Foundation awarded Berger, an associate professor of mechanical and aerospace engineering, a three-year, $500,000 grant to assess the effectiveness of what he's calling "Higher Ed 2.0."
  • video of the class lectures (though the camera is turned off for the last 20 minutes, lest slackers be tempted to skip class altogether).
  • "solution videos," in which he demonstrates how to solve the fiendishly difficult mathematical and geometric problems
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  • For extra credit, some will even be invited to post their own solutions to problems that cannot be solved before the end of the regular lectures.
  • Berger explains his students-helping-students philosophy. "Engineering is a collaborative enterprise, so I like it when they learn from each other. I think they can learn from each other just as well as they can learn from me," he says. "If they have a study group or an online thing where they teach each other, I think that's really positive, because that's the way modern engineering is practiced."
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    Article covers an engineering profs approach to using web2.0 in his classroom
Kristen Zehr

Snack Tectonics - 0 views

    • Kristen Zehr
       
      Good to demonstrate plate tectonics with elementary students
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    Good demonstration for elementary students.
HSD Elementary

The Access Center: Improving Outcomes for All Students K-8 - Virtual Reality and Comput... - 0 views

  • Many people associate virtual reality and computer simulations with science fiction, high-tech industries, and computer games; few associate these technologies with education.
  • Computer simulations and virtual reality are potentially powerful learning technologies by themselves, offering teachers a means to concretize abstract concepts for students and provide them with opportunities to learn by doing what they might otherwise encounter only in a textbook.
  • Computer simulations are computer-generated versions of real-world objects (for example, a sky scraper or chemical molecules) or processes (for example, population growth or biological decay). They may be presented in 2-dimensional, text-driven formats, or, increasingly, 3-dimensional, multimedia formats. Computer simulations can take many different forms, ranging from computer renderings of 3-dimensional geometric shapes to highly interactive, computerized laboratory experiments.
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  • The ability of these technologies to make what is abstract and intangible concrete and manipulable suits them to the study of natural phenomena and abstract concepts, “(VR) bridges the gap between the concrete world of nature and the abstract world of concepts and models (Yair, Mintz, & Litvak, 2001) .
  • virtual reality and computer simulations offer benefits that could potentially extend across the entire curriculum
  • The multisensory nature can be especially helpful to students who are less visual learners and those who are better at comprehending symbols than text.
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    Discussion of simulations as tools for learning.
HSD Elementary

Reviewing suggestions for connecting students within your classroom - 0 views

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    Short video on inter-communication between students in your own district.
Sarah DiIorio

Web 2.0 Teaching Tools - 0 views

  • We live in a global, knowledge-based economy. Students must master vital 21st century skills to survive in the world beyond the classroom. They must be able to • research using the Internet, • assess information, • work collaboratively, • communicate effectively, • think critically and creatively. I have organized the Web 2.0 sites using some of these 21st century skills. Many of the Web 2.0 applications incorporate more than one skill. These tools can help us realize the different ways critical 21st century skills can be developed in the classroom.
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    A website that discusses the importance of teaching 21st Century skills to students and includes Web 2.0 resources.
Rob Decker

Educators take Web 2.0 to school | SafeKids.com - 0 views

    • Rob Decker
       
      using computer technology/phones ect in class
  • how to use cell phones within the classroom. Considering that some school districts still ban students from bringing cell phones to school,
  • of students using the Web to communicate with each other, the presenters at this event were encouraging it
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  • but practice good online citizenship by refraining from insulting the speaker and each other.
  • Just as we don’t avoid physical education because kids sometimes skin their knees or refrain from art projects because kids can get their hands dirty, we shouldn’t let the risks keep us from embracing Web 2.0 technology in school
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